Move example programs into lib/examples, to make packaging easier.

This commit is contained in:
matt.mets
2010-07-19 23:24:14 +00:00
parent d9f0159843
commit 9ff1983bf2
19 changed files with 374 additions and 12 deletions
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.h
-1
View File
@@ -1 +0,0 @@
../lib/Font.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Font.h
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.h
-1
View File
@@ -1 +0,0 @@
../lib/Figure.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Figure.h
+172
View File
@@ -0,0 +1,172 @@
/*
Basic LoL Shield Test
Writen for the LoL Shield, designed by Jimmie Rodgers:
http://jimmieprodgers.com/kits/lolshield/
This needs the Charliplexing library, which you can get at the
LoL Shield project page: http://code.google.com/p/lolshield/
Created by Jimmie Rodgers on 12/30/2009.
Adapted from: http://www.arduino.cc/playground/Code/BitMath
History:
December 30, 2009 - V1.0 first version written at 26C3/Berlin
This is free software; you can redistribute it and/or
modify it under the terms of the GNU Version 3 General Public
License as published by the Free Software Foundation;
or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <avr/pgmspace.h> //AVR library for writing to ROM
#include <Charliplexing.h> //Imports the library, which needs to be
//Initialized in setup.
int blinkdelay = 100; //Sets the time each frame is shown
/*
The BitMap array is what contains the frame data. Each line is one full frame.
Since each number is 16 bits, we can easily fit all 14 LEDs per row into it.
The number is calculated by adding up all the bits, starting with lowest on
the left of each row. 18000 was chosen as the kill number, so make sure that
is at the end of the matrix, or the program will continue to read into memory.
Here PROGMEM is called, which stores the array into ROM, which leaves us
with our RAM. You cannot change the array during run-time, only when you
upload to the Arduino. You will need to pull it out of ROM, which is covered
below. If you want it to stay in RAM, just delete PROGMEM
*/
uint16_t BitMap[][9] PROGMEM = {
//Diaganal swipe across the screen
{1, 0, 0, 0, 0, 0, 0, 0, 0},
{3, 1, 0, 0, 0, 0, 0, 0, 0},
{7, 3, 1, 0, 0, 0, 0, 0, 0},
{15, 7, 3, 1, 0, 0, 0, 0, 0},
{31, 15, 7, 3, 1, 0, 0, 0, 0},
{63, 31, 15, 7, 3, 1, 0, 0, 0},
{127, 63, 31, 15, 7, 3, 1, 0, 0},
{255, 127, 63, 31, 15, 7, 3, 1, 0},
{511, 255, 127, 63, 31, 15, 7, 3, 1},
{1023, 511, 255, 127, 63, 31, 15, 7, 3},
{2047, 1023, 511, 255, 127, 63, 31, 15, 7},
{4095, 2047, 1023, 511, 255, 127, 63, 31, 15},
{8191, 4095, 2047, 1023, 511, 255, 127, 63, 31},
{16383, 8191, 4095, 2047, 1023, 511, 255, 127, 63},
{16383, 16383, 8191, 4095, 2047, 1023, 511, 255, 127},
{16383, 16383, 16383, 8191, 4095, 2047, 1023, 511, 255},
{16383, 16383, 16383, 16383, 8191, 4095, 2047, 1023, 511},
{16383, 16383, 16383, 16383, 16383, 8191, 4095, 2047, 1023},
{16383, 16383, 16383, 16383, 16383, 16383, 8191, 4095, 2047},
{16383, 16383, 16383, 16383, 16383, 16383, 16383, 8191, 4095},
{16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 8191},
{16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383},
{16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383},
{16382, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383},
{16380, 16382, 16383, 16383, 16383, 16383, 16383, 16383, 16383},
{16376, 16380, 16382, 16383, 16383, 16383, 16383, 16383, 16383},
{16368, 16376, 16380, 16382, 16383, 16383, 16383, 16383, 16383},
{16352, 16368, 16376, 16380, 16382, 16383, 16383, 16383, 16383},
{16320, 16352, 16368, 16376, 16380, 16382, 16383, 16383, 16383},
{16256, 16320, 16352, 16368, 16376, 16380, 16382, 16383, 16383},
{16128, 16256, 16320, 16352, 16368, 16376, 16380, 16382, 16383},
{15872, 16128, 16256, 16320, 16352, 16368, 16376, 16380, 16382},
