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USE_UNIVERSAL_TOUCH no more forced when USE_UNIVERSAL_DISPLAY is enabled (#24743)
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@@ -19,11 +19,6 @@ extern float CharToFloat(const char *str);
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extern SPIClass *SpiBegin(uint32_t bus);
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#endif // _TASMOTA_H_
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// Enable universal touch support
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#ifndef USE_UNIVERSAL_TOUCH
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#define USE_UNIVERSAL_TOUCH
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#endif
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enum uColorType { uCOLOR_BW, uCOLOR_COLOR };
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// Color definitions
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