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https://github.com/leozide/leocad.git
synced 2026-07-27 19:56:49 +00:00
Removed RunAction functions.
This commit is contained in:
+16
-42
@@ -1799,17 +1799,6 @@ void lcModel::RecordRemoveFromSelectionAction(const std::vector<lcObject*>& Obje
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RecordSelectionAction([this, &Objects](){ SetObjectsSelected(Objects, false); });
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}
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void lcModel::RunSelectionAction(const lcModelActionSelection* ModelActionSelection, bool Apply)
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{
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if (!ModelActionSelection)
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return;
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if (Apply)
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ModelActionSelection->LoadEndState(this);
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else
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ModelActionSelection->LoadStartState(this);
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}
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template<typename StateType, typename ObjectType>
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void lcModel::LoadObjectHistoryState(const std::vector<StateType>& ObjectStates, std::vector<std::unique_ptr<ObjectType>>& Objects)
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{
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@@ -1885,19 +1874,6 @@ void lcModel::EndObjectEditAction()
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mActionSequence.pop_back();
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}
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void lcModel::RunObjectEditAction(const lcModelActionObjectEdit* ModelActionObjectEdit, bool Apply)
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{
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if (!ModelActionObjectEdit)
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return;
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if (Apply)
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ModelActionObjectEdit->LoadEndState(this);
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else
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ModelActionObjectEdit->LoadStartState(this);
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SetCurrentStep(mCurrentStep);
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}
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void lcModel::SetModelProperties(const lcModelProperties& ModelProperties)
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{
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mProperties = ModelProperties;
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@@ -1919,33 +1895,31 @@ void lcModel::RecordModelPropertiesAction(const lcModelProperties& ModelProperti
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mActionSequence.emplace_back(std::move(ModelActionProperties));
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}
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void lcModel::RunModelPropertiesAction(const lcModelActionProperties* ModelActionProperties, bool Apply)
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{
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if (!ModelActionProperties)
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return;
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if (Apply)
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ModelActionProperties->LoadEndState(this);
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else
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ModelActionProperties->LoadStartState(this);
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}
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void lcModel::RunActionSequence(const std::vector<std::unique_ptr<lcModelAction>>& ActionSequence, bool Apply)
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{
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bool SelectionChanged = false;
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auto RunAction=[this, &SelectionChanged](const lcModelAction* ModelAction, bool Apply)
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{
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if (const lcModelActionSelection* ModelActionSelection = dynamic_cast<const lcModelActionSelection*>(ModelAction))
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if (!ModelAction)
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return;
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if (Apply)
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ModelAction->LoadEndState(this);
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else
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ModelAction->LoadStartState(this);
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if (dynamic_cast<const lcModelActionSelection*>(ModelAction))
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{
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RunSelectionAction(ModelActionSelection, Apply);
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SelectionChanged = true;
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}
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else if (const lcModelActionObjectEdit* ModelActionObjectEdit = dynamic_cast<const lcModelActionObjectEdit*>(ModelAction))
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RunObjectEditAction(ModelActionObjectEdit, Apply);
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else if (const lcModelActionProperties* ModelActionProperties = dynamic_cast<const lcModelActionProperties*>(ModelAction))
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RunModelPropertiesAction(ModelActionProperties, Apply);
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else if (dynamic_cast<const lcModelActionObjectEdit*>(ModelAction))
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{
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SetCurrentStep(mCurrentStep);
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}
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else if (dynamic_cast<const lcModelActionProperties*>(ModelAction))
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{
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}
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};
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if (Apply)
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+5
-8
@@ -395,17 +395,14 @@ protected:
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void RecordSelectionAction(std::function<void()> Callback);
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void RecordClearSelectionAction();
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void RecordSetFocusAction(lcObject* FocusObject, uint32_t FocusSection, lcSelectionMode SelectionMode);
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void RecordSetSelectionAndFocusAction(const std::vector<lcObject*>& Objects, lcObject* FocusObject, uint32_t FocusSection, lcSelectionMode SelectionMode);
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void RecordSelectAllPiecesAction();
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void RecordInvertPieceSelectionAction();
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void RecordAddToSelectionAction(const std::vector<lcObject*>& Objects);
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void RecordRemoveFromSelectionAction(const std::vector<lcObject*>& Objects);
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void RunSelectionAction(const lcModelActionSelection* ModelActionSelection, bool Apply);
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void RecordSetSelectionAndFocusAction(const std::vector<lcObject*>& Objects, lcObject* FocusObject, uint32_t FocusSection, lcSelectionMode SelectionMode);
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void RecordSelectAllPiecesAction();
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void RecordInvertPieceSelectionAction();
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void RecordAddToSelectionAction(const std::vector<lcObject*>& Objects);
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void RecordRemoveFromSelectionAction(const std::vector<lcObject*>& Objects);
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void BeginObjectEditAction();
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void EndObjectEditAction();
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void RunObjectEditAction(const lcModelActionObjectEdit* ModelActionObjectEdit, bool Apply);
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void RecordModelPropertiesAction(const lcModelProperties& ModelProperties);
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void RunModelPropertiesAction(const lcModelActionProperties* ModelActionProperties, bool Apply);
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void RunActionSequence(const std::vector<std::unique_ptr<lcModelAction>>& ActionSequence, bool Apply);
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void BeginActionSequence();
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+17
-12
@@ -10,6 +10,11 @@ class lcModelAction
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public:
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lcModelAction() = default;
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virtual ~lcModelAction() = default;
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virtual void SaveStartState(const lcModel* Model) = 0;
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virtual void SaveEndState(const lcModel* Model) = 0;
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virtual void LoadStartState(lcModel* Model) const = 0;
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virtual void LoadEndState(lcModel* Model) const = 0;
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};
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struct lcModelActionSelectionState
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@@ -34,10 +39,10 @@ public:
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lcModelActionSelection() = default;
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virtual ~lcModelActionSelection() = default;
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void SaveStartState(const lcModel* Model);
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void SaveEndState(const lcModel* Model);
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void LoadStartState(lcModel* Model) const;
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void LoadEndState(lcModel* Model) const;
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void SaveStartState(const lcModel* Model) override;
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void SaveEndState(const lcModel* Model) override;
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void LoadStartState(lcModel* Model) const override;
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void LoadEndState(lcModel* Model) const override;
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bool StateChanged() const;
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@@ -73,10 +78,10 @@ public:
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lcModelActionObjectEdit() = default;
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virtual ~lcModelActionObjectEdit() = default;
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void SaveStartState(const lcModel* Model);
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void SaveEndState(const lcModel* Model);
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void LoadStartState(lcModel* Model) const;
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void LoadEndState(lcModel* Model) const;
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void SaveStartState(const lcModel* Model) override;
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void SaveEndState(const lcModel* Model) override;
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void LoadStartState(lcModel* Model) const override;
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void LoadEndState(lcModel* Model) const override;
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bool StateChanged() const;
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@@ -94,10 +99,10 @@ public:
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lcModelActionProperties() = default;
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virtual ~lcModelActionProperties() = default;
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void SaveStartState(const lcModel* Model);
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void SaveEndState(const lcModel* Model);
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void LoadStartState(lcModel* Model) const;
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void LoadEndState(lcModel* Model) const;
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void SaveStartState(const lcModel* Model) override;
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void SaveEndState(const lcModel* Model) override;
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void LoadStartState(lcModel* Model) const override;
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void LoadEndState(lcModel* Model) const override;
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bool StateChanged() const;
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