Fixed translucent parts drawn with shading in flat shaded mode. Fixes #470.

This commit is contained in:
Leonardo Zide
2020-05-07 11:50:43 -07:00
parent 2390feb88f
commit f309d3fb0a
+2 -2
View File
@@ -466,7 +466,7 @@ void lcScene::Draw(lcContext* Context) const
if (DrawLines)
DrawOpaqueMeshes(Context, false, LinePrimitiveTypes, true, false);
DrawTranslucentMeshes(Context, true, false, true, true);
DrawTranslucentMeshes(Context, false, false, true, true);
}
else
{
@@ -475,7 +475,7 @@ void lcScene::Draw(lcContext* Context) const
if (mPreTranslucentCallback)
mPreTranslucentCallback();
DrawTranslucentMeshes(Context, true, false, true, true);
DrawTranslucentMeshes(Context, false, false, true, true);
}
}
else