Files
leocad/common/lc_piecedata.cpp
T
Leonardo Zide 7bc6c018b1 Rename PieceInfo to lcPieceData
Use PieceData consistently for the shared part/model record, its related
APIs and variables, and its source files. Keep the existing reference
counting and loading behavior so ownership and readiness changes can be
reviewed separately.
2026-10-18 23:22:28 -07:00

463 lines
12 KiB
C++

#include "lc_global.h"
#include "lc_math.h"
#include "lc_mesh.h"
#include "lc_colors.h"
#include "lc_texture.h"
#include "lc_piecedata.h"
#include "lc_library.h"
#include "lc_application.h"
#include "lc_model.h"
#include "project.h"
#include "lc_scene.h"
#include "lc_synth.h"
#include "lc_traintrack.h"
#include <locale.h>
lcPieceData::lcPieceData(bool IsLibraryPiece)
: mIsLibraryPiece(IsLibraryPiece)
{
mZipFileType = lcZipFileType::Count;
mZipFileIndex = -1;
mFolderType = -1;
mFolderIndex = -1;
mState = lcAssetState::Unloaded;
SetLoadingBoundingBox();
mFileName[0] = 0;
m_strDescription[0] = 0;
}
void lcPieceData::SetLoadingBoundingBox()
{
// Keep these bounds in sync with lcMesh::CreateBox().
mBoundingBox.Min = lcVector3(-10.0f, -10.0f, -24.0f);
mBoundingBox.Max = lcVector3(10.0f, 10.0f, 4.0f);
}
lcPieceData::~lcPieceData()
{
delete mTrainTrackInfo;
Unload();
}
void lcPieceData::SetSynthInfo(lcSynthInfo* SynthInfo)
{
mSynthInfo.reset(SynthInfo);
}
void lcPieceData::SetMesh(lcMesh* Mesh)
{
mBoundingBox = Mesh->mBoundingBox;
ReleaseMesh();
mMesh = Mesh;
}
lcMesh* lcPieceData::GetDisplayMesh() const
{
if (mState == lcAssetState::Loaded)
return mMesh;
if ((IsLoading() || mState == lcAssetState::Failed) &&
((!IsModel() && !IsProject()) || (IsModel() && mModel->HasDirectGeometry())))
return lcGetPiecesLibrary()->GetLoadingMesh();
return nullptr;
}
void lcPieceData::SetFailed(QString Error)
{
ReleaseMesh();
if (!IsModel() && !IsProject())
SetLoadingBoundingBox();
mState = lcAssetState::Failed;
if (IsModel())
{
if (const lcMesh* Mesh = GetDisplayMesh())
{
mBoundingBox.Min = lcMin(mBoundingBox.Min, Mesh->mBoundingBox.Min);
mBoundingBox.Max = lcMax(mBoundingBox.Max, Mesh->mBoundingBox.Max);
}
}
lcGetPiecesLibrary()->SetPieceDataLoadError(this, std::move(Error));
}
void lcPieceData::DetachContainer()
{
Project* PreviousProject = IsProject() ? mProject : nullptr;
mType = Type::Part;
mModel = nullptr;
mProject = nullptr;
strncpy(m_strDescription, mFileName, sizeof(m_strDescription) - 1);
m_strDescription[sizeof(m_strDescription) - 1] = 0;
delete PreviousProject;
ReleaseMesh();
SetLoadingBoundingBox();
}
void lcPieceData::SetModel(lcModel* Model)
{
if (mModel != Model)
{
// A submodel can take the name of a local external project. Keep this
// lcPieceData so existing placements continue to refer to the same name.
