Files
leocad/common
Leonardo Zide 85d857c7b0 Clarify texture manager ownership and caller requirements
Document texture acquisition, reference release, CPU image preparation, and
file-position preservation in the public header. Explain that the asset loader
owns scheduling, OpenGL uploads, and retries. Initialize build-result errors
explicitly to lcTextureLoadError::None.

Validation: texture manager compilation and diff checks passed.
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