Files
emularity/loader.js
T
Daniel Brooks a3a5ce3d0c merge the jsmess and emdosbox loaders
The same code now handles both, and the config api is specialized for
them as well.
2015-02-26 11:38:23 -08:00

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/*!
* @overview es6-promise - a tiny implementation of Promises/A+.
* @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
* @license Licensed under MIT license
* See https://raw.githubusercontent.com/jakearchibald/es6-promise/master/LICENSE
* @version 2.0.0
*/
(function() {
"use strict";
function $$utils$$objectOrFunction(x) {
return typeof x === 'function' || (typeof x === 'object' && x !== null);
}
function $$utils$$isFunction(x) {
return typeof x === 'function';
}
function $$utils$$isMaybeThenable(x) {
return typeof x === 'object' && x !== null;
}
var $$utils$$_isArray;
if (!Array.isArray) {
$$utils$$_isArray = function (x) {
return Object.prototype.toString.call(x) === '[object Array]';
};
} else {
$$utils$$_isArray = Array.isArray;
}
var $$utils$$isArray = $$utils$$_isArray;
var $$utils$$now = Date.now || function() { return new Date().getTime(); };
function $$utils$$F() { }
var $$utils$$o_create = (Object.create || function (o) {
if (arguments.length > 1) {
throw new Error('Second argument not supported');
}
if (typeof o !== 'object') {
throw new TypeError('Argument must be an object');
}
$$utils$$F.prototype = o;
return new $$utils$$F();
});
var $$asap$$len = 0;
var $$asap$$default = function asap(callback, arg) {
$$asap$$queue[$$asap$$len] = callback;
$$asap$$queue[$$asap$$len + 1] = arg;
$$asap$$len += 2;
if ($$asap$$len === 2) {
// If len is 1, that means that we need to schedule an async flush.
// If additional callbacks are queued before the queue is flushed, they
// will be processed by this flush that we are scheduling.
$$asap$$scheduleFlush();
}
};
var $$asap$$browserGlobal = (typeof window !== 'undefined') ? window : {};
var $$asap$$BrowserMutationObserver = $$asap$$browserGlobal.MutationObserver || $$asap$$browserGlobal.WebKitMutationObserver;
// test for web worker but not in IE10
var $$asap$$isWorker = typeof Uint8ClampedArray !== 'undefined' &&
typeof importScripts !== 'undefined' &&
typeof MessageChannel !== 'undefined';
// node
function $$asap$$useNextTick() {
return function() {
process.nextTick($$asap$$flush);
};
}
function $$asap$$useMutationObserver() {
var iterations = 0;
var observer = new $$asap$$BrowserMutationObserver($$asap$$flush);
var node = document.createTextNode('');
observer.observe(node, { characterData: true });
return function() {
node.data = (iterations = ++iterations % 2);
};
}
// web worker
function $$asap$$useMessageChannel() {
var channel = new MessageChannel();
channel.port1.onmessage = $$asap$$flush;
return function () {
channel.port2.postMessage(0);
};
}
function $$asap$$useSetTimeout() {
return function() {
setTimeout($$asap$$flush, 1);
};
}
var $$asap$$queue = new Array(1000);
function $$asap$$flush() {
for (var i = 0; i < $$asap$$len; i+=2) {
var callback = $$asap$$queue[i];
var arg = $$asap$$queue[i+1];
callback(arg);
$$asap$$queue[i] = undefined;
$$asap$$queue[i+1] = undefined;
}
$$asap$$len = 0;
}
var $$asap$$scheduleFlush;
// Decide what async method to use to triggering processing of queued callbacks:
if (typeof process !== 'undefined' && {}.toString.call(process) === '[object process]') {
$$asap$$scheduleFlush = $$asap$$useNextTick();
} else if ($$asap$$BrowserMutationObserver) {
$$asap$$scheduleFlush = $$asap$$useMutationObserver();
} else if ($$asap$$isWorker) {
$$asap$$scheduleFlush = $$asap$$useMessageChannel();
} else {
$$asap$$scheduleFlush = $$asap$$useSetTimeout();
}
function $$$internal$$noop() {}
var $$$internal$$PENDING = void 0;
var $$$internal$$FULFILLED = 1;
var $$$internal$$REJECTED = 2;
var $$$internal$$GET_THEN_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$selfFullfillment() {
return new TypeError("You cannot resolve a promise with itself");
}
function $$$internal$$cannotReturnOwn() {
return new TypeError('A promises callback cannot return that same promise.')
