forked from Michel2/LoLshield
On the 328, et al, use additional scaler steps to get more precision in the
frame rate.
This commit is contained in:
+14
-4
@@ -98,21 +98,31 @@ const uint8_t
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slowPrescaler = _BV(CS21); // 8
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# define SLOWSCALERSHIFT 3
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# define FASTSCALERSHIFT 3
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# elif F_CPU < CUTOFF(32)
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fastPrescaler = _BV(CS21), // 8
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slowPrescaler = _BV(CS21) | _BV(CS20); // 32
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# define SLOWSCALERSHIFT 5
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# define FASTSCALERSHIFT 2
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# elif F_CPU < CUTOFF(64)
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fastPrescaler = _BV(CS21), // 8
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slowPrescaler = _BV(CS22); // 64
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# define SLOWSCALERSHIFT 6
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# define FASTSCALERSHIFT 3
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# elif F_CPU < CUTOFF(128)
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fastPrescaler = _BV(CS21) | _BV(CS20), // 32
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slowPrescaler = _BV(CS22) | _BV(CS20); // 128
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# define SLOWSCALERSHIFT 7
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# define FASTSCALERSHIFT 2
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# elif F_CPU < CUTOFF(256)
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fastPrescaler = _BV(CS22), // 64
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fastPrescaler = _BV(CS21) | _BV(CS20), // 32
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slowPrescaler = _BV(CS22) | _BV(CS21); // 256
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# define SLOWSCALERSHIFT 8
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# define FASTSCALERSHIFT 2
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# define FASTSCALERSHIFT 3
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# elif F_CPU < CUTOFF(1024)
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fastPrescaler = _BV(CS22) | _BV(CS21), // 256
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fastPrescaler = _BV(CS22) | _BV(CS20), // 128
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slowPrescaler = _BV(CS22) | _BV(CS21) | _BV(CS20); // 1024
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# define SLOWSCALERSHIFT 10
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# define FASTSCALERSHIFT 2
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# define FASTSCALERSHIFT 3
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# else
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# error frame rate is too low
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# endif
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