After connecting (automatically), this address can be printed so next time you can connect directly without scanning.
This is useful if you have more than one remote.
We were hiding this under a toggle menu to reduce the page size of the hubs module. Now that each hub is on its own page, this is no longer necessary.
In turn, this makes it easier to document the same method for other hubs.
Powered Up devices have many differences compared to EV3 UART devices, so it is better to split them to dedicated classes.
The biggest difference is that PUPDevice class will allow writing to sensors and toggling battery power to the device.
This renames the generic class from LightGrid to LightMatrix. The instance object is simply called display.
This makes user scripts easier to type and read.
This also cleans up most of the draft docstrings for this class and fixes a few argument typos.
The on() method takes a color type, which is an HSV color, so a separate hsv method is not needed.
hub.light.on(Color.GREEN)
hub.light.on(Color(120))
hub.light.on(Color(h=120, s=100, 50))
Now it just displays a Matrix/2D list. We can omit manipulations like clear=False. Composing can be done by simply adding two matrices instead.
We also drop the compressed format. Instead we could have a helper function that gives you a
matrix based on a list of integers in the now-deleted format.
Specify on and off time for consistency with future blink method.
Adding some off time helps reading text with subsequent charachters that are the same. For example, now "Hello" reads H e l l o instead of Helo.
Also drop wait argument for now because it is not currently implemented and may never be.
First step towards making a color type with HSV representation.
Colors such as Color.RED or Color.BLUE continue to exist, but now you
can also define your own colors:
DARK_RED = Color(h=0, s=100, v=50)
This replaces the on-off method in ColorDistanceSensor.remote()
with a PFMotor class that works just like the DCMotor class. This
provides much more functionality without having to invent a new API.
Brown has the same hue as orange, just with a lower value and/or
saturation, so it does not need to have a separate Color instance.
It is also not supported by the color_map methods.
It was originally included in this list because the EV3 Color Sensor
can technically detect it. This is not reliable, however, as it is
also reports this value for orange objects at a slightly larger
distance. The implementation may be updated to return orange
in both cases. If the original values are required, the LUMPDevice
may be used to get the original color index.