}
function $$$internal$$getThen(promise) {
try {
return promise.then;
} catch(error) {
$$$internal$$GET_THEN_ERROR.error = error;
return $$$internal$$GET_THEN_ERROR;
}
}
function $$$internal$$tryThen(then, value, fulfillmentHandler, rejectionHandler) {
try {
then.call(value, fulfillmentHandler, rejectionHandler);
} catch(e) {
return e;
}
}
function $$$internal$$handleForeignThenable(promise, thenable, then) {
$$asap$$default(function(promise) {
var sealed = false;
var error = $$$internal$$tryThen(then, thenable, function(value) {
if (sealed) { return; }
sealed = true;
if (thenable !== value) {
$$$internal$$resolve(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}, function(reason) {
if (sealed) { return; }
sealed = true;
$$$internal$$reject(promise, reason);
}, 'Settle: ' + (promise._label || ' unknown promise'));
if (!sealed && error) {
sealed = true;
$$$internal$$reject(promise, error);
}
}, promise);
}
function $$$internal$$handleOwnThenable(promise, thenable) {
if (thenable._state === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, thenable._result);
} else if (promise._state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, thenable._result);
} else {
$$$internal$$subscribe(thenable, undefined, function(value) {
$$$internal$$resolve(promise, value);
}, function(reason) {
$$$internal$$reject(promise, reason);
});
}
}
function $$$internal$$handleMaybeThenable(promise, maybeThenable) {
if (maybeThenable.constructor === promise.constructor) {
$$$internal$$handleOwnThenable(promise, maybeThenable);
} else {
var then = $$$internal$$getThen(maybeThenable);
if (then === $$$internal$$GET_THEN_ERROR) {
$$$internal$$reject(promise, $$$internal$$GET_THEN_ERROR.error);
} else if (then === undefined) {
$$$internal$$fulfill(promise, maybeThenable);
} else if ($$utils$$isFunction(then)) {
$$$internal$$handleForeignThenable(promise, maybeThenable, then);
} else {
$$$internal$$fulfill(promise, maybeThenable);
}
}
}
function $$$internal$$resolve(promise, value) {
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$selfFullfillment());
} else if ($$utils$$objectOrFunction(value)) {
$$$internal$$handleMaybeThenable(promise, value);
} else {
$$$internal$$fulfill(promise, value);
}
}
function $$$internal$$publishRejection(promise) {
if (promise._onerror) {
promise._onerror(promise._result);
}
$$$internal$$publish(promise);
}
function $$$internal$$fulfill(promise, value) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._result = value;
promise._state = $$$internal$$FULFILLED;
if (promise._subscribers.length === 0) {
} else {
$$asap$$default($$$internal$$publish, promise);
}
}
function $$$internal$$reject(promise, reason) {
if (promise._state !== $$$internal$$PENDING) { return; }
promise._state = $$$internal$$REJECTED;
promise._result = reason;
$$asap$$default($$$internal$$publishRejection, promise);
}
function $$$internal$$subscribe(parent, child, onFulfillment, onRejection) {
var subscribers = parent._subscribers;
var length = subscribers.length;
parent._onerror = null;
subscribers[length] = child;
subscribers[length + $$$internal$$FULFILLED] = onFulfillment;
subscribers[length + $$$internal$$REJECTED] = onRejection;
if (length === 0 && parent._state) {
$$asap$$default($$$internal$$publish, parent);
}
}
function $$$internal$$publish(promise) {
var subscribers = promise._subscribers;
var settled = promise._state;
if (subscribers.length === 0) { return; }
var child, callback, detail = promise._result;
for (var i = 0; i < subscribers.length; i += 3) {
child = subscribers[i];
callback = subscribers[i + settled];
if (child) {
$$$internal$$invokeCallback(settled, child, callback, detail);
} else {
callback(detail);
}
}
promise._subscribers.length = 0;
}
function $$$internal$$ErrorObject() {
this.error = null;
}
var $$$internal$$TRY_CATCH_ERROR = new $$$internal$$ErrorObject();
function $$$internal$$tryCatch(callback, detail) {
try {
return callback(detail);
} catch(e) {
$$$internal$$TRY_CATCH_ERROR.error = e;
return $$$internal$$TRY_CATCH_ERROR;
}
}
function $$$internal$$invokeCallback(settled, promise, callback, detail) {
var hasCallback = $$utils$$isFunction(callback),
value, error, succeeded, failed;
if (hasCallback) {
value = $$$internal$$tryCatch(callback, detail);
if (value === $$$internal$$TRY_CATCH_ERROR) {
failed = true;
error = value.error;
value = null;
} else {
succeeded = true;
}
if (promise === value) {
$$$internal$$reject(promise, $$$internal$$cannotReturnOwn());
return;
}
} else {
value = detail;
succeeded = true;
}
if (promise._state !== $$$internal$$PENDING) {
// noop
} else if (hasCallback && succeeded) {
$$$internal$$resolve(promise, value);
} else if (failed) {
$$$internal$$reject(promise, error);
} else if (settled === $$$internal$$FULFILLED) {
$$$internal$$fulfill(promise, value);
} else if (settled === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
}
}
function $$$internal$$initializePromise(promise, resolver) {
try {
resolver(function resolvePromise(value){
$$$internal$$resolve(promise, value);
}, function rejectPromise(reason) {
$$$internal$$reject(promise, reason);
});
} catch(e) {
$$$internal$$reject(promise, e);
}
}
function $$$enumerator$$makeSettledResult(state, position, value) {
if (state === $$$internal$$FULFILLED) {
return {
state: 'fulfilled',
value: value
};
} else {
return {
state: 'rejected',
reason: value
};
}
}
function $$$enumerator$$Enumerator(Constructor, input, abortOnReject, label) {
this._instanceConstructor = Constructor;
this.promise = new Constructor($$$internal$$noop, label);
this._abortOnReject = abortOnReject;
if (this._validateInput(input)) {
this._input = input;
this.length = input.length;
this._remaining = input.length;
this._init();
if (this.length === 0) {
$$$internal$$fulfill(this.promise, this._result);
} else {
this.length = this.length || 0;
this._enumerate();
if (this._remaining === 0) {
$$$internal$$fulfill(this.promise, this._result);
}
}
} else {
$$$internal$$reject(this.promise, this._validationError());
}
}
$$$enumerator$$Enumerator.prototype._validateInput = function(input) {
return $$utils$$isArray(input);
};
$$$enumerator$$Enumerator.prototype._validationError = function() {
return new Error('Array Methods must be provided an Array');
};
$$$enumerator$$Enumerator.prototype._init = function() {
this._result = new Array(this.length);
};
var $$$enumerator$$default = $$$enumerator$$Enumerator;
$$$enumerator$$Enumerator.prototype._enumerate = function() {
var length = this.length;
var promise = this.promise;
var input = this._input;
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
this._eachEntry(input[i], i);
}
};
$$$enumerator$$Enumerator.prototype._eachEntry = function(entry, i) {
var c = this._instanceConstructor;
if ($$utils$$isMaybeThenable(entry)) {
if (entry.constructor === c && entry._state !== $$$internal$$PENDING) {
entry._onerror = null;
this._settledAt(entry._state, i, entry._result);
} else {
this._willSettleAt(c.resolve(entry), i);
}
} else {
this._remaining--;
this._result[i] = this._makeResult($$$internal$$FULFILLED, i, entry);
}
};
$$$enumerator$$Enumerator.prototype._settledAt = function(state, i, value) {
var promise = this.promise;
if (promise._state === $$$internal$$PENDING) {
this._remaining--;
if (this._abortOnReject && state === $$$internal$$REJECTED) {
$$$internal$$reject(promise, value);
} else {
this._result[i] = this._makeResult(state, i, value);
}
}
if (this._remaining === 0) {
