mirror of
https://github.com/letscontrolit/ESPEasy.git
synced 2026-09-15 02:54:26 +00:00
114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
/*
|
|
MD_Parola - Library for modular scrolling text and Effects
|
|
|
|
See header file for comments
|
|
|
|
Copyright (C) 2013 Marco Colli. All rights reserved.
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include <MD_Parola.h>
|
|
#include <MD_Parola_lib.h>
|
|
/**
|
|
* \file
|
|
* \brief Implements mesh effect
|
|
*/
|
|
|
|
void MD_PZone::effectMesh(bool bIn)
|
|
// Text enters with alternating up/down columns
|
|
{
|
|
bool bUp = true;
|
|
|
|
if (bIn) // incoming
|
|
{
|
|
switch (_fsmState)
|
|
{
|
|
case INITIALISE:
|
|
PRINT_STATE("I MESH");
|
|
_nextPos = 0;
|
|
_fsmState = PUT_CHAR;
|
|
// fall through to next state
|
|
|
|
case GET_FIRST_CHAR:
|
|
case GET_NEXT_CHAR:
|
|
case PUT_CHAR:
|
|
case PAUSE:
|
|
PