Commit Graph
2870 Commits
Author SHA1 Message Date
Leonardo Zide a861557c38 Replace placeholder piece type with failed asset state 2026-10-04 11:32:47 -07:00
Leonardo Zide 1f012285f1 Fix textured mesh collada export. 2026-10-01 19:19:27 -07:00
Leonardo Zide f772eeaa92 Fix exporting meshes with textures to obj. 2026-10-01 19:09:28 -07:00
Leonardo Zide 7b746acccf Increase arrow hover visibility. 2026-10-01 14:19:30 -07:00
Leonardo Zide 4d82380a41 Fix warning. 2026-10-01 12:15:04 -07:00
Leonardo Zide 941dd38724 Update loading tooltip. 2026-10-01 10:25:59 -07:00
Leonardo Zide 129e56f704 Fix mip generation OOB on odd sized textures. 2026-10-01 10:04:44 -07:00
Leonardo Zide c791447cdb Merge pull request #1037 from schodet/fix-appdata
Fix AppStream metadata
2026-09-30 15:28:27 -07:00
Leonardo Zide a719139d47 Replace asset loading progress bar with animated spinner 2026-09-30 10:15:44 -07:00
Leonardo Zide 6c8184b03c Merge pull request #1038 from schodet/fix-typo
Fix spelling typo
2026-09-30 08:55:37 -07:00
Nicolas Schodet a010e4d191 Fix spelling typo 2026-09-30 10:03:54 +02:00
Nicolas Schodet c33d3c04d4 Fix AppStream metadata
Reported by appstream validate-tree:

    leocad.appdata.xml
      I: org.leocad.LeoCAD:15: developer-name-tag-deprecated
         The toplevel `developer_name` element is deprecated. Please use the `name` element in a
         `developer` block instead.

      I: org.leocad.LeoCAD:~: developer-info-missing
         This component contains no `developer` element with information about its author.

      W: org.leocad.LeoCAD:~: metainfo-filename-cid-mismatch
         The metainfo filename does not match the component ID.

    ✘ Validation failed: warnings: 1, infos: 2, pedantic: 2
2026-09-30 09:58:38 +02:00
Leonardo Zide f4d00bf41d Fix Fade Previous Step affecting thumbnails. Fixes #1035. 2026-09-29 23:27:10 -07:00
Leonardo Zide 11bbd2a103 Guard asset readiness and buffer cleanup without renderer state
Skip container bounds publication for temporary models without a PieceInfo. Avoid accessing the GL context when releasing an empty shared buffer set while preserving dirty-state tracking.
2026-09-29 23:17:55 -07:00
Leonardo Zide 7e9384ed41 Sanitize export names and fix LGEO slope output
Keep COLLADA and POV-Ray identifiers close to source names while resolving collisions and maintaining consistent references.

Encode HTML filenames safely, escape display text, and use stable model ordinals. Preserve LGEO slope mappings and apply slope materials and bump normals correctly.
2026-09-29 19:00:09 -07:00
Leonardo Zide f87ee484eb Include direct model geometry in 3D exports 2026-09-29 09:22:56 -07:00
Leonardo Zide b242cf9ad5 Generate synth meshes asynchronously
Queue per-piece synth builds alongside mesh and texture work, with cooperative cancellation for obsolete requests. Keep the previous mesh visible during edits and account for generated meshes in blocking output and loading progress. Defer preview and thumbnail rendering until their required synth meshes settle.
2026-09-28 22:49:16 -07:00
Leonardo Zide bd6bd50ecc Require complete geometry for image and 3D exports
Report missing generated meshes and failed image writes, keep thumbnails and interactive geometry using their fallback behavior, and frame command-line images at the requested step or full range. Use explicit mesh loader flags and reject incomplete synthesized meshes. Keep selection and ray tests aligned with the rendered mesh.
2026-09-28 11:39:49 -07:00
Leonardo Zide 50d4e15c53 Add missing include. 2026-09-28 10:54:24 -07:00
Leonardo Zide 1d02dde890 Scope project pieces and preserve assets across model changes
Keep project-local piece mappings separate from library pieces and preserve references across rename, merge, delete, and Save As.

Remap local external pieces after Save As, retain texture source order, invalidate stale loads, and refresh previews and thumbnails after asset changes. Save projects atomically and preserve active model selection in the model list.
2026-09-28 09:22:09 -07:00
Leonardo Zide 8e2490c4ba Open LDraw and LDD projects without waiting for meshes
Queue model geometry builds and mesh conversion on workers so project opening can return after parsing. Keep complete-asset waits for previews and output, and show project loading progress in the status bar.

Preserve live pieces when project names overlap, restore mappings after failed loads, and include detached pieces in buffer and stud-style updates.
2026-09-27 10:59:34 -07:00
Leonardo Zide d6359a063a Show loading placeholders and require complete assets for output
- Draw a shared cube for parts whose meshes or textures are still loading.
- Update model bounds, picking, views, and loading status as assets complete.
- Wait for required assets before thumbnails, screenshots, instructions,
  and geometry exports; report failures instead of rendering placeholders.
- Render and pick direct geometry in external projects.
- Defer shared buffer repacking until pending loads finish.
2026-09-26 16:06:20 -07:00
Leonardo Zide 9fd8d50179 Harden asset cache and mesh loading paths
Validate cache I/O and zlib results, reject incomplete mesh allocations, and keep shared buffer offsets safe when rebuilding. Document loader priorities and repository editing conventions.
2026-09-26 11:10:02 -07:00
Leonardo Zide a79d4953e3 Implement staged mesh and texture loading
Build meshes and decode textures in workers, then publish meshes and upload textures on the UI thread. Mark a part loaded only after its textures are ready.

