class SoundFile(): """Paths to standard EV3 sounds. Expressions .. data:: SHOUTING .. data:: CHEERING .. data:: CRYING .. data:: OUCH .. data:: LAUGHING_2 .. data:: SNEEZING .. data:: SMACK .. data:: BOING .. data:: BOO .. data:: UH_OH .. data:: SNORING .. data:: KUNG_FU .. data:: FANFARE .. data:: CRUNCHING .. data:: MAGIC_WAND .. data:: LAUGHING_1 Information .. data:: LEFT .. data:: BACKWARDS .. data:: RIGHT .. data:: OBJECT .. data:: COLOR .. data:: FLASHING .. data:: ERROR .. data:: ERROR_ALARM .. data:: DOWN .. data:: FORWARD .. data:: ACTIVATE .. data:: SEARCHING .. data:: TOUCH .. data:: UP .. data:: ANALYZE .. data:: STOP .. data:: DETECTED .. data:: TURN .. data:: START Communication .. data:: MORNING .. data:: EV3 .. data:: GO .. data:: GOOD_JOB .. data:: OKEY_DOKEY .. data:: GOOD .. data:: NO .. data:: THANK_YOU .. data:: YES .. data:: GAME_OVER .. data:: OKAY .. data:: SORRY .. data:: BRAVO .. data:: GOODBYE .. data:: HI .. data:: HELLO .. data:: MINDSTORMS .. data:: LEGO .. data:: FANTASTIC Movements .. data:: SPEED_IDLE .. data:: SPEED_DOWN .. data:: SPEED_UP Color .. data:: BROWN .. data:: GREEN .. data:: BLACK .. data:: WHITE .. data:: RED .. data:: BLUE .. data:: YELLOW Mechanical .. data:: TICK_TACK .. data:: HORN_1 .. data:: BACKING_ALERT .. data:: MOTOR_IDLE .. data:: AIR_RELEASE .. data:: AIRBRAKE .. data:: RATCHET .. data:: MOTOR_STOP .. data:: HORN_2 .. data:: LASER .. data:: SONAR .. data:: MOTOR_START Animals .. data:: INSECT_BUZZ_2 .. data:: ELEPHANT_CALL .. data:: SNAKE_HISS .. data:: DOG_BARK_2 .. data:: DOG_WHINE .. data:: INSECT_BUZZ_1 .. data:: DOG_SNIFF .. data:: T_REX_ROAR .. data:: INSECT_CHIRP .. data:: DOG_GROWL .. data:: SNAKE_RATTLE .. data:: DOG_BARK_1 .. data:: CAT_PURR Numbers .. data:: ZERO .. data:: ONE .. data:: TWO .. data:: THREE .. data:: FOUR .. data:: FIVE .. data:: SIX .. data:: SEVEN .. data:: EIGHT .. data:: NINE .. data:: TEN System .. data:: READY .. data:: CONFIRM .. data:: GENERAL_ALERT .. data:: CLICK .. data:: OVERPOWER """ _BASE_PATH = '/usr/share/sounds/ev3dev/' SHOUTING = _BASE_PATH + 'expressions/shouting.wav' CHEERING = _BASE_PATH + 'expressions/cheering.wav' CRYING = _BASE_PATH + 'expressions/crying.wav' OUCH = _BASE_PATH + 'expressions/ouch.wav' LAUGHING_2 = _BASE_PATH + 'expressions/laughing_2.wav' SNEEZING = _BASE_PATH + 'expressions/sneezing.wav' SMACK = _BASE_PATH + 'expressions/smack.wav' BOING = _BASE_PATH + 'expressions/boing.wav' BOO = _BASE_PATH + 'expressions/boo.wav' UH_OH = _BASE_PATH + 'expressions/uh-oh.wav' SNORING = _BASE_PATH + 'expressions/snoring.wav' KUNG_FU = _BASE_PATH + 'expressions/kung_fu.wav' FANFARE = _BASE_PATH + 'expressions/fanfare.wav' CRUNCHING = _BASE_PATH + 'expressions/crunching.wav' MAGIC_WAND = _BASE_PATH + 'expressions/magic_wand.wav' LAUGHING_1 = _BASE_PATH + 'expressions/laughing_1.wav' LEFT = _BASE_PATH + 'information/left.wav' BACKWARDS = _BASE_PATH + 'information/backwards.wav' RIGHT = _BASE_PATH + 'information/right.wav' OBJECT = _BASE_PATH + 'information/object.wav' COLOR = _BASE_PATH + 'information/color.wav' FLASHING = _BASE_PATH + 'information/flashing.wav' ERROR = _BASE_PATH + 'information/error.wav' ERROR_ALARM = _BASE_PATH + 