Project* PreviousProject = IsProject() ? mProject : nullptr;
mType = Type::Model;
mModel = Model;
mProject = nullptr;
delete PreviousProject;
delete mMesh;
mMesh = nullptr;
mState = lcAssetState::Unloaded;
lcGetPiecesLibrary()->ClearPieceDataLoadError(this);
}
lcGetPiecesLibrary()->SetModelPieceDataName(this, Model->GetProperties().mFileName.toLatin1().data());
}
void lcPieceData::CreateProject(Project* NewProject, const char* PieceName)
{
if (mProject != NewProject)
{
lcGetPiecesLibrary()->ClearPieceDataLoadError(this);
Project* PreviousProject = IsProject() ? mProject : nullptr;
mType = Type::Project;
mModel = nullptr;
mProject = NewProject;
mState = lcAssetState::Loaded;
ReleaseMesh();
delete PreviousProject;
}
strncpy(mFileName, PieceName, sizeof(mFileName) - 1);
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, NewProject->GetFileName().toLatin1().data(), sizeof(m_strDescription) - 1);
m_strDescription[sizeof(m_strDescription) - 1] = 0;
}
bool lcPieceData::IsProjectPiece() const
{
if (mProject)
return !strcmp(m_strDescription, mProject->GetFileName().toLatin1().data());
return false;
}
bool lcPieceData::GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const
{
if (IsModel())
return mModel->GetPieceWorldMatrix(Piece, WorldMatrix);
return false;
}
bool lcPieceData::IncludesModel(const lcModel* Model) const
{
if (IsModel())
{
if (mModel == Model)
return true;
return mModel->IncludesModel(Model);
}
return false;
}
void lcPieceData::CreatePart(const char* Name)
{
strncpy(mFileName, Name, sizeof(mFileName));
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, Name, sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription) - 1] = 0;
}
void lcPieceData::ReleaseMesh()
{
if (mMesh)
{
delete mMesh;
mMesh = nullptr;
}
}
void lcPieceData::Unload()
{
ReleaseMesh();
mState = lcAssetState::Unloaded;
SetLoadingBoundingBox();
mModel = nullptr;
delete mProject;
mProject = nullptr;
}
bool lcPieceData::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance, lcPieceRayTest& PieceRayTest) const
{
bool Intersect = false;
lcMesh* Mesh = GetDisplayMesh();
if (Mesh == lcGetPiecesLibrary()->GetLoadingMesh() || IsModel() || IsProject())
{
float Distance;
lcVector3 Plane;
if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, nullptr, &Plane) || (Distance >= MinDistance))
return false;
if (Mesh == lcGetPiecesLibrary()->GetLoadingMesh() && !IsModel() && !IsProject())
{
PieceRayTest.PieceData = this;
PieceRayTest.Transform = lcMatrix44Identity();
MinDistance = Distance;
PieceRayTest.Plane = Plane;
return true;
}
if (IsModel())
Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance, PieceRayTest);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model && Model->GetPieceData())
Intersect |= Model->GetPieceData()->MinIntersectDist(Start, End, MinDistance, PieceRayTest);
}
}
if (Mesh)
{
if (Mesh->MinIntersectDist(Start, End, MinDistance, PieceRayTest.Plane))
{
PieceRayTest.PieceData = this;
PieceRayTest.Transform = lcMatrix44Identity();
Intersect = true;
}
}
return Intersect;
}
bool lcPieceData::BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 WorldPlanes[6]) const
{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix);
constexpr int NumCorners = 8;
constexpr int NumPlanes = 6;
lcVector4 LocalPlanes[NumPlanes];
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
const lcVector3 PlaneNormal = lcMul30(WorldPlanes[PlaneIdx], InverseWorldMatrix);
LocalPlanes[PlaneIdx] = lcVector4(PlaneNormal, WorldPlanes[PlaneIdx][3] - lcDot3(InverseWorldMatrix[3], PlaneNormal));
}
lcVector3 Box[NumCorners];
lcGetBoxCorners(mBoundingBox, Box);
int Outcodes[NumCorners];
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
Outcodes[CornerIdx] = 0;
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
if (lcDot3(Box[CornerIdx], LocalPlanes[PlaneIdx]) + LocalPlanes[PlaneIdx][3] > 0)
Outcodes[CornerIdx] |= 1 << PlaneIdx;
}
}
int OutcodesOR = 0, OutcodesAND = 0x3f;
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
OutcodesAND &= Outcodes[CornerIdx];
OutcodesOR |= Outcodes[CornerIdx];
}
if (OutcodesAND != 0)
return false;
if (OutcodesOR == 0)
return true;
lcMesh* Mesh = GetDisplayMesh();
if (Mesh && Mesh->IntersectsPlanes(LocalPlanes))
return true;