{15360, 15872, 16128, 16256, 16320, 16352, 16368, 16376, 16380},
{14336, 15360, 15872, 16128, 16256, 16320, 16352, 16368, 16376},
{12288, 14336, 15360, 15872, 16128, 16256, 16320, 16352, 16368},
{8192, 12288, 14336, 15360, 15872, 16128, 16256, 16320, 16352},
{0, 8192, 12288, 14336, 15360, 15872, 16128, 16256, 16320},
{0, 0, 8192, 12288, 14336, 15360, 15872, 16128, 16256},
{0, 0, 0, 8192, 12288, 14336, 15360, 15872, 16128},
{0, 0, 0, 0, 8192, 12288, 14336, 15360, 15872},
{0, 0, 0, 0, 0, 8192, 12288, 14336, 15360},
{0, 0, 0, 0, 0, 0, 8192, 12288, 14336},
{0, 0, 0, 0, 0, 0, 0, 8192, 12288},
{0, 0, 0, 0, 0, 0, 0, 0, 8192},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
//Horizontal swipe
{1, 1, 1, 1, 1, 1, 1, 1, 1} ,
{3, 3, 3, 3, 3, 3, 3, 3, 3},
{7, 7, 7, 7, 7, 7, 7, 7, 7},
{15, 15, 15, 15, 15, 15, 15, 15, 15},
{31, 31, 31, 31, 31, 31, 31, 31, 31},
{63, 63, 63, 63, 63, 63, 63, 63, 63},
{127, 127, 127, 127, 127, 127, 127, 127, 127},
{255, 255, 255, 255, 255, 255, 255, 255, 255},
{511, 511, 511, 511, 511, 511, 511, 511, 511},
{1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023},
{2047, 2047, 2047, 2047, 2047, 2047, 2047, 2047, 2047},
{4095, 4095, 4095, 4095, 4095, 4095, 4095, 4095, 4095},
{8191, 8191, 8191, 8191, 8191, 8191, 8191, 8191, 8191},
{16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383, 16383},
{16382, 16382, 16382, 16382, 16382, 16382, 16382, 16382, 16382},
{16380, 16380, 16380, 16380, 16380, 16380, 16380, 16380, 16380},
{16376, 16376, 16376, 16376, 16376, 16376, 16376, 16376, 16376},
{16368, 16368, 16368, 16368, 16368, 16368, 16368, 16368, 16368},
{16352, 16352, 16352, 16352, 16352, 16352, 16352, 16352, 16352},
{16320, 16320, 16320, 16320, 16320, 16320, 16320, 16320, 16320},
{16256, 16256, 16256, 16256, 16256, 16256, 16256, 16256, 16256},
{16128, 16128, 16128, 16128, 16128, 16128, 16128, 16128, 16128},
{15872, 15872, 15872, 15872, 15872, 15872, 15872, 15872, 15872},
{15360, 15360, 15360, 15360, 15360, 15360, 15360, 15360, 15360},
{14336, 14336, 14336, 14336, 14336, 14336, 14336, 14336, 14336},
{12288, 12288, 12288, 12288, 12288, 12288, 12288, 12288, 12288},
{8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{18000}
};
void setup() {
LedSign::Init(); //Initializes the screen
}
void loop() {
DisplayBitMap(); //Displays the bitmap
}
void DisplayBitMap()
{
boolean run=true; //While this is true, the screen updates
byte frame = 0; //Frame counter
byte line = 0; //Row counter
unsigned long data; //Temporary storage of the row data
while(run == true) {
for(line = 0; line < 9; line++) {
//Here we fetch data from program memory with a pointer.
data = pgm_read_word_near (&BitMap[frame][line]);
//Kills the loop if the kill number is found
if (data==18000){
run=false;
}
//This is where the bit-shifting happens to pull out
//each LED from a row. If the bit is 1, then the LED
//is turned on, otherwise it is turned off.
else for (byte led=0; led<14; ++led) {
if (data & (1<<led)) {
LedSign::Set(led, line, 1);
}
else {
LedSign::Set(led, line, 0);
}
}
}
//Delays the next update
delay(blinkdelay);
frame++;
}
}
+120
View File
@@ -0,0 +1,120 @@
/*
Conway's "Life"
Writen for the LoL Shield, designed by Jimmie Rodgers:
http://jimmieprodgers.com/kits/lolshield/
This needs the Charliplexing library, which you can get at the
LoL Shield project page: http://code.google.com/p/lolshield/
Created by Jimmie Rodgers on 12/30/2009.
Adapted from: http://www.arduino.cc/playground/Main/DirectDriveLEDMatrix
History:
December 30, 2009 - V1.0 first version written at 26C3/Berlin
This is free software; you can redistribute it and/or
modify it under the terms of the GNU Version 3 General Public
License as published by the Free Software Foundation;
or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <Charliplexing.h> //Imports the library, which needs to be
//Initialized in setup.
#define DELAY 150 //Sets the time each generation is shown
#define RESEEDRATE 5000 //Sets the rate the world is re-seeded
#define SIZEX 14 //Sets the X axis size
#define SIZEY 9 //Sets the Y axis size
byte world[SIZEX][SIZEY][2]; //Creates a double buffer world
long density = 50; //Sets density % during seeding
int geck = 0; //Counter for re-seeding
void setup() {
LedSign::Init(); //Initilizes the LoL Shield
randomSeed(analogRead(5));
//Builds the world with an initial seed.
for (int i = 0; i < SIZEX; i++) {
for (int j = 0; j < SIZEY; j++) {
if (random(100) < density) {
world[i][j][0] = 1;
}
else {
world[i][j][0] = 0;
}
world[i][j][1] = 0;
}
}
}
void loop() {
// Birth and death cycle
for (int x = 0; x < SIZEX; x++) {
for (int y = 0; y < SIZEY; y++) {
// Default is for cell to stay the same
world[x][y][1] = world[x][y][0];
int count = neighbours(x, y);
geck++;
if (count == 3 && world[x][y][0] == 0) {
// A new cell is born
world[x][y][1] = 1;
LedSign::Set(x,y,1);
}
else if ((count < 2 || count > 3) && world[x][y][0] == 1) {
// Cell dies
world[x][y][1] = 0;
LedSign::Set(x,y,0);
}
}
}
//Counts and then checks for re-seeding
//Otherwise the display will die out at some point
geck++;
if (geck > RESEEDRATE){
seedWorld();
geck = 0;
}
// Copy next generation into place
for (int x = 0; x < SIZEX; x++) {
for (int y = 0; y < SIZEY; y++) {
world[x][y][0] = world[x][y][1];
}
}
delay(DELAY);
}
//Re-seeds based off of RESEEDRATE
void seedWorld(){
randomSeed(analogRead(5));
for (int i = 0; i < SIZEX; i++) {
for (int j = 0; j < SIZEY; j++) {
if (random(100) < density) {
world[i][j][1] = 1;
}
}
}
}
//Runs the rule checks, including screen wrap
int neighbours(int x, int y) {
return world[(x + 1) % SIZEX][y][0] +
world[x][(y + 1) % SIZEY][0] +
world[(x + SIZEX - 1) % SIZEX][y][0] +
world[x][(y + SIZEY - 1) % SIZEY][0] +
world[(x + 1) % SIZEX][(y + 1) % SIZEY][0] +
world[(x + SIZEX - 1) % SIZEX][(y + 1) % SIZEY][0] +
world[(x + SIZEX - 1) % SIZEX][(y + SIZEY - 1) % SIZEY][0] +
world[(x + 1) % SIZEX][(y + SIZEY - 1) % SIZEY][0];
}
@@ -0,0 +1,82 @@
/*
Example for Charliplexing library
Alex Wenger <a.wenger@gmx.de> http://arduinobuch.wordpress.com/
History:
30/Dez/09 - V0.0 wrote the first version at 26C3/Berlin
*/
#include "Charliplexing.h"
struct point {
uint8_t xp; // Point Position in X direction (multplied by 16)
uint8_t x_speed; // Speed
uint8_t flag;
} points[9];
void setup() // run once, when the sketch starts
{
LedSign::Init();
for(uint8_t i = 0; i < 9; i++)
{
points[i].xp = 0;
points[i].x_speed = random(1, 16);
points[i].flag = 1;
}
}
uint8_t heart_p[] = {
4,5,
3,4,
2,4,
5,4,
6,4,
7,5,
1,5,
7,6,
1,6,
6,7,
2,7,
5,8,
3,8,
4,9,
};
void heart()
{
for(uint8_t y = 0; y < 9; y++)
for(uint8_t x = 3; x < 11; x++)
{
LedSign::Set(x,y,0);
}
for(uint8_t i = 0; i < 14; i++)
{
LedSign::Set(heart_p[i*2+1],heart_p[i*2],1);
}
}
uint8_t heart_flag;
void loop() // run over and over again
{
for(uint8_t i = 0; i < 9; i++)
{
points[i].xp += points[i].x_speed;
if (points[i].xp >= 14*16)
{
points[i].x_speed = random(1, 16);
points[i].xp = 0;
points[i].flag ^= 1;
}
LedSign::Set(points[i].xp/16,i,points[i].flag);
}
heart_flag++;
if (heart_flag < 20) {
heart();
}
delay(40);
}
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Charliplexing.h
-1
View File
@@ -1 +0,0 @@
../lib/Figure.cpp
-1
View File
@@ -1 +0,0 @@
../lib/Figure.h