$$$internal$$fulfill(promise, this._result);
}
};
$$$enumerator$$Enumerator.prototype._makeResult = function(state, i, value) {
return value;
};
$$$enumerator$$Enumerator.prototype._willSettleAt = function(promise, i) {
var enumerator = this;
$$$internal$$subscribe(promise, undefined, function(value) {
enumerator._settledAt($$$internal$$FULFILLED, i, value);
}, function(reason) {
enumerator._settledAt($$$internal$$REJECTED, i, reason);
});
};
var $$promise$all$$default = function all(entries, label) {
return new $$$enumerator$$default(this, entries, true /* abort on reject */, label).promise;
};
var $$promise$race$$default = function race(entries, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
if (!$$utils$$isArray(entries)) {
$$$internal$$reject(promise, new TypeError('You must pass an array to race.'));
return promise;
}
var length = entries.length;
function onFulfillment(value) {
$$$internal$$resolve(promise, value);
}
function onRejection(reason) {
$$$internal$$reject(promise, reason);
}
for (var i = 0; promise._state === $$$internal$$PENDING && i < length; i++) {
$$$internal$$subscribe(Constructor.resolve(entries[i]), undefined, onFulfillment, onRejection);
}
return promise;
};
var $$promise$resolve$$default = function resolve(object, label) {
/*jshint validthis:true */
var Constructor = this;
if (object && typeof object === 'object' && object.constructor === Constructor) {
return object;
}
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$resolve(promise, object);
return promise;
};
var $$promise$reject$$default = function reject(reason, label) {
/*jshint validthis:true */
var Constructor = this;
var promise = new Constructor($$$internal$$noop, label);
$$$internal$$reject(promise, reason);
return promise;
};
var $$es6$promise$promise$$counter = 0;
function $$es6$promise$promise$$needsResolver() {
throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
}
function $$es6$promise$promise$$needsNew() {
throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
}
var $$es6$promise$promise$$default = $$es6$promise$promise$$Promise;
/**
Promise objects represent the eventual result of an asynchronous operation. The
primary way of interacting with a promise is through its `then` method, which
registers callbacks to receive either a promises eventual value or the reason
why the promise cannot be fulfilled.
Terminology
-----------
- `promise` is an object or function with a `then` method whose behavior conforms to this specification.
- `thenable` is an object or function that defines a `then` method.
- `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
- `exception` is a value that is thrown using the throw statement.
- `reason` is a value that indicates why a promise was rejected.
- `settled` the final resting state of a promise, fulfilled or rejected.
A promise can be in one of three states: pending, fulfilled, or rejected.
Promises that are fulfilled have a fulfillment value and are in the fulfilled
state. Promises that are rejected have a rejection reason and are in the
rejected state. A fulfillment value is never a thenable.
Promises can also be said to *resolve* a value. If this value is also a
promise, then the original promise's settled state will match the value's
settled state. So a promise that *resolves* a promise that rejects will
itself reject, and a promise that *resolves* a promise that fulfills will
itself fulfill.
Basic Usage:
------------
```js
var promise = new Promise(function(resolve, reject) {
// on success
resolve(value);
// on failure
reject(reason);
});
promise.then(function(value) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Advanced Usage:
---------------
Promises shine when abstracting away asynchronous interactions such as
`XMLHttpRequest`s.
```js
function getJSON(url) {
return new Promise(function(resolve, reject){
var xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.onreadystatechange = handler;
xhr.responseType = 'json';
xhr.setRequestHeader('Accept', 'application/json');
xhr.send();
function handler() {
if (this.readyState === this.DONE) {
if (this.status === 200) {
resolve(this.response);
} else {
reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
}
}
};
});
}
getJSON('/posts.json').then(function(json) {
// on fulfillment
}, function(reason) {
// on rejection
});
```
Unlike callbacks, promises are great composable primitives.
```js
Promise.all([
getJSON('/posts'),
getJSON('/comments')
]).then(function(values){
values[0] // => postsJSON
values[1] // => commentsJSON
return values;
});
```
@class Promise
@param {function} resolver
Useful for tooling.
@constructor
*/
function $$es6$promise$promise$$Promise(resolver) {
this._id = $$es6$promise$promise$$counter++;
this._state = undefined;
this._result = undefined;
this._subscribers = [];
if ($$$internal$$noop !== resolver) {
if (!$$utils$$isFunction(resolver)) {
$$es6$promise$promise$$needsResolver();
}
if (!(this instanceof $$es6$promise$promise$$Promise)) {
$$es6$promise$promise$$needsNew();
}
$$$internal$$initializePromise(this, resolver);
}
}
$$es6$promise$promise$$Promise.all = $$promise$all$$default;
$$es6$promise$promise$$Promise.race = $$promise$race$$default;
$$es6$promise$promise$$Promise.resolve = $$promise$resolve$$default;
$$es6$promise$promise$$Promise.reject = $$promise$reject$$default;
$$es6$promise$promise$$Promise.prototype = {
constructor: $$es6$promise$promise$$Promise,
/**
The primary way of interacting with a promise is through its `then` method,
which registers callbacks to receive either a promise's eventual value or the
reason why the promise cannot be fulfilled.
```js
findUser().then(function(user){
// user is available
}, function(reason){
// user is unavailable, and you are given the reason why
});
```
Chaining
--------
The return value of `then` is itself a promise. This second, 'downstream'
promise is resolved with the return value of the first promise's fulfillment
or rejection handler, or rejected if the handler throws an exception.
```js
findUser().then(function (user) {
return user.name;
}, function (reason) {
return 'default name';
}).then(function (userName) {
// If `findUser` fulfilled, `userName` will be the user's name, otherwise it
// will be `'default name'`
});
findUser().then(function (user) {
throw new Error('Found user, but still unhappy');
}, function (reason) {
throw new Error('`findUser` rejected and we're unhappy');
}).then(function (value) {
// never reached
}, function (reason) {
// if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
// If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
});
```
If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
```js
findUser().then(function (user) {
throw new PedagogicalException('Upstream error');
}).then(function (value) {
// never reached
}).then(function (value) {
// never reached
}, function (reason) {
// The `PedgagocialException` is propagated all the way down to here
});
```
Assimilation
------------
Sometimes the value you want to propagate to a downstream promise can only be
retrieved asynchronously. This can be achieved by returning a promise in the
fulfillment or rejection handler. The downstream promise will then be pending
until the returned promise is settled. This is called *assimilation*.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// The user's comments are now available
});
```
If the assimliated promise rejects, then the downstream promise will also reject.
