fix scaling behavior

This commit is contained in:
Daniel Brooks
2015-04-02 19:15:23 -07:00
parent ea79f25fdb
commit 25b3e7b7d5
2 changed files with 29 additions and 14 deletions
+3 -1
View File
@@ -4,7 +4,7 @@
<title>example arcade game</title>
</head>
<body>
<canvas id="canvas" style="width: 50%; height: 50%"/>
<canvas id="canvas" style="width: 50%; height: 50%"></canvas>
<script type="text/javascript" src="es6-promise.js"></script>
<script type="text/javascript" src="browserfs.js"></script>
<script type="text/javascript" src="loader.js"></script>
@@ -12,10 +12,12 @@
var emulator = new Emulator(document.querySelector("#canvas"),
null,
new JSMAMELoader(JSMAMELoader.driver("1943"),
JSMAMELoader.nativeResolution(224, 256),
JSMAMELoader.emulatorJS("emulators/mess1943.js"),
JSMAMELoader.mountFile("1943.zip",
JSMAMELoader.fetchFile("Game File",
"examples/1943.zip"))))
emulator.setScale(3);
emulator.start();
</script>
</body>