/* MD_Parola - Library for modular scrolling text and Effects See header file for comments Copyright (C) 2013 Marco Colli. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include /** * \file * \brief Implements wipe effect */ void MD_PZone::effectWipe(bool bLightBar, bool bIn) // Wipe the message over with a new one // Print up the whole message and then remove the parts we // don't need in order to do the animation. { if (bIn) // incoming { switch (_fsmState) { case INITIALISE: PRINT_STATE("I WIPE"); setInitialEffectConditions(); _fsmState = PUT_CHAR; // fall through to next state case GET_FIRST_CHAR: case GET_NEXT_CHAR: case PUT_CHAR: case PAUSE: PRINT_STATE("I WIPE"); if (_fsmState == PAUSE) _fsmState = PUT_CHAR; commonPrint(); // blank out the part of the display we don't need FSMPRINT(" - Clear ", _nextPos); FSMPRINT(" to ", _endPos); FSMPRINT(" step ", _posOffset); for (int16_t i = _nextPos; i != _endPos + _posOffset; i += _posOffset) _MX->setColumn(i, EMPTY_BAR); if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR); // check if we have finished if (_nextPos == _endPos + _posOffset) _fsmState = PAUSE; _nextPos += _posOffset; // for the next time around break; default: PRINT_STATE("I WIPE"); _fsmState = PAUSE; } } else // exiting { switch (_fsmState) { case PAUSE: case INITIALISE: PRINT_STATE("O WIPE"); setInitialEffectConditions(); _fsmState = PUT_CHAR; // fall through to next state case GET_FIRST_CHAR: case GET_NEXT_CHAR: case PUT_CHAR: PRINT_STATE("O WIPE"); commonPrint(); // blank out the part of the display we don't need FSMPRINT(" - Clear ", _nextPos); FSMPRINT(" to ", _endPos); FSMPRINT(" step ", _posOffset); for (int16_t i = _startPos; i != _nextPos + _posOffset; i += _posOffset) _MX->setColumn(i, EMPTY_BAR); if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR); // check if we have finished if (_nextPos == _endPos + _posOffset) _fsmState = END; _nextPos += _posOffset; // for the next time around break; default: PRINT_STATE("O WIPE"); _fsmState = END; break; } } }