mirror of
https://github.com/pybricks/pybricks-api.git
synced 2026-09-12 09:37:25 +00:00
pybricks.geometry: Drop module.
See https://github.com/pybricks/pybricks-micropython/pull/160
This commit is contained in:
@@ -8,8 +8,8 @@ from __future__ import annotations
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from typing import Union, Iterable, overload, Optional, Tuple, Collection, TYPE_CHECKING
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from .geometry import Matrix, Axis
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from .parameters import Direction, Stop, Button, Port, Color, Side
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from .tools import Matrix
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from .parameters import Axis, Direction, Stop, Button, Port, Color, Side
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if TYPE_CHECKING:
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from .parameters import Number
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@@ -794,7 +794,7 @@ class LightMatrix:
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Arguments:
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matrices (iter): Sequence of
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:class:`Matrix <pybricks.geometry.Matrix>` of intensities.
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:class:`Matrix <pybricks.tools.Matrix>` of intensities.
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interval (Number, ms): Time to display each image in the list.
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"""
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@@ -1,132 +0,0 @@
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# SPDX-License-Identifier: MIT
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# Copyright (c) 2018-2022 The Pybricks Authors
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"""Core linear algebra functionality for orientation sensors and robotics."""
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from __future__ import annotations
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from typing import Sequence, Tuple, overload
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class Matrix:
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"""Mathematical representation of a matrix. It supports
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addition (``A + B``), subtraction (``A - B``),
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and matrix multiplication (``A * B``) for matrices of compatible size.
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It also supports scalar multiplication (``c * A`` or ``A * c``)
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and scalar division (``A / c``).
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A :class:`.Matrix` object is immutable."""
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def __add__(self, other) -> Matrix:
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...
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def __iadd__(self, other) -> Matrix:
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...
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def __sub__(self, other) -> Matrix:
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...
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def __isub__(self, other) -> Matrix:
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...
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def __mul__(self, other) -> Matrix:
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...
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def __rmul__(self, other) -> Matrix:
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...
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def __imul__(self, other) -> Matrix:
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...
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def __truediv__(self, other) -> Matrix:
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...
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def __itruediv__(self, other) -> Matrix:
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...
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def __floordiv__(self, other) -> Matrix:
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...
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def __ifloordiv__(self, other) -> Matrix:
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...
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def __init__(self, rows: Sequence[Sequence[float]]):
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"""Matrix(rows)
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Arguments:
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rows (list): List of rows. Each row is itself a list of numbers.
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"""
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@property
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def T(self) -> Matrix: # noqa: N802
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"""Returns a new :class:`.Matrix` that is the transpose of the
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original."""
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@property
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def shape(self) -> Tuple[int, int]:
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"""Returns a tuple (``m``, ``n``),
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where ``m`` is the number of rows and ``n`` is the number of columns.
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"""
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@overload
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def vector(x: float, y: float) -> Matrix:
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"""
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Convenience function to create a :class:`.Matrix` with the shape (``2``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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Returns:
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A matrix with the shape of a column vector.
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"""
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@overload
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def vector(x: float, y: float, z: float) -> Matrix:
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"""
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Convenience function to create a :class:`.Matrix` with the shape (``3``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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z (float): z-coordinate of the vector.
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Returns:
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A matrix with the shape of a column vector.
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"""
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def vector(*args):
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"""
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vector(x, y) -> Matrix
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vector(x, y, z) -> Matrix
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Convenience function to create a :class:`.Matrix` with the
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shape (``2``, ``1``) or (``3``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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z (float): z-coordinate of the vector (optional).
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Returns:
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A matrix with the shape of a column vector.
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"""
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class Axis:
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"""Unit axes of a coordinate system.
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.. data:: X = vector(1, 0, 0)
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.. data:: Y = vector(0, 1, 0)
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.. data:: Z = vector(0, 0, 1)
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"""
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X: Matrix = vector(1, 0, 0)
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Y: Matrix = vector(0, 1, 0)
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Z: Matrix = vector(0, 0, 1)
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@@ -4,9 +4,8 @@
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"""LEGO® Programmable Hubs."""
