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Michel2/leocad
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mirror of https://github.com/leozide/leocad.git synced 2026-09-12 09:35:24 +00:00
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b70fab3059acdae3b72c8fdffd82da3acabcb35f
leocad/resources/shaders
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History
Leonardo Zide 081373742e Translucent mesh sorting fixes and improvements.
2019-11-16 12:15:49 -08:00
..
fakelit_color_ps.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
fakelit_color_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
fakelit_texture_decal_ps.glsl
Translucent mesh sorting fixes and improvements.
2019-11-16 12:15:49 -08:00
fakelit_texture_decal_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_color_ps.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_color_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_texture_decal_ps.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_texture_decal_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_texture_modulate_ps.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_texture_modulate_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_vertex_color_ps.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_vertex_color_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
unlit_view_sphere_ps.glsl
Better way of drawing the view sphere outline.
2019-01-22 14:34:44 -08:00
unlit_view_sphere_vs.glsl
Moved shader code to separate files.
2018-11-22 16:13:02 -08:00
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