diff --git a/loader.js b/loader.js index c0b6462..44f1e2f 100644 --- a/loader.js +++ b/loader.js @@ -1007,8 +1007,8 @@ var Module = null; }; /** - * RuffleLoader - */ + * RuffleLoader + */ function RuffleLoader () { var config = Array.prototype.reduce.call(arguments, extend); config.runner = RuffleRunner; @@ -1022,13 +1022,13 @@ var Module = null; }; /** - * NP2Loader - * - * TODO(db48x): This is currently doing triple-duty as the loader - * for the xmil and vmac emulators as well. Investigate to see if it - * would be better to split them out. Since all three are by the - * same author, it may simply be better to rename it instead. - */ + * NP2Loader + * + * TODO(db48x): This is currently doing triple-duty as the loader + * for the xmil and vmac emulators as well. Investigate to see if it + * would be better to split them out. Since all three are by the + * same author, it may simply be better to rename it instead. + */ function NP2Loader() { var config = Array.prototype.reduce.call(arguments, extend); if (!config.emulatorStart) { @@ -1070,59 +1070,59 @@ var Module = null; /** * V86Loader */ - function V86Loader() { - var config = Array.prototype.reduce.call(arguments, extend); - config.memory_size = config.memory_size || 32; - config.vga_memory_size = config.vga_memory_size || 2; - config.boot_order = config.boot_order || 0x213; - config.runner = V86Runner; - return config; - } - V86Loader.__proto__ = BaseLoader; - - V86Loader.bios = function (filename) { - return {"bios": {"path": filename}} - }; + function V86Loader() { + var config = Array.prototype.reduce.call(arguments, extend); + config.memory_size = config.memory_size || 32; + config.vga_memory_size = config.vga_memory_size || 2; + config.boot_order = config.boot_order || 0x213; + config.runner = V86Runner; + return config; + } + V86Loader.__proto__ = BaseLoader; - V86Loader.vgaBios = function (filename) { - return {"vga_bios": {"path": filename}} - }; + V86Loader.bios = function (filename) { + return {"bios": {"path": filename}}; + }; - V86Loader.fda = function (filename) { - return {"fda": {"path": filename}} - }; + V86Loader.vgaBios = function (filename) { + return {"vga_bios": {"path": filename}}; + }; - V86Loader.fdb = function (filename) { - return {"fdb": {"path": filename}} - }; + V86Loader.fda = function (filename) { + return {"fda": {"path": filename}}; + }; - V86Loader.hda = function (filename) { - return {"hda": {"path": filename}} - }; + V86Loader.fdb = function (filename) { + return {"fdb": {"path": filename}}; + }; - V86Loader.hdb = function (filename) { - return {"hda": {"path": filename}} - }; + V86Loader.hda = function (filename) { + return {"hda": {"path": filename}}; + }; - V86Loader.cdrom = function (filename) { - return {"cdrom": {"path": filename}} - }; + V86Loader.hdb = function (filename) { + return {"hda": {"path": filename}}; + }; - V86Loader.bootOrder = function (order) { - return {"boot_order": order} - }; + V86Loader.cdrom = function (filename) { + return {"cdrom": {"path": filename}}; + }; - V86Loader.acpi = function (enabled) { - return {"acpi": !!enabled} - }; + V86Loader.bootOrder = function (order) { + return {"boot_order": order}; + }; - V86Loader.memorySize = function (amount) { - return {"memory_size": amount}; - }; + V86Loader.acpi = function (enabled) { + return {"acpi": !!enabled}; + }; - V86Loader.vgaMemorySize = function (amount) { - return {"vga_memory_size": amount}; - }; + V86Loader.memorySize = function (amount) { + return {"memory_size": amount}; + }; + + V86Loader.vgaMemorySize = function (amount) { + return {"vga_memory_size": amount}; + }; var build_mame_arguments = function (muted, driver, native_resolution, sample_rate, peripheral, autoboot, extra_args, keepaspect, scale) { scale = scale || 1; @@ -1494,7 +1494,7 @@ var Module = null; ["bios", "vga_bios", "fda", "fdb", "cdrom", "hda", "hdb"].forEach(key => { if (game_data[key] && game_data[key]["path"]) { - cfg[key] = {"buffer": game_data.fs.readFileSync('/'+game_data[key]["path"], null, flag_r).buffer}; + cfg[key] = { buffer: game_data.fs.readFileSync('/' + game_data[key]["path"], null, flag_r).buffer, }; } }); @@ -1506,9 +1506,10 @@ var Module = null; emu.screen_set_scale(game_data["scale"], game_data["scale"]); } - screenContainerInnerElt.addEventListener('click', function (e) { - emu.lock_mouse(); - }); + screenContainerInnerElt.addEventListener('click', + function (e) { + emu.lock_mouse(); + }); } V86Runner.prototype.start = function () {