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Keep project-local piece mappings separate from library pieces and preserve references across rename, merge, delete, and Save As. Remap local external pieces after Save As, retain texture source order, invalidate stale loads, and refresh previews and thumbnails after asset changes. Save projects atomically and preserve active model selection in the model list.
4 lines
156 B
C++
4 lines
156 B
C++
#pragma once
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bool lcImportLXFMLFile(const QString& FileData, Project* Project, std::vector<lcPiece*>& Pieces, std::vector<std::vector<lcPiece*>>& Groups);
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