Add request cancellation, priorities, and waits scoped to required assets. Keep previews and thumbnails from rendering incomplete parts, preserve failure diagnostics, and handle corrupt caches and project changes.
2026-09-25 16:58:29 -07:00
Leonardo Zide 29c9c98402 Introduce asset loader boundary for streaming groundwork
Move part scheduling and futures into a library-owned lcAssetLoader while preserving current loading behavior. Hold queued parts alive through completion, deliver completion notifications on the UI thread, and drain work before library teardown.

Pause queued work during stud-style changes, rebuild affected meshes, and use an unambiguous mesh-cache settings key. Guard mesh-buffer rebuilding against allocation failure.

Add the loader to the qmake build and document common build conventions.
2026-09-24 18:56:48 -07:00
Leonardo Zide 2c3a5a5a4e Fix TEXMAP NEXT and included-file state
Consume NEXT after the next geometry line, keep each included file’s TEXMAP entries scoped to that file, and propagate nested load failures. Reset failed primitive state and partial mesh data before retries.
2026-09-23 22:19:31 -07:00
Leonardo Zide 3b11dcc6a2 Resolve project texture filenames without case sensitivity 2026-09-23 12:28:02 -07:00
Leonardo Zide 3e437bcb7d Manage temporary project texture references 2026-09-23 11:57:17 -07:00
Leonardo Zide 3e376ddb84 Release mesh texture references on destruction 2026-09-23 11:09:15 -07:00
Leonardo Zide 197a3d18e6 Validate mesh geometry records before use
Skip incomplete type 1-5 records instead of processing uninitialized coordinates or filenames. Bound type-1 filename parsing to its destination buffer.
2026-09-22 22:58:36 -07:00
Leonardo Zide cec7e8a79f Remove conditional-line index data
Pack conditional vertices by color and material in high/shared/low order so each LOD draws with one non-indexed call per section. Calculate bounds from direct vertex ranges, support meshes without index data, and rename the section draw fields.

Fix conditional vertex remapping in included primitives and bump the mesh cache version to rebuild stale data.

Fixes #644
2026-09-22 22:46:01 -07:00
Leonardo Zide 57332f834e Improve move gizmo feedback 2026-09-21 22:34:18 -07:00
Leonardo Zide 499984b9aa Persist view menu display settings 2026-09-19 20:57:07 -07:00
Leonardo Zide 6228ae4313 Add release checklist 2026-09-19 17:44:46 -07:00
Leonardo Zide 61b30d0a42 Finalize release library links 2026-09-19 17:28:49 -07:00
Leonardo Zide 5196355d4a Build release packages from tags v26.09 2026-09-19 16:44:29 -07:00
Leonardo Zide 94f32bd0ed Update appveyor.yml 2026-09-19 11:16:39 -07:00
Leonardo Zide c6c27d62a0 Fix possible int overflow. 2026-09-19 10:01:40 -07:00
Leonardo Zide b7a90f3ea9 Merge branch 'master' of https://github.com/leozide/leocad 2026-09-19 09:59:02 -07:00
Leonardo Zide ae7a89aed5 Fix warnings. 2026-09-18 18:23:32 -07:00
Leonardo Zide 4059c474de Update release version to 26.09 2026-09-18 16:43:20 -07:00
Leonardo Zide d56a1f2d62 Update release library references 2026-09-18 16:36:24 -07:00
Leonardo Zide c460568b7a Cap part selection popup size 2026-09-18 16:21:24 -07:00
Leonardo Zide 462fea9d4c Update minifig wizard settings 2026-09-18 15:44:13 -07:00
Leonardo Zide 687733d79a Fix tiled part thumbnails with MSAA
Fixes #842
2026-09-17 11:38:43 -07:00
Leonardo Zide 404c8981f8 Use Qt context for texture deletion 2026-09-17 10:31:36 -07:00
Leonardo Zide 21bdbc9ec0 Improve viewport text and view sphere rendering
Generate SDF glyphs for viewport overlays with configurable text and halo colors. Render view-sphere labels directly on the sphere surface from a compact vertical atlas, fitting translated labels to the printable area. Preserve the bitmap paths when shader objects are unavailable.
2026-09-16 23:03:16 -07:00
Leonardo Zide 87397c3aaa Refresh preview label after undo 2026-09-15 22:41:27 -07:00
Leonardo Zide ea0d5ccc6f Track saved history by revision
Replace the saved history entry pointer with monotonic revision IDs so branching after undo cannot leave a dangling marker or accidentally reuse an address. Preserve selection-only history behavior and prevent merges from modifying the saved revision.
2026-09-14 16:17:12 -07:00
Leonardo Zide 7c35fc608f Preserve history across submodel renames
Remap renamed submodel IDs in pending, undo, and redo snapshots so restoring an older edit continues to resolve the live submodel. Update the renamed model's property snapshots as well while preserving saved-history entry identity.
2026-09-14 16:01:13 -07:00