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Added wrapper for glDepthMask.
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+2
-2
@@ -147,10 +147,9 @@ public:
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void SetMaterial(lcMaterialType MaterialType);
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void SetViewport(int x, int y, int Width, int Height);
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void SetPolygonOffset(lcPolygonOffset PolygonOffset);
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void SetDepthWrite(bool Enable);
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void SetLineWidth(float LineWidth);
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void SetSmoothShading(bool Smooth);
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void BeginTranslucent();
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void EndTranslucent();
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void BindTexture2D(GLuint Texture);
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void BindTexture2DMS(GLuint Texture);
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void BindTextureCubeMap(GLuint Texture);
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@@ -231,6 +230,7 @@ protected:
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GLuint mTexture2DMS;
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GLuint mTextureCubeMap;
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lcPolygonOffset mPolygonOffset;
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bool mDepthWrite;
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float mLineWidth;
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int mMatrixMode;
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bool mTextureEnabled;
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