```js
findUser().then(function (user) {
return findCommentsByAuthor(user);
}).then(function (comments) {
// If `findCommentsByAuthor` fulfills, we'll have the value here
}, function (reason) {
// If `findCommentsByAuthor` rejects, we'll have the reason here
});
```
Simple Example
--------------
Synchronous Example
```javascript
var result;
try {
result = findResult();
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
findResult(function(result, err){
if (err) {
// failure
} else {
// success
}
});
```
Promise Example;
```javascript
findResult().then(function(result){
// success
}, function(reason){
// failure
});
```
Advanced Example
--------------
Synchronous Example
```javascript
var author, books;
try {
author = findAuthor();
books = findBooksByAuthor(author);
// success
} catch(reason) {
// failure
}
```
Errback Example
```js
function foundBooks(books) {
}
function failure(reason) {
}
findAuthor(function(author, err){
if (err) {
failure(err);
// failure
} else {
try {
findBoooksByAuthor(author, function(books, err) {
if (err) {
failure(err);
} else {
try {
foundBooks(books);
} catch(reason) {
failure(reason);
}
}
});
} catch(error) {
failure(err);
}
// success
}
});
```
Promise Example;
```javascript
findAuthor().
then(findBooksByAuthor).
then(function(books){
// found books
}).catch(function(reason){
// something went wrong
});
```
@method then
@param {Function} onFulfilled
@param {Function} onRejected
Useful for tooling.
@return {Promise}
*/
then: function(onFulfillment, onRejection) {
var parent = this;
var state = parent._state;
if (state === $$$internal$$FULFILLED && !onFulfillment || state === $$$internal$$REJECTED && !onRejection) {
return this;
}
var child = new this.constructor($$$internal$$noop);
var result = parent._result;
if (state) {
var callback = arguments[state - 1];
$$asap$$default(function(){
$$$internal$$invokeCallback(state, child, callback, result);
});
} else {
$$$internal$$subscribe(parent, child, onFulfillment, onRejection);
}
return child;
},
/**
`catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
as the catch block of a try/catch statement.
```js
function findAuthor(){
throw new Error('couldn't find that author');
}
// synchronous
try {
findAuthor();
} catch(reason) {
// something went wrong
}
// async with promises
findAuthor().catch(function(reason){
// something went wrong
});
```
@method catch
@param {Function} onRejection
Useful for tooling.
@return {Promise}
*/
'catch': function(onRejection) {
return this.then(null, onRejection);
}
};
var $$es6$promise$polyfill$$default = function polyfill() {
var local;
if (typeof global !== 'undefined') {
local = global;
} else if (typeof window !== 'undefined' && window.document) {
local = window;
} else {
local = self;
}
var es6PromiseSupport =
"Promise" in local &&
// Some of these methods are missing from
// Firefox/Chrome experimental implementations
"resolve" in local.Promise &&
"reject" in local.Promise &&
"all" in local.Promise &&
"race" in local.Promise &&
// Older version of the spec had a resolver object
// as the arg rather than a function
(function() {
var resolve;
new local.Promise(function(r) { resolve = r; });
return $$utils$$isFunction(resolve);
}());
if (!es6PromiseSupport) {
local.Promise = $$es6$promise$promise$$default;
}
};
var es6$promise$umd$$ES6Promise = {
'Promise': $$es6$promise$promise$$default,
'polyfill': $$es6$promise$polyfill$$default
};
/* global define:true module:true window: true */
if (typeof define === 'function' && define['amd']) {
define(function() { return es6$promise$umd$$ES6Promise; });
} else if (typeof module !== 'undefined' && module['exports']) {
module['exports'] = es6$promise$umd$$ES6Promise;
} else if (typeof this !== 'undefined') {
this['ES6Promise'] = es6$promise$umd$$ES6Promise;
}
}).call(this);
var Module = null;
(function (Promise) {
function IALoader(canvas, game, callback, scale, splashimg) {
var SAMPLE_RATE = (function () {
var audio_ctx = window.AudioContext || window.webkitAudioContext || false;
if (!audio_ctx) {
return false;
}
var sample = new audio_ctx;
return sample.sampleRate.toString();
}());
var metadata, module, modulecfg, config_args,
emulator = new Emulator(canvas).setScale(scale)
.setSplashImage(splashimg)
.setLoad(loadFiles)
.setcallback(callback);
var cfgr;
function loadFiles(fetch_file, splash) {
splash.loading_text = 'Downloading game metadata...';
return new Promise(function (resolve, reject) {
var loading = fetch_file('Game Metadata',
get_meta_url(game),
'document', true);
loading.then(function (data) {
metadata = data;
splash.loading_text = 'Downloading emulator metadata...';
module = metadata.getElementsByTagName("emulator")
.item(0)
.textContent;
return fetch_file('Emulator Metadata',
get_emulator_config_url(module),
'text', true, true);
},
function () {
splash.loading_text = 'Failed to download metadata!';
splash.failed_loading = true;
reject(1);
})
.then(function (data) {
modulecfg = JSON.parse(data);
var mame = 'arcade' in modulecfg && parseInt(modulecfg['arcade'], 10);
var get_files;
if (module && module.indexOf("dosbox") === 0) {
cfgr = DosBoxLoader;
get_files = get_dosbox_files;
}
else if (module) {
if (mame) {
cfgr = JSMAMELoader;
get_files = get_mame_files;
} else {
cfgr = JSMESSLoader;
get_files = get_mess_files;
}
}
else {
throw new Error("Unknown module type "+ module +"; cannot configure the emulator.");
}
var nr = modulecfg['native_resolution'];
config_args = [cfgr.emulatorJS(get_js_url(modulecfg.js_filename)),
cfgr.locateAdditionalEmulatorJS(locateAdditionalJS),
cfgr.nativeResolution(nr[0], nr[1]),
cfgr.aspectRatio(nr[0] / nr[1]),
cfgr.sampleRate(SAMPLE_RATE),
cfgr.muted(!($.cookie && $.cookie('unmute')))];
if (module && module.indexOf("dosbox") === 0) {
config_args.push(cfgr.startExe(metadata.getElementsByTagName("emulator_start")
.item(0)
.textContent));
} else if (module) {
if (mame) {
config_args.push(cfgr.driver(modulecfg.driver),
cfgr.extraArgs(modulecfg.extra_args));
