/* MD_Parola - Library for modular scrolling text and Effects See header file for comments Copyright (C) 2013 Marco Colli. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include /** * \file * \brief Implements mesh effect */ void MD_PZone::effectMesh(bool bIn) // Text enters with alternating up/down columns { bool bUp = true; if (bIn) // incoming { switch (_fsmState) { case INITIALISE: PRINT_STATE("I MESH"); _nextPos = 0; _fsmState = PUT_CHAR; // fall through to next state case GET_FIRST_CHAR: case GET_NEXT_CHAR: case PUT_CHAR: case PAUSE: PRINT_STATE("I MESH"); zoneClear(); commonPrint(); for (uint8_t c = ZONE_START_COL(_zoneStart); c <= ZONE_END_COL(_zoneEnd); c++) { // scroll the whole display so that the message appears to be animated // Note: Directions are reversed because we start with the message in the // middle position thru commonPrint() and to see it animated move DOWN we // need to scroll it UP, and vice versa. uint8_t col = _MX->getColumn(c); col = (bUp ? col >> (COL_SIZE - 1 - _nextPos) : col << (COL_SIZE - 1 - _nextPos)); _MX->setColumn(c, col); bUp = !bUp; } // check if we have finished _nextPos++; if (_nextPos == COL_SIZE) _fsmState = PAUSE; break; default: PRINT_STATE("I MESH"); _fsmState = PAUSE; } } else // exiting { switch (_fsmState) { case PAUSE: case INITIALISE: PRINT_STATE("O MESH"); _nextPos = 1; _fsmState = PUT_CHAR; // fall through to next state case GET_FIRST_CHAR: case GET_NEXT_CHAR: case PUT_CHAR: PRINT_STATE("O MESH"); for (uint8_t c = ZONE_START_COL(_zoneStart); c <= ZONE_END_COL(_zoneEnd); c++) { uint8_t col = _MX->getColumn(c); col = (bUp ? col << _nextPos : col >> _nextPos); _MX->setColumn(c, col); bUp = !bUp; } // check if we have finished _nextPos++; if (_nextPos == COL_SIZE) _fsmState = END; break; default: PRINT_STATE("O MESH"); _fsmState = END; break; } } }