:mod:`media ` -- Sounds and Images ================================================== .. automodule:: pybricks.media :no-members: You can use your own sound and image files by placing them in your project folder. You can also use any of the images and sounds built into ev3dev, or draw your own. ev3dev ------ .. automodule:: pybricks.media.ev3dev :no-members: Images ^^^^^^ .. autoclass:: pybricks.media.ev3dev.ImageFile :no-members: .. toggle-header:: :header: **Information** .. data:: RIGHT .. data:: FORWARD .. data:: ACCEPT .. data:: QUESTION_MARK .. data:: STOP_1 .. data:: LEFT .. data:: DECLINE .. data:: THUMBS_DOWN .. data:: BACKWARD .. data:: NO_GO .. data:: WARNING .. data:: STOP_2 .. data:: THUMBS_UP .. toggle-header:: :header: **LEGO** .. data:: EV3 .. data:: EV3_ICON .. toggle-header:: :header: **Objects** .. data:: TARGET .. toggle-header:: :header: **Eyes** .. data:: BOTTOM_RIGHT .. data:: BOTTOM_LEFT .. data:: EVIL .. data:: CRAZY_2 .. data:: KNOCKED_OUT .. data:: PINCHED_RIGHT .. data:: WINKING .. data:: DIZZY .. data:: DOWN .. data:: TIRED_MIDDLE .. data:: MIDDLE_RIGHT .. data:: SLEEPING .. data:: MIDDLE_LEFT .. data:: TIRED_RIGHT .. data:: PINCHED_LEFT .. data:: PINCHED_MIDDLE .. data:: CRAZY_1 .. data:: NEUTRAL .. data:: AWAKE .. data:: UP .. data:: TIRED_LEFT .. data:: ANGRY Sounds ^^^^^^ .. autoclass:: pybricks.media.ev3dev.SoundFile :no-members: .. toggle-header:: :header: **Expressions** .. data:: SHOUTING .. data:: CHEERING .. data:: CRYING .. data:: OUCH .. data:: LAUGHING_2 .. data:: SNEEZING .. data:: SMACK .. data:: BOING .. data:: BOO .. data:: UH_OH .. data:: SNORING .. data:: KUNG_FU .. data:: FANFARE .. data:: CRUNCHING .. data:: MAGIC_WAND .. data:: LAUGHING_1 .. toggle-header:: :header: **Information** .. data:: LEFT .. data:: BACKWARDS .. data:: RIGHT .. data:: OBJECT .. data:: COLOR .. data:: FLASHING .. data:: ERROR .. data:: ERROR_ALARM .. data:: DOWN .. data:: FORWARD .. data:: ACTIVATE .. data:: SEARCHING .. data:: TOUCH .. data:: UP .. data:: ANALYZE .. data:: STOP .. data:: DETECTED .. data:: TURN .. data:: START .. toggle-header:: :header: **Communication** .. data:: MORNING .. data:: EV3 .. data:: GO .. data:: GOOD_JOB .. data:: OKEY_DOKEY .. data:: GOOD .. data:: NO .. data:: THANK_YOU .. data:: YES .. data:: GAME_OVER .. data:: OKAY .. data:: SORRY .. data:: BRAVO .. data:: GOODBYE .. data:: HI .. data:: HELLO .. data:: MINDSTORMS .. data:: LEGO .. data:: FANTASTIC .. toggle-header:: :header: **Movement sounds** .. data:: SPEED_IDLE .. data:: SPEED_DOWN .. data:: SPEED_UP .. toggle-header:: :header: **Colors** .. data:: BROWN .. data:: GREEN .. data:: BLACK .. data:: WHITE .. data:: RED .. data:: BLUE .. data:: YELLOW .. toggle-header:: :header: **Mechanical** .. data:: TICK_TACK .. data:: HORN_1 .. data:: BACKING_ALERT .. data:: MOTOR_IDLE .. data:: AIR_RELEASE .. data:: AIRBRAKE .. data:: RATCHET .. data:: MOTOR_STOP .. data:: HORN_2 .. data:: LASER .. data:: SONAR .. data:: MOTOR_START .. toggle-header:: :header: **Animal sounds** .. data:: INSECT_BUZZ_2 .. data:: ELEPHANT_CALL .. data:: SNAKE_HISS .. data:: DOG_BARK_2 .. data:: DOG_WHINE .. data:: INSECT_BUZZ_1 .. data:: DOG_SNIFF .. data:: T_REX_ROAR .. data:: INSECT_CHIRP .. data:: DOG_GROWL .. data:: SNAKE_RATTLE .. data:: DOG_BARK_1 .. data:: CAT_PURR .. toggle-header:: :header: **Numbers** .. data:: ZERO .. data:: ONE .. data:: TWO .. data:: THREE .. data:: FOUR .. data:: FIVE .. data:: SIX .. data:: SEVEN .. data:: EIGHT .. data:: NINE .. data:: TEN .. toggle-header:: :header: **System sounds** .. data:: READY .. data:: CONFIRM .. data:: GENERAL_ALERT .. data:: CLICK .. data:: OVERPOWER Fonts ^^^^^ .. autoclass:: pybricks.media.ev3dev.Font :no-members: .. autoattribute:: pybricks.media.ev3dev.Font.DEFAULT :annotation: = Font('Lucida', 12) .. autoattribute:: pybricks.media.ev3dev.Font.family .. autoattribute:: pybricks.media.ev3dev.Font.style .. autoattribute:: pybricks.media.ev3dev.Font.width .. autoattribute:: pybricks.media.ev3dev.Font.height .. automethod:: pybricks.media.ev3dev.Font.text_width .. automethod:: pybricks.media.ev3dev.Font.text_height Making Your Own Images ^^^^^^^^^^^^^^^^^^^^^^ Instead of drawing directly on the EV3 screen, you can make and interact with image files using the ``Image`` class given below. .. autoclass:: pybricks.media.ev3dev.Image :no-members: .. rubric:: Drawing text There are two ways to draw text on images. :meth:`draw_text` lets text be placed precisely on the image or :meth:`print` can be used to automatically print text on a new line. .. automethod:: pybricks.media.ev3dev.Image.draw_text .. automethod:: pybricks.media.ev3dev.Image.print .. automethod:: pybricks.media.ev3dev.Image.set_font .. rubric:: Drawing images A copy of another image can be drawn on an image. Also consider using sub-images to copy part of an image. .. automethod:: pybricks.media.ev3dev.Image.draw_image .. rubric:: Drawing shapes These are the methods to draw basic shapes, including points, lines, rectangles and circles. .. automethod:: pybricks.media.ev3dev.Image.draw_pixel .. automethod:: pybricks.media.ev3dev.Image.draw_line .. automethod:: pybricks.media.ev3dev.Image.draw_box .. automethod:: pybricks.media.ev3dev.Image.draw_circle .. rubric:: Image properties .. autoattribute:: pybricks.media.ev3dev.Image.width .. autoattribute:: pybricks.media.ev3dev.Image.height .. rubric:: Replacing the entire image .. automethod:: pybricks.media.ev3dev.Image.clear .. automethod:: pybricks.media.ev3dev.Image.show_image