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Simplified the Save Image Dialog.
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@@ -2,9 +2,7 @@
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#define _IMAGE_H_
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// Image Options
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//#define LC_IMAGE_PROGRESSIVE 0x1000
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#define LC_IMAGE_TRANSPARENT 0x2000
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//#define LC_IMAGE_HIGHCOLOR 0x4000
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#define LC_IMAGE_MASK 0x7000
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enum LC_IMAGE_FORMAT
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@@ -32,14 +30,11 @@ public:
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int GetBPP() const;
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bool HasAlpha() const;
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bool FileSave(lcMemFile& File, LC_IMAGE_FORMAT Format, bool Transparent) const;
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bool FileSave(const char* FileName, LC_IMAGE_FORMAT Format, bool Transparent) const;
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bool FileLoad(lcMemFile& File);
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bool FileLoad(const char* FileName);
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void Resize(int Width, int Height);
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void ResizePow2();
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void FromOpenGL(int Width, int Height);
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void Allocate(int Width, int Height, lcPixelFormat Format);
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void FreeData();
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