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148 lines
5.8 KiB
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148 lines
5.8 KiB
ReStructuredText
.. include:: ../Plugin/_plugin_substitutions_p00x.repl
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.. _P001_Door_switch_page:
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Door switch
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===========
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|P001_typename|
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|P001_status|
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.. image:: P001_Door_switch_1.jpg
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Introduction
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------------
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Any door switch module can be used as an digital input. Most none contact door switches use a technology called
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reed switch. By using a magnet (the part with no wires) the reed inside the other part (with wires) will connect
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the two parts of the reed and making a signal go low or high depending on how you have connected the switch.
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You may use it by simply connect it to either a GPIO that is normally high (pull-up) or normally low (pull-down).
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Specifications:
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* Give a high or low signal to a GPIO
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* Power needed: 3.3V (typically)
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* Output voltage: same as input (typically)
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Wiring
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------
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.. code-block:: none
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ESP Door switch
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GPIO (X) <--> Signal
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Power
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3.3V <--> Signal
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or
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GND <--> Signal
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Setup
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-----
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.. image:: P001_Setup_Door_switch_1.png
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Task settings
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~~~~~~~~~~~~~
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* **Device**: Name of plugin
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* **Name**: Name of the task (example name **Door**)
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* **Enable**: Should the task be enabled or not
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Sensor
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^^^^^^
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* **Internal pull-up**: Check if you want to use the internal pull-up of the ESP (not all GPIO pins have this internal pull-up.)
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* **Inverse logic**: Sometimes you may want the physical high value to be published as a low value. For example if the button is
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triggering a high (1) value when you push it you maybe use it to turn of a LED so the :code:`Switch#State` would then logically be
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preferred to be set as 0 and thus used as a variable for controlling that LED. See rules example below.
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* **GPIO**: Which GPIO should be used, recommended to not use a latching switch that may set the ESP into flash mode if left
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to high/low.
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* **Switch type**: Set the switch type to either "Switch" or "Dimmer". Door (reed) switch is a "Switch".
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* Switch: The default way of handling a switch is by a on/off button. It's either on (:code:`1`) or off (:code:`0`).
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* Dimmer: Not used by door (reed) switches, if you still want to use it you can have a look at the
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:ref:`P001_Switch_page` page.
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* **Switch button type**: Set the type of switch, "Normal switch", "Push button active low", or "Push button active high".
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* Normal switch: This is the general setting to use for a PIR switch.
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* Push button active low: Not used by door (reed) switches (in general), if you still want to use it you can have a look at the
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:ref:`P001_Switch_page` page.
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* **Send boot state**: If checked the unit will publish the switch state when booting. If not checked you may find yourself
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with a latching switch caught in limbo. This means that the unit is registering a low/high value but the physical state of
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the switch might be the opposite. If you use a mechanical switch that may be physically set to a state you should check this
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option.
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Advanced event management
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^^^^^^^^^^^^^^^^^^^^^^^^^
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* **De-bounce (ms)**: How long should the pulse (the time you press the button) be, if set to high you need to have it published
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for a longer time before the unit will register it as an state change. You could experiment with this setting to find a good
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behavior of the button if you feel that it's not responding according to your preferences.
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* **Double click event**: Not used by door (reed) switches (in general), if you still want to use it you can have a look at the
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:ref:`P001_Switch_page` page.
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* **Double click max interval (ms)**: Same as above..
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* **Long press event**: Same as above..
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* **Long press min interval (ms)**: Same as above..
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* **Use safe button (slower)**: Same as above..
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Data acquisition
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^^^^^^^^^^^^^^^^
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* **Send to controller** 1..3: Check which controller (if any) you want to publish to. All or no controller can be used.
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* **Interval**: How often should the task publish its value (optional for switch plugins).
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Indicators/values (recommended settings)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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.. csv-table::
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:header: "Indicator", "Value Name", "Interval", "Decimals", "Extra information"
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:widths: 8, 5, 5, 5, 40
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"State", "State", "0", "N/A", "Usually you just want the state being published when door is actually being opened/closed. If you want a continuous publishing of the state you may use the interval setting to do so."
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Rules examples
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--------------
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.. code-block:: none
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on Door#State=1 do
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timerSet,1,1
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endon
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on rules#timer=1 do
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if [Door#State]=0
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//Action if door is closed
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else
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//Action if door is opened
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endif
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endon
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.. Commands available
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.. ~~~~~~~~~~~~~~~~~~
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.. .. include:: P001_commands.repl
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Where to buy
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------------
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.. csv-table::
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:header: "Type", "Link"
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:widths: 5, 40
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"Door switch","`AliExpress 1 ($) <http://s.click.aliexpress.com/e/ccCdXCVi>`_ `Banggood 1 ($) <https://www.banggood.com/search/reed-door.html?p=V3270422659778201806&custlinkid=76099>`_ `eBay 1 ($) <http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5575404073&toolid=10001&campid=5338336929&customid=&mpre=https%3A%2F%2Fwww.ebay.com%2Fsch%2Fi.html%3F_odkw%3Ddoor%2Bswitch%26_osacat%3D0%26_from%3DR40%26_trksid%3Dm570.l1313%26_nkw%3Dreed%2Bdoor%26_sacat%3D0>`_"
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"Reed switch","`AliExpress 2 ($) <http://s.click.aliexpress.com/e/0gMmOoY>`_ `Banggood 2 ($) <https://www.banggood.com/search/reed-switch.html?p=V3270422659778201806&custlinkid=76096>`_ `eBay 2 ($) <http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5575404073&toolid=10001&campid=5338336929&customid=&mpre=https%3A%2F%2Fwww.ebay.com%2Fsch%2Fi.html%3F_odkw%3Dreed%2Bdoor%26_osacat%3D0%26_from%3DR40%26_trksid%3Dm570.l1313%26_nkw%3Dreed%2Bswitch%26_sacat%3D0>`_"
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|affiliate|
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.. More pictures
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.. -------------
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