From 78bdb08eff71e879f56d7440e301c82af13063fa Mon Sep 17 00:00:00 2001 From: Daniel Brooks Date: Thu, 2 Apr 2015 21:32:14 -0700 Subject: [PATCH] quasi-document our testcases --- testcases.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 testcases.md diff --git a/testcases.md b/testcases.md new file mode 100644 index 0000000..d0815e8 --- /dev/null +++ b/testcases.md @@ -0,0 +1,20 @@ + [19:14] if you've got a list then I'll be happy to run through it + [19:15] Yeah, I think that's smart going forward. + https://archive.org/details/arcade_astrob + [19:16] Tests: Works with arcade machine, presentation + [19:17] https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US + Tests: Game Console (Sega Genesis), Very intense processing needs + [19:18] https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr + Tests: Apple II performance (computer), sound + [19:19] https://archive.org/details/msdos_Wolfenstein_3D_1992 + Tests: EM-DOSBOX Side, sound, etc. + also parrallel file loads in Smurfenstein + So, at the VERY LEAST + These all shouldwork + If something blows up, there's something wrong. + [19:20] That's a solid test set. + Obviously, Dragon's Lair is our go-to for "holy fuck, large ROM" + [20:31] I'm going to add snack attack to that list, since it's easy to tell when it's running too fast + [01:51] Yes! + +https://archive.org/details/msdos_Snack_Attack_II_1982&external_js=1