forked from Michel2/LoLshield
Make sure all PROGMEM data is const.
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-1
@@ -30,7 +30,7 @@
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#define C(c,r) ((c << 4) | r)
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PROGMEM uint8_t figuresData[][14] = {
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PROGMEM const uint8_t figuresData[][14] = {
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{ C(0,0), C(1,0), C(2,0), C(0,1), C(2,1), C(0,2), C(2,2), C(0,3), C(2,3), C(0,4), C(1,4), C(2,4), 255, 255 },
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{ C(1,0), C(0,1), C(1,1), C(1,2), C(1,3), C(0,4), C(1,4), C(2,4), 255, 255, 255, 255, 255, 255 },
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{ C(0,0), C(1,0), C(2,0), C(2,1), C(1,2), C(0,3), C(0,4), C(1,4), C(2,4), 255, 255, 255, 255, 255 },
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@@ -47,7 +47,7 @@ with our RAM. You cannot change the array during run-time, only when you
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upload to the Arduino. You will need to pull it out of ROM, which is covered
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below. If you want it to stay in RAM, just delete PROGMEM
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*/
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uint16_t BitMap[][9] PROGMEM = {
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PROGMEM const uint16_t BitMap[][9] = {
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//Diaganal swipe across the screen
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{1, 0, 0, 0, 0, 0, 0, 0, 0},
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{3, 1, 0, 0, 0, 0, 0, 0, 0},
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