Add UI Button element

This commit is contained in:
ladyada committed 2015-05-20 13:55:54 -04:00
1 parent b346ad0df5
commit 734b107c39
2 files changed
+94

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+67
View File
@@ -518,3 +518,70 @@ void Adafruit_GFX::invertDisplay(boolean i) {
// Do nothing, must be subclassed if supported
}
/***************************************************************************/
// code for the GFX button UI element
Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
_gfx = 0;
}
void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx,
int16_t x, int16_t y,
uint8_t w, uint8_t h,
uint16_t outline, uint16_t fill,
uint16_t textcolor,
char *label, uint8_t textsize)
{
_x = x;
_y = y;
_w = w;
_h = h;
_outlinecolor = outline;
_fillcolor = fill;
_textcolor = textcolor;
_textsize = textsize;
_gfx = gfx;
strncpy(_label, label, 9);
_label[9] = 0;
}
void Adafruit_GFX_Button::drawButton(boolean inverted) {
uint16_t fill, outline, text;
if (! inverted) {
fill = _fillcolor;
outline = _outlinecolor;
text = _textcolor;
} else {
fill = _textcolor;
outline = _outlinecolor;
text = _fillcolor;
}
_gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill);
_gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline);
_gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize);
_gfx->setTextColor(text);
_gfx->setTextSize(_textsize);
_gfx->print(_label);
}
boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false;
if ((y < (_y - _h)) || (y > (_y + _h/2))) return false;
return true;
}
void Adafruit_GFX_Button::press(boolean p) {
laststate = currstate;
currstate = p;
}
boolean Adafruit_GFX_Button::isPressed() { return currstate; }
boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
+27
View File
@@ -87,4 +87,31 @@ class Adafruit_GFX : public Print {
wrap; // If set, 'wrap' text at right edge of display
};
class Adafruit_GFX_Button {
public:
Adafruit_GFX_Button(void);
void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
uint8_t w, uint8_t h,
uint16_t outline, uint16_t fill, uint16_t textcolor,
char *label, uint8_t textsize);
void drawButton(boolean inverted = false);
boolean contains(int16_t x, int16_t y);
void press(boolean p);
boolean isPressed();
boolean justPressed();
boolean justReleased();
private:
Adafruit_GFX *_gfx;
int16_t _x, _y;
uint16_t _w, _h;
uint8_t _textsize;
uint16_t _outlinecolor, _fillcolor, _textcolor;
char _label[10];
boolean currstate, laststate;
};
#endif // _ADAFRUIT_GFX_H