if (modulecfg.peripherals && modulecfg.peripherals[0]) {
config_args.push(cfgr.peripheral(modulecfg.peripherals[0], game));
}
} else {
config_args.push(cfgr.driver(modulecfg.driver),
cfgr.extraArgs(modulecfg.extra_args));
}
}
splash.loading_text = 'Downloading game data...';
return Promise.all(get_files(cfgr, metadata, modulecfg));
},
function () {
splash.loading_text = 'Failed to download metadata!';
splash.failed_loading = true;
reject(2);
})
.then(function (game_files) {
resolve(cfgr.apply(null, extend(config_args, game_files)));
},
function () {
splash.loading_text = 'Failed to download game data!';
splash.failed_loading = true;
reject(3);
});
});
}
function locateAdditionalJS(filename) {
if ("file_locations" in modulecfg && filename in modulecfg.file_locations) {
return get_js_url(modulecfg.file_locations[filename]);
}
throw new Error("Don't know how to find file: "+ filename);
}
function get_dosbox_files(cfgr, emulator, modulecfg) {
// first get the urls
var urls = [], files = [];
var len = metadata.documentElement.childNodes.length, i;
for (i = 0; i < len; i++) {
var node = metadata.documentElement.childNodes[i];
var m = node.nodeName.match(/^dosbox_drive_[a-zA-Z]$/);
if (m) {
urls.push(node);
}
}
// and a count, then fetch them in
var len = urls.length;
for (i = 0; i < len; i++) {
var node = urls[i],
drive = node.nodeName.split('_')[2],
title = 'Game File ('+ (i+1) +' of '+ (game ? len+1 : len) +')',
url = get_zip_url(node.textContent);
files.push(cfgr.mountZip(drive, cfgr.fetchFile(title, url)));
}
if (game) {
var drive = 'c',
title = 'Game File ('+ (i+1) +' of '+ (game ? len+1 : len) +')',
url = get_zip_url(game);
files.push(cfgr.mountZip(drive, cfgr.fetchFile(title, url)));
}
return files;
}
function get_mess_files(cfgr, metadata, modulecfg) {
var files = [],
bios_files = modulecfg['bios_filenames'];
bios_files.forEach(function (fname, i) {
if (fname) {
var title = "Bios File ("+ (i+1) +" of "+ bios_files.length +")";
files.push(cfgr.mountFile('/'+ fname,
cfgr.fetchFile(title,
get_js_url(fname))));
}
});
files.push(cfgr.mountFile('/'+ get_game_name(game),
cfgr.fetchFile("Game File",
get_zip_url(game))));
files.push(cfgr.mountFile('/'+ modulecfg['driver'] + '.cfg',
cfgr.fetchOptionalFile("CFG File",
get_zip_url(get_item_name(game) +'/'+ modulecfg['driver'] + '.cfg'))));
return files;
}
function get_mame_files(cfgr, metadata, modulecfg) {
var files = [],
bios_files = modulecfg['bios_filenames'];
bios_files.forEach(function (fname, i) {
if (fname) {
var title = "Bios File ("+ (i+1) +" of "+ bios_files.length +")";
files.push(cfgr.mountFile('/'+ fname,
cfgr.fetchFile(title,
get_js_url(fname))));
}
});
files.push(cfgr.mountFile('/'+ get_game_name(game),
cfgr.fetchFile("Game File",
get_zip_url(game))));
files.push(cfgr.mountFile('/'+ modulecfg['driver'] + '.cfg',
cfgr.fetchOptionalFile("CFG File",
get_zip_url(get_item_name(game) +'/'+ modulecfg['driver'] + '.cfg'))));
return files;
}
var get_item_name = function (game_path) {
return game_path.split('/').shift();
};
var get_game_name = function (game_path) {
return game_path.split('/').pop();
};
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
var get_emulator_config_url = function (module) {
return '//archive.org/cors/jsmess_engine_v2/' + module + '.json';
};
var get_meta_url = function (game_path) {
var path = game_path.split('/');
return "//cors.archive.org/cors/"+ path[0] +"/"+ path[0] +"_meta.xml";
};
var get_zip_url = function (game_path) {
return "//cors.archive.org/cors/"+ game_path;
};
var get_js_url = function (js_filename) {
return "//cors.archive.org/cors/jsmess_engine_v2/"+ js_filename;
};
function mountat (drive) {
return function (data) {
return { drive: drive,
mountpoint: "/" + drive,
data: data
};
};
}
return emulator;
}
function BaseLoader() {
return Array.prototype.reduce.call(arguments, extend);
}
BaseLoader.canvas = function (id) {
var elem = id instanceof Element ? id : document.getElementById(id);
return { canvas: elem };
};
BaseLoader.emulatorJS = function (url) {
return { emulatorJS: url };
};
BaseLoader.locateAdditionalEmulatorJS = function (func) {
return { locateAdditionalJS: func };
};
BaseLoader.nativeResolution = function (width, height) {
if (typeof width !== 'number' || typeof height !== 'number')
throw new Error("Width and height must be numbers");
return { width: Math.floor(width), height: Math.floor(height) };
};
BaseLoader.aspectRatio = function (ratio) {
if (typeof ratio !== 'number')
throw new Error("Aspect ratio must be a number");
return { aspectRatio: ratio };
};
BaseLoader.sampleRate = function (rate) {
return { sample_rate: rate };
};
BaseLoader.muted = function (muted) {
return { muted: muted };
};
BaseLoader.mountZip = function (drive, file) {
return { files: [{ drive: drive,
mountpoint: "/" + drive,
file: file
}] };
};
BaseLoader.mountFile = function (filename, file) {
return { files: [{ mountpoint: filename,
file: file
}] };
};
BaseLoader.fetchFile = function (title, url) {
return { title: title, url: url };
};
BaseLoader.fetchOptionalFile = function (title, url) {
return { title: title, url: url, optional: true };
};
BaseLoader.localFile = function (title, data) {
return { title: title, data: data };
};
function DosBoxLoader() {
var config = Array.prototype.reduce.call(arguments, extend);
config.emulator_arguments = build_dosbox_arguments(config.emulatorStart, config.files);
return config;
}
DosBoxLoader.__proto__ = BaseLoader;
DosBoxLoader.startExe = function (path) {
return { emulatorStart: path };
};
function JSMESSLoader() {
var config = Array.prototype.reduce.call(arguments, extend);
config.emulator_arguments = build_mess_arguments(config.muted, config.mess_driver,
[config.width, config.height], config.sample_rate,
config.peripheral, config.extra_mess_args);
return config;
}
JSMESSLoader.__proto__ = BaseLoader;
JSMESSLoader.driver = function (driver) {
return { mess_driver: driver };
};
JSMESSLoader.peripheral = function (peripheral, game) {
