Commit Graph
22 Commits
Author SHA1 Message Date
Frank Zhao bed0a09f54 tested and working with microtouchx 2013-09-23 19:48:31 -04:00
Frank Zhao 67a3652b26 fix baddie in due merge, compilable
doesn't work on microtouchx though
2013-09-23 14:02:09 -04:00
driverblock a8bf039fa7 Merge branch 'Due'
Conflicts:
	Adafruit_TFTLCD.cpp
	Adafruit_TFTLCD.h
	pin_magic.h
2013-09-23 13:20:41 -04:00
Frank Zhao d019918913 put setup back in constructor, after fixing core 2013-08-20 12:26:03 -04:00
Frank Zhao 2b2727074e added reset back in
did not affect my testing
2013-08-19 11:30:47 -04:00
Frank Zhao 2f61770de5 made work on XMEGA, requires the "ADAX Core" 2013-08-17 19:09:43 -04:00
Phillip Burgess ffce7315b6 readPixel() working, more robust readID() 2013-07-15 13:51:42 -07:00
Phillip Burgess 2926bacdbc Fix for recent Adafruit_GFX change and PROGMEM kludges 2013-07-05 11:40:09 -07:00
Phillip Burgess b229812d29 Fix(?) for readID returning 0 2013-03-17 21:10:48 -07:00
Phillip Burgess f74dd70f2c Partial Leonardo support, BMP examples working on Mega 2012-09-17 16:58:20 -07:00
Phillip Burgess 4e398c8eef Restored goTo() function for now 2012-09-03 11:54:10 -07:00
Phillip Burgess a857c4960f BMP fixes w/TFT breakout 2012-08-31 18:14:25 -07:00
ladyada d44a453e17 BMP drawing working with HX chipset 2012-07-04 13:11:27 -04:00
ladyada 5cb1161bf8 Fixed HX rotation 2012-07-03 13:22:22 -04:00
ladyada 936e71a5f0 little typo for UNO's fixed. should be mega + uno ready now 2012-04-16 12:57:07 -04:00
ladyada 450a1929d9 updated shield Mega hardcoded pins - still working on the touchscreen 2012-04-16 12:50:24 -04:00
Paint Your Dragon ca4b16ac34 Tweaks for Adafruit_GFX 2012-04-09 20:53:28 -07:00
Paint Your Dragon ce39dff490 Removed glcdfont.c; now handled by GFX library 2012-04-05 19:57:20 -07:00
ladyada df86262987 typo! 2012-04-05 22:34:20 -04:00
ladyada f891b23d38 should be all ready to go now 2012-04-05 22:32:35 -04:00
ladyada 33ad503675 now with basic HX8347G support (need to do optimized fillRect) 2012-04-04 22:56:14 -04:00
Ladyada 115fc817ef refactored to use GFX, & 4 times faster for the fixed shield pinout! 2012-04-04 17:53:38 -04:00