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from . import _common
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from .ev3dev import _speaker
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from .geometry import Axis
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from .media.ev3dev import Image as _Image
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from .parameters import Button as _Button
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from .parameters import Button as _Button, Axis
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class EV3Brick:
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@@ -9,7 +9,7 @@ from enum import Enum
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from typing import Union, TYPE_CHECKING
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import os
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from .geometry import Matrix as _Matrix
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from .tools import Matrix as _Matrix, vector as _vector
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if TYPE_CHECKING or os.environ.get("SPHINX_BUILD") == "True":
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Number = Union[int, float]
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@@ -57,6 +57,20 @@ class _PybricksEnum(Enum, metaclass=_PybricksEnumMeta):
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return str(self)
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class Axis:
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"""Unit axes of a coordinate system.
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.. data:: X = vector(1, 0, 0)
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.. data:: Y = vector(0, 1, 0)
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.. data:: Z = vector(0, 0, 1)
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"""
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X: _Matrix = _vector(1, 0, 0)
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Y: _Matrix = _vector(0, 1, 0)
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Z: _Matrix = _vector(0, 0, 1)
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class Color:
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"""Light or surface color."""
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+112
-2
@@ -1,11 +1,11 @@
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# SPDX-License-Identifier: MIT
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# Copyright (c) 2018-2022 The Pybricks Authors
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"""Common tools for timing and data logging."""
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"""Common tools for timing, data logging, and geometry math tools."""
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from __future__ import annotations
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from typing import TYPE_CHECKING, Any
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from typing import TYPE_CHECKING, Any, Sequence, Tuple, overload
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if TYPE_CHECKING:
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from .parameters import Number
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@@ -97,6 +97,116 @@ class DataLog:
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"""
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class Matrix:
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"""Mathematical representation of a matrix. It supports
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addition (``A + B``), subtraction (``A - B``),
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and matrix multiplication (``A * B``) for matrices of compatible size.
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It also supports scalar multiplication (``c * A`` or ``A * c``)
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and scalar division (``A / c``).
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A :class:`.Matrix` object is immutable."""
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def __add__(self, other) -> Matrix:
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...
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def __iadd__(self, other) -> Matrix:
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...
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def __sub__(self, other) -> Matrix:
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...
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def __isub__(self, other) -> Matrix:
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...
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def __mul__(self, other) -> Matrix:
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...
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def __rmul__(self, other) -> Matrix:
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...
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def __imul__(self, other) -> Matrix:
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...
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def __truediv__(self, other) -> Matrix:
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...
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def __itruediv__(self, other) -> Matrix:
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...
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def __floordiv__(self, other) -> Matrix:
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...
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def __ifloordiv__(self, other) -> Matrix:
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...
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def __init__(self, rows: Sequence[Sequence[float]]):
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"""Matrix(rows)
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Arguments:
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rows (list): List of rows. Each row is itself a list of numbers.
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"""
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@property
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def T(self) -> Matrix: # noqa: N802
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"""Returns a new :class:`.Matrix` that is the transpose of the
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original."""
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@property
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def shape(self) -> Tuple[int, int]:
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"""Returns a tuple (``m``, ``n``),
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where ``m`` is the number of rows and ``n`` is the number of columns.
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"""
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@overload
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def vector(x: float, y: float) -> Matrix:
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"""
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Convenience function to create a :class:`.Matrix` with the shape (``2``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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Returns:
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A matrix with the shape of a column vector.
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"""
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@overload
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def vector(x: float, y: float, z: float) -> Matrix:
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"""
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Convenience function to create a :class:`.Matrix` with the shape (``3``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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z (float): z-coordinate of the vector.
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Returns:
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A matrix with the shape of a column vector.
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"""
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def vector(*args):
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"""
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vector(x, y) -> Matrix
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vector(x, y, z) -> Matrix
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Convenience function to create a :class:`.Matrix` with the
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shape (``2``, ``1``) or (``3``, ``1``).
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Arguments:
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x (float): x-coordinate of the vector.
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y (float): y-coordinate of the vector.
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z (float): z-coordinate of the vector (optional).
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Returns:
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A matrix with the shape of a column vector.
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"""
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# HACK: hide from jedi
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if TYPE_CHECKING:
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del Number
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