return { peripheral: [peripheral, game] };
};
JSMESSLoader.extraArgs = function (args) {
return { extra_mess_args: args };
};
function JSMAMELoader() {
var config = Array.prototype.reduce.call(arguments, extend);
config.emulator_arguments = build_mame_arguments(config.muted, config.mess_driver,
[config.width, config.height], config.sample_rate,
config.extra_mess_args);
return config;
}
JSMAMELoader.__proto__ = BaseLoader;
JSMAMELoader.driver = function (driver) {
return { mess_driver: driver };
};
JSMAMELoader.extraArgs = function (args) {
return { extra_mess_args: args };
};
var build_mess_arguments = function (muted, game, driver, native_resolution, sample_rate, peripheral, extra_args) {
var args = [driver,
'-verbose',
'-rompath', 'emulator',
'-window',
'-resolution', native_resolution.join('x'),
'-nokeepaspect'];
if (muted) {
args.push('-sound', 'none');
} else if (sample_rate) {
args.push('-samplerate', sample_rate);
}
if (game) {
args.push('-' + peripheral[0], peripheral[1].replace(/\//g,'_'));
}
if (extra_args) {
args = args.concat(extra_args);
}
return args;
};
var build_mame_arguments = function (muted, driver, native_resolution, sample_rate, extra_args) {
var args = [driver,
'-verbose',
'-rompath', 'emulator',
'-window',
'-resolution', native_resolution.join('x'),
'-nokeepaspect'];
if (muted) {
args.push('-sound', 'none');
} else if (sample_rate) {
args.push('-samplerate', sample_rate);
}
if (extra_args) {
args = args.concat(extra_args);
}
return args;
};
var build_dosbox_arguments = function (emulator_start, files) {
var args = [];
var len = files.length;
for (var i = 0; i < len; i++) {
if ('mountpoint' in files[i]) {
args.push('-c', 'mount '+ files[i].drive +' /emulator'+ files[i].mountpoint);
}
}
var path = emulator_start.split(/\\|\//); // I have LTS already
args.push('-c', /^[a-zA-Z]:$/.test(path[0]) ? path.shift() : 'c:');
var prog = path.pop();
if (path && path.length)
args.push('-c', 'cd '+ path.join('/'));
args.push('-c', prog);
return args;
};
function Emulator(canvas, callback, loadFiles) {
var js_url;
var requests = [];
var drawloadingtimer;
var splashimg = new Image();
var spinnerimg = new Image();
spinnerimg.src = '/images/spinner.png';
// TODO: Have an enum value that communicates the current state of the emulator, e.g. 'initializing', 'loading', 'running'.
var has_started = false;
var loading = false;
var splash = { loading_text: "",
spinning: true,
spinner_rotation: 0,
finished_loading: false,
colors: { foreground: 'black',
background: 'white' } };
var SDL_PauseAudio;
this.mute = function (state) {
try {
if (!SDL_PauseAudio)
SDL_PauseAudio = Module.cwrap('SDL_PauseAudio', '', ['number']);
SDL_PauseAudio(state);
} catch (x) {
console.log("Unable to change audio state:", x);
}
return this;
};
var css_resolution, scale, aspectRatio;
// right off the bat we set the canvas's inner dimensions to
// whatever it's current css dimensions are; this isn't likely to be
// the same size that dosbox/jsmess will set it to, but it avoids
// the case where the size was left at the default 300x150
if (!canvas.hasAttribute("width")) {
canvas.width = canvas.style.width;
canvas.height = canvas.style.height;
}
this.setScale = function(_scale) {
scale = _scale;
return this;
};
this.setSplashImage = function(_splashimg) {
if (_splashimg) {
splashimg.src = _splashimg;
}
return this;
};
this.setCSSResolution = function(_resolution) {
css_resolution = _resolution;
return this;
};
this.setAspectRatio = function(_aspectRatio) {
aspectRatio = _aspectRatio;
return this;
};
this.setcallback = function(_callback) {
callback = _callback;
return this;
};
this.setSplashColors = function (colors) {
this.splash.colors = colors;
return this;
};
this.setLoad = function (loadFunc) {
loadFiles = loadFunc;
return this;
};
var start = function () {
if (has_started)
return false;
has_started = true;
var k, c, game_data;
drawsplash();
var loading = loadFiles(fetch_file, splash);
loading.then(function (_game_data) {
game_data = _game_data;
game_data.fs = new BrowserFS.FileSystem.MountableFileSystem();
var Buffer = BrowserFS.BFSRequire('buffer').Buffer;
function fetch(file) {
if ('data' in file && file.data !== null && typeof file.data !== 'undefined') {
return Promise.resolve(file.data);
}
return fetch_file(file.title, file.url, null, null, file.optional);
}
function mountat(drive) {
return function (data) {
if (data !== null) {
drive = drive.toLowerCase();
var mountpoint = '/'+ drive;
game_data.fs.mount(mountpoint, BFSOpenZip(new Buffer(data)));
}
};
}
function saveat(filename) {
return function (data) {
if (data !== null) {
game_data.fs.writeFileSync(filename, new Buffer(data), null, flag_w, 0x1a4);
}
};
}
return Promise.all(game_data.files.map(function (f) {
if (f && f.file)
if (f.drive) {
return fetch(f.file).then(mountat(f.drive));
} else if (f.mountpoint) {
return fetch(f.file).then(saveat(f.mountpoint));
}
return null;
}));
})
.then(function (game_files) {
return new Promise(function (resolve, reject) {
splash.loading_text = 'Press any key to continue...';
splash.spinning = false;
// stashes these event listeners so that we can remove them after
window.addEventListener('keypress', k = keyevent(resolve));
canvas.addEventListener('click', c = resolve);
});
},
function () {
splash.loading_text = 'Failed to download game data!';
splash.failed_loading = true;
})
.then(function () {
splash.spinning = true;
window.removeEventListener('keypress', k);
canvas.removeEventListener('click', c);
// Don't let arrow, pg up/down, home, end affect page position
blockSomeKeys();
setupFullScreen();
disableRightClickContextMenu(canvas);
resizeCanvas(canvas,
scale = game_data.scale || scale,
css_resolution = game_data.nativeResolution || css_resolution,
aspectRatio = game_data.aspectRatio || aspectRatio);
// Emscripten doesn't use the proper prefixed functions for fullscreen requests,
// so let's map the prefixed versions to the correct function.