if (IsModel())
return mModel->SubModelBoxTest(LocalPlanes);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
return Model && Model->GetPieceData() ? Model->GetPieceData()->BoxTest(lcMatrix44Identity(), LocalPlanes) : false;
}
return false;
}
void lcPieceData::ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const
{
lcVector3 Points[8];
lcGetBoxCorners(mBoundingBox, Points);
const lcVector3 Center = (mBoundingBox.Min + mBoundingBox.Max) / 2.0f;
lcVector3 Position = Center + lcVector3(100.0f, -100.0f, 75.0f);
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, 12500.0f);
const lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
float FarDistance;
std::tie(Position, FarDistance) = lcZoomExtents(Position, ModelView, ProjectionMatrix, Points, 8);
ViewMatrix = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, FarDistance);
}
void lcPieceData::AddRenderMesh(lcScene& Scene)
{
if (mState != lcAssetState::Loaded)
{
if (Scene.GetRequireCompleteAssets())
Scene.MarkMissingAssets();
else if (lcMesh* Mesh = GetDisplayMesh())
Scene.AddMesh(Mesh, lcMatrix44Identity(), gDefaultColor, lcRenderMeshState::Default);
}
else if (mMesh)
Scene.AddMesh(mMesh, lcMatrix44Identity(), gDefaultColor, lcRenderMeshState::Default);
}
void lcPieceData::AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const
{
if (mState != lcAssetState::Loaded)
{
if (Scene->GetRequireCompleteAssets())
Scene->MarkMissingAssets();
else if (lcMesh* Mesh = GetDisplayMesh())
Scene->AddMesh(Mesh, WorldMatrix, ColorIndex, RenderMeshState);
}
else if (mMesh)
Scene->AddMesh(mMesh, WorldMatrix, ColorIndex, RenderMeshState);
if (IsModel())
mModel->AddSubModelRenderMeshes(Scene, WorldMatrix, ColorIndex, RenderMeshState, ParentActive);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model && Model->GetPieceData())
Model->GetPieceData()->AddRenderMeshes(Scene, WorldMatrix, ColorIndex, RenderMeshState, ParentActive);
}
}
void lcPieceData::GetPartsList(int DefaultColorIndex, bool ScanSubModels, bool AddSubModels, lcPartsList& PartsList) const
{
if (IsModel())
{
if (ScanSubModels)
mModel->GetPartsList(DefaultColorIndex, ScanSubModels, AddSubModels, PartsList);
if (AddSubModels)
PartsList[this][DefaultColorIndex]++;
}
else if (IsProject() && !IsProjectPiece())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Model->GetPartsList(DefaultColorIndex, ScanSubModels, AddSubModels, PartsList);
}
else
PartsList[this][DefaultColorIndex]++;
}
void lcPieceData::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const
{
if (IsModel())
{
mModel->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Model->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
ModelParts.emplace_back(lcModelPartsEntry{ WorldMatrix, this, nullptr, DefaultColorIndex });
}
void lcPieceData::CompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const
{
if (!IsModel())
{
lcVector3 Points[8];
if (!mMesh || IsLoading())
lcGetBoxCorners(GetBoundingBox(), Points);
else
lcGetBoxCorners(mMesh->mBoundingBox, Points);
for (int i = 0; i < 8; i++)
{
const lcVector3 Point = lcMul31(Points[i], WorldMatrix);
Min = lcMin(Point, Min);
Max = lcMax(Point, Max);
}
}
else
{
mModel->SubModelCompareBoundingBox(WorldMatrix, Min, Max);
}
}
void lcPieceData::AddSubModelBoundingBoxPoints(const lcMatrix44& WorldMatrix, std::vector<lcVector3>& Points, lcGeometryBoundsMode Mode) const
{
if (Mode == lcGeometryBoundsMode::AvailableOnly)
{
if (IsModel())
{
mModel->SubModelAddBoundingBoxPoints(WorldMatrix, Points, Mode);
return;
}
if (IsProject())
{
if (const lcModel* Model = mProject->GetMainModel())
Model->SubModelAddBoundingBoxPoints(WorldMatrix, Points, Mode);
return;
}
if (mState != lcAssetState::Loaded || !mMesh)
return;
}
if (!IsModel())
{
lcVector3 BoxPoints[8];
if (!mMesh || IsLoading())
lcGetBoxCorners(GetBoundingBox(), BoxPoints);
else
lcGetBoxCorners(mMesh->mBoundingBox, BoxPoints);
for (int i = 0; i < 8; i++)
Points.emplace_back(lcMul31(BoxPoints[i], WorldMatrix));
}
else
{
mModel->SubModelAddBoundingBoxPoints(WorldMatrix, Points, Mode);
}
}
void lcPieceData::UpdateBoundingBox(std::vector<lcModel*>& UpdatedModels)
{
if (IsModel())
mModel->UpdatePieceData(UpdatedModels);
else if (IsProject())
mProject->UpdatePieceData(this);
}