'information/error_alarm.wav' DOWN = _BASE_PATH + 'information/down.wav' FORWARD = _BASE_PATH + 'information/forward.wav' ACTIVATE = _BASE_PATH + 'information/activate.wav' SEARCHING = _BASE_PATH + 'information/searching.wav' TOUCH = _BASE_PATH + 'information/touch.wav' UP = _BASE_PATH + 'information/up.wav' ANALYZE = _BASE_PATH + 'information/analyze.wav' STOP = _BASE_PATH + 'information/stop.wav' DETECTED = _BASE_PATH + 'information/detected.wav' TURN = _BASE_PATH + 'information/turn.wav' START = _BASE_PATH + 'information/start.wav' MORNING = _BASE_PATH + 'communication/morning.wav' EV3 = _BASE_PATH + 'communication/ev3.wav' GO = _BASE_PATH + 'communication/go.wav' GOOD_JOB = _BASE_PATH + 'communication/good_job.wav' OKEY_DOKEY = _BASE_PATH + 'communication/okey-dokey.wav' GOOD = _BASE_PATH + 'communication/good.wav' NO = _BASE_PATH + 'communication/no.wav' THANK_YOU = _BASE_PATH + 'communication/thank_you.wav' YES = _BASE_PATH + 'communication/yes.wav' GAME_OVER = _BASE_PATH + 'communication/game_over.wav' OKAY = _BASE_PATH + 'communication/okay.wav' SORRY = _BASE_PATH + 'communication/sorry.wav' BRAVO = _BASE_PATH + 'communication/bravo.wav' GOODBYE = _BASE_PATH + 'communication/goodbye.wav' HI = _BASE_PATH + 'communication/hi.wav' HELLO = _BASE_PATH + 'communication/hello.wav' MINDSTORMS = _BASE_PATH + 'communication/mindstorms.wav' LEGO = _BASE_PATH + 'communication/lego.wav' FANTASTIC = _BASE_PATH + 'communication/fantastic.wav' SPEED_IDLE = _BASE_PATH + 'movements/speed_idle.wav' SPEED_DOWN = _BASE_PATH + 'movements/speed_down.wav' SPEED_UP = _BASE_PATH + 'movements/speed_up.wav' BROWN = _BASE_PATH + 'colors/brown.wav' GREEN = _BASE_PATH + 'colors/green.wav' BLACK = _BASE_PATH + 'colors/black.wav' WHITE = _BASE_PATH + 'colors/white.wav' RED = _BASE_PATH + 'colors/red.wav' BLUE = _BASE_PATH + 'colors/blue.wav' YELLOW = _BASE_PATH + 'colors/yellow.wav' TICK_TACK = _BASE_PATH + 'mechanical/tick_tack.wav' HORN_1 = _BASE_PATH + 'mechanical/horn_1.wav' BACKING_ALERT = _BASE_PATH + 'mechanical/backing_alert.wav' MOTOR_IDLE = _BASE_PATH + 'mechanical/motor_idle.wav' AIR_RELEASE = _BASE_PATH + 'mechanical/air_release.wav' AIRBRAKE = _BASE_PATH + 'mechanical/airbrake.wav' RATCHET = _BASE_PATH + 'mechanical/ratchet.wav' MOTOR_STOP = _BASE_PATH + 'mechanical/motor_stop.wav' HORN_2 = _BASE_PATH + 'mechanical/horn_2.wav' LASER = _BASE_PATH + 'mechanical/laser.wav' SONAR = _BASE_PATH + 'mechanical/sonar.wav' MOTOR_START = _BASE_PATH + 'mechanical/motor_start.wav' INSECT_BUZZ_2 = _BASE_PATH + 'animals/insect_buzz_2.wav' ELEPHANT_CALL = _BASE_PATH + 'animals/elephant_call.wav' SNAKE_HISS = _BASE_PATH + 'animals/snake_hiss.wav' DOG_BARK_2 = _BASE_PATH + 'animals/dog_bark_2.wav' DOG_WHINE = _BASE_PATH + 'animals/dog_whine.wav' INSECT_BUZZ_1 = _BASE_PATH + 'animals/insect_buzz_1.wav' DOG_SNIFF = _BASE_PATH + 'animals/dog_sniff.wav' T_REX_ROAR = _BASE_PATH + 'animals/t-rex_roar.wav' INSECT_CHIRP = _BASE_PATH + 'animals/insect_chirp.wav' DOG_GROWL = _BASE_PATH + 'animals/dog_growl.wav' SNAKE_RATTLE = _BASE_PATH + 'animals/snake_rattle.wav' DOG_BARK_1 = _BASE_PATH + 'animals/dog_bark_1.wav' CAT_PURR = _BASE_PATH + 'animals/cat_purr.wav' EIGHT = _BASE_PATH + 'numbers/eight.wav' SEVEN = _BASE_PATH + 'numbers/seven.wav' SIX = _BASE_PATH + 'numbers/six.wav' FOUR = _BASE_PATH + 'numbers/four.wav' TEN = _BASE_PATH + 'numbers/ten.wav' ONE = _BASE_PATH + 'numbers/one.wav' TWO = _BASE_PATH + 'numbers/two.wav' THREE = _BASE_PATH + 'numbers/three.wav' ZERO = _BASE_PATH + 'numbers/zero.wav' FIVE = _BASE_PATH + 'numbers/five.wav' NINE = _BASE_PATH + 'numbers/nine.wav' READY = _BASE_PATH + 'system/ready.wav' CONFIRM = _BASE_PATH + 'system/confirm.wav' GENERAL_ALERT = _BASE_PATH + 'system/general_alert.wav' CLICK = _BASE_PATH + 'system/click.wav' OVERPOWER = _BASE_PATH + 'system/overpower.wav' class ImageFile(): """Paths to standard EV3 images. Information .. data:: RIGHT .. data:: FORWARD .. data:: ACCEPT .. data:: QUESTION_MARK .. data:: STOP_1 .. data:: LEFT .. data:: DECLINE .. data:: THUMBS_DOWN .. data:: BACKWARD .. data:: NO_GO .. data:: WARNING .. data:: STOP_2 .. data:: THUMBS_UP LEGO .. data:: EV3 .. data:: EV3_ICON Objects .. data:: TARGET Eyes .. data:: BOTTOM_RIGHT .. data:: BOTTOM_LEFT .. data:: EVIL .. data:: CRAZY_2 .. data:: KNOCKED_OUT .. data:: PINCHED_RIGHT .. data:: WINKING .. data:: DIZZY .. data:: DOWN .. data:: TIRED_MIDDLE .. data:: MIDDLE_RIGHT .. data:: SLEEPING .. data:: MIDDLE_LEFT .. data:: TIRED_RIGHT .. data:: PINCHED_LEFT .. data:: PINCHED_MIDDLE .. data:: CRAZY_1 .. data:: NEUTRAL .. data:: AWAKE .. data:: UP .. data:: TIRED_LEFT .. data:: ANGRY """ _BASE_PATH = '/usr/share/images/ev3dev/mono/' RIGHT = _BASE_PATH + 'information/right.png' FORWARD = _BASE_PATH + 'information/forward.png' ACCEPT = _BASE_PATH + 'information/accept.png' QUESTION_MARK = _BASE_PATH + 'information/question_mark.png' STOP_1 = _BASE_PATH + 'information/stop_1.png' LEFT = _BASE_PATH + 'information/left.png' DECLINE = _BASE_PATH + 'information/decline.png' THUMBS_DOWN = _BASE_PATH + 'information/thumbs_down.png' BACKWARD = _BASE_PATH + 'information/backward.png' NO_GO = _BASE_PATH + 'information/no_go.png' WARNING = _BASE_PATH + 'information/warning.png' STOP_2 = _BASE_PATH + 'information/stop_2.png' THUMBS_UP = _BASE_PATH + 'information/thumbs_up.png' EV3 = _BASE_PATH + 'lego/ev3.png' EV3_ICON = _BASE_PATH + 'lego/ev3_icon.png' TARGET = _BASE_PATH + 'objects/target.png' BOTTOM_RIGHT = _BASE_PATH + 'eyes/bottom_right.png' BOTTOM_LEFT = _BASE_PATH + 'eyes/bottom_left.png' EVIL = _BASE_PATH + 'eyes/evil.png' CRAZY_2 = _BASE_PATH + 'eyes/crazy_2.png' KNOCKED_OUT = _BASE_PATH + 'eyes/knocked_out.png' PINCHED_RIGHT = _BASE_PATH + 'eyes/pinched_right.png' WINKING = _BASE_PATH + 'eyes/winking.png' DIZZY = _BASE_PATH + 'eyes/dizzy.png' DOWN = _BASE_PATH + 'eyes/down.png' TIRED_MIDDLE = _BASE_PATH + 'eyes/tired_middle.png' MIDDLE_RIGHT = _BASE_PATH + 'eyes/middle_right.png' SLEEPING = _BASE_PATH + 'eyes/sleeping.png' MIDDLE_LEFT = _BASE_PATH + 'eyes/middle_left.png' TIRED_RIGHT = _BASE_PATH + 'eyes/tired_right.png' PINCHED_LEFT = _BASE_PATH + 'eyes/pinched_left.png' PINCHED_MIDDLE = _BASE_PATH + 'eyes/pinched_middle.png' CRAZY_1 = _BASE_PATH + 'eyes/crazy_1.png' NEUTRAL = _BASE_PATH + 'eyes/neutral.png' AWAKE = _BASE_PATH + 'eyes/awake.png' UP = _BASE_PATH + 'eyes/up.png' TIRED_LEFT = _BASE_PATH + 'eyes/tired_left.png' ANGRY = _BASE_PATH + 'eyes/angry.png'