canvas.requestPointerLock = getpointerlockenabler();
moveConfigToRoot(game_data.fs);
Module = init_module(game_data.emulator_arguments, game_data.fs, game_data.locateAdditionalJS);
if (game_data.emulatorJS) {
splash.loading_text = 'Launching Emulator';
attach_script(game_data.emulatorJS);
} else {
splash.loading_text = 'Non-system disk or disk error';
}
},
function () {
splash.loading_text = 'Invalid media, track 0 bad or unusable';
splash.failed_loading = true;
});
return this;
};
this.start = start;
var init_module = function(args, fs, locateAdditionalJS) {
return { arguments: args,
screenIsReadOnly: true,
print: function (text) { console.log(text); },
canvas: canvas,
noInitialRun: false,
locateFile: locateAdditionalJS,
preInit: function () {
splash.loading_text = 'Loading game file(s) into file system';
// Re-initialize BFS to just use the writable in-memory storage.
BrowserFS.initialize(fs);
var BFS = new BrowserFS.EmscriptenFS();
// Mount the file system into Emscripten.
FS.mkdir('/emulator');
FS.mount(BFS, {root: '/'}, '/emulator');
splash.finished_loading = true;
if (callback) {
window.setTimeout(function() { callback(this); }, 0);
}
}
};
};
var fetch_file = function(title, url, rt, raw, optional) {
var table = document.getElementById("dosbox-progress-indicator");
var row, cell;
if (!table) {
table = document.createElement('table');
table.setAttribute('id', "dosbox-progress-indicator");
table.style.position = 'absolute';
table.style.top = (canvas.offsetTop + (canvas.height / 2 + splashimg.height / 2) + 16 - (64/2)) +'px';
table.style.left = canvas.offsetLeft + (64 + 32) +'px';
table.style.color = 'foreground' in splash.colors ? splash.colors.foreground : 'black';
document.documentElement.appendChild(table);
}
row = table.insertRow(-1);
cell = row.insertCell(-1);
cell.textContent = '—';
row.insertCell(-1).textContent = title;
return new Promise(function (resolve, reject) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = rt ? rt : 'arraybuffer';
xhr.onload = function(e) {
if (xhr.status === 200) {
cell.textContent = '✔';
resolve(raw ? xhr.response
: new Int8Array(xhr.response));
}
};
xhr.onerror = function (e) {
if (optional) {
cell.textContent = '?';
resolve(null);
} else {
cell.textContent = '✘';
reject();
}
};
xhr.send();
});
};
function keyevent(resolve) {
return function (e) {
if (typeof loader_game === 'object')
return; // game will start with click-to-play instead of [SPACE] char
if (e.which == 32) {
e.preventDefault();
resolve();
}
};
};
var resizeCanvas = function (canvas, scale, resolution, aspectRatio) {
if (scale && resolution) {
canvas.style.width = resolution.css_width * scale +'px';
canvas.style.height = resolution.css_height * scale +'px';
}
};
var drawsplash = function () {
canvas.setAttribute('moz-opaque', '');
var context = canvas.getContext('2d');
if (splashimg.src && splashimg.complete) {
draw_loading_status(0);
animLoop(draw_loading_status);
} else {
splashimg.onload = function () {
draw_loading_status(0);
animLoop(draw_loading_status);
};
if (!splashimg.src) {
splashimg.src = '/images/dosbox.png';
}
}
};
var draw_loading_status = function (deltaT) {
var context = canvas.getContext('2d');
context.fillStyle = "background" in splash.colors ? splash.colors.background : 'white';
context.fillRect(0, 0, canvas.width, canvas.height);
context.drawImage(splashimg, canvas.width / 2 - (splashimg.width / 2), canvas.height / 3 - (splashimg.height / 2));
var spinnerpos = (canvas.height / 2 + splashimg.height / 2) + 16;
context.save();
context.translate((64/2) + 16, spinnerpos);
context.rotate(splash.spinning ? (splash.spinner_rotation += 2 * (2*Math.PI/1000) * deltaT)
: 0);
context.drawImage(spinnerimg, -(64/2), -(64/2), 64, 64);
context.restore();
context.save();
context.font = '18px sans-serif';
context.fillStyle = "foreground" in splash.colors ? splash.colors.foreground : 'black';
context.textAlign = 'center';
context.fillText(splash.loading_text, canvas.width / 2, (canvas.height / 2) + (splashimg.height / 4));
context.restore();
var table = document.getElementById("dosbox-progress-indicator");
if (table) {
table.style.top = (canvas.offsetTop + (canvas.height / 2 + splashimg.height / 2) + 16 - (64/2)) +'px';
}
if (splash.finished_loading && table) {
table.style.display = 'none';
}
if (splash.finished_loading || splash.failed_loading) {
return false;
}
return true;
};
function attach_script(js_url) {
if (js_url) {
var head = document.getElementsByTagName('head')[0];
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.src = js_url;
head.appendChild(newScript);
}
}
function getpointerlockenabler() {
return canvas.requestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
}
function getfullscreenenabler() {
return canvas.webkitRequestFullScreen || canvas.mozRequestFullScreen || canvas.requestFullScreen;
}
this.isfullscreensupported = function () {
return !!(getfullscreenenabler());
};
function setupFullScreen() {
var self = this;
var fullScreenChangeHandler = function() {
if (!(document.mozFullScreenElement || document.fullScreenElement)) {
resizeCanvas(canvas, scale, css_resolution, aspectRatio);
}
};
if ('onfullscreenchange' in document) {
document.addEventListener('fullscreenchange', fullScreenChangeHandler);
} else if ('onmozfullscreenchange' in document) {
document.addEventListener('mozfullscreenchange', fullScreenChangeHandler);
} else if ('onwebkitfullscreenchange' in document) {
document.addEventListener('webkitfullscreenchange', fullScreenChangeHandler);
}
};
this.requestFullScreen = function () {
Module.requestFullScreen(1, 0);
};
/**
* Prevents page navigation keys such as page up/page down from
* moving the page while the user is playing.
*/
function blockSomeKeys() {
var blocked_keys = [33, 34, 35, 36, 37, 38, 39, 40];
function keypress (e) {
if (blocked_keys.indexOf(e.which) >= 0) {
e.preventDefault();
return false;
}
return true;
}
window.onkeydown = keypress;
}
/**
* Disables the right click menu for the given element.
*/
function disableRightClickContextMenu(element) {
element.addEventListener('contextmenu',
function (e) {
if (e.button == 2) {
// Block right-click menu thru preventing default action.
e.preventDefault();
}
});
}
};
function BFSOpenZip(loadedData) {
var zipfs = new BrowserFS.FileSystem.ZipFS(loadedData),
mfs = new BrowserFS.FileSystem.MountableFileSystem(),
memfs = new BrowserFS.FileSystem.InMemory();
mfs.mount('/zip', zipfs);
mfs.mount('/mem', memfs);
// Copy the read-only zip file contents to a writable in-memory storage.
recursiveCopy(mfs, '/zip', '/mem');
return memfs;
};
// This is such a hack. We're not calling the BrowserFS api
// "correctly", so we have to synthesize these flags ourselves
var flag_r = { isReadable: function() { return true; },
isWriteable: function() { return false; },
isTruncating: function() { return false; },
isAppendable: function() { return false; },
isSynchronous: function() { return false; },
isExclusive: function() { return false; },
pathExistsAction: function() { return 0; },
pathNotExistsAction: function() { return 1; }
};
var flag_w = { isReadable: function() { return false; },
isWriteable: function() { return true; },
isTruncating: function() { return false; },
isAppendable: function() { return false; },
isSynchronous: function() { return false; },
isExclusive: function() { return false; },
pathExistsAction: function() { return 0; },
pathNotExistsAction: function() { return 3; }
};
// Helper function: Recursively copies contents from one folder to another.
function recursiveCopy(fs, oldDir, newDir) {
var path = BrowserFS.BFSRequire('path');
copyDirectory(oldDir, newDir);
function copyDirectory(oldDir, newDir) {
if (!fs.existsSync(newDir)) {
fs.mkdirSync(newDir);
}
fs.readdirSync(oldDir).forEach(function(item) {
var p = path.resolve(oldDir, item),
newP = path.resolve(newDir, item);
if (fs.statSync(p).isDirectory()) {
copyDirectory(p, newP);
} else {
copyFile(p, newP);
}
});
}
function copyFile(oldFile, newFile) {
fs.writeFileSync(newFile,
fs.readFileSync(oldFile, null, flag_r),
null, flag_w, 0x1a4);
}
};
/**
* Searches for dosbox.conf, and moves it to '/dosbox.conf' so dosbox uses it.
*/
function moveConfigToRoot(fs) {
var dosboxConfPath = null;
// Recursively search for dosbox.conf.
function searchDirectory(dirPath) {
fs.readdirSync(dirPath).forEach(function(item) {
// Avoid infinite recursion by ignoring these entries, which exist at
// the root.
if (item === '.' || item === '..') {
return;
}
// Append '/' between dirPath and the item's name... unless dirPath
// already ends in it (which always occurs if dirPath is the root, '/').
var itemPath = dirPath + (dirPath[dirPath.length - 1] !== '/' ? "/" : "") + item,
itemStat = fs.statSync(itemPath);
if (itemStat.isDirectory(itemStat.mode)) {
searchDirectory(itemPath);
} else if (item === 'dosbox.conf') {
dosboxConfPath = itemPath;
}
});
}
searchDirectory('/');
if (dosboxConfPath !== null) {
fs.writeFileSync('/dosbox.conf',
fs.readFileSync(dosboxConfPath, null, flag_r),
null, flag_w, 0x1a4);
}
};
function extend(a, b) {
if (a === null)
return b;
if (b === null)
return a;
var ta = typeof a,
tb = typeof b;
if (ta !== tb) {
if (ta === 'undefined')
return b;
if (tb === 'undefined')
return a;
throw new Error("Cannot extend an "+ ta +" with an "+ tb);
}
if (Array.isArray(a))
return a.concat(b);
if (ta === 'object') {
Object.keys(b).forEach(function (k) {
a[k] = extend(a[k], b[k]);
});
return a;
}
return b;
}
window.IALoader = IALoader;
window.DosBoxLoader = DosBoxLoader;
window.JSMESSLoader = JSMESSLoader;
window.JSMAMELoader = JSMAMELoader;
window.Emulator = Emulator;
})(typeof Promise === 'undefined' ? ES6Promise.Promise : Promise);
// Cross browser, backward compatible solution
(function(window, Date) {
// feature testing
var raf = window.requestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame;
window.animLoop = function (render, element) {
var running, lastFrame = +new Date;
function loop (now) {
if (running !== false) {
// fallback to setTimeout if requestAnimationFrame wasn't found
raf ? raf(loop, element)
: setTimeout(loop, 1000 / 60);
// Make sure to use a valid time, since:
// - Chrome 10 doesn't return it at all
// - setTimeout returns the actual timeout
now = now && now > 1E4 ? now : +new Date;
var deltaT = now - lastFrame;
// do not render frame when deltaT is too high
if (deltaT < 160) {
running = render(deltaT, now);
}
lastFrame = now;
}
}
loop();
};
})(window, Date);
// Usage
//animLoop(function (deltaT, now) {
// // rendering code goes here
// // return false; will stop the loop
// },
// animWrapper);
// legacy
var JSMESS = JSMESS || {};
JSMESS.ready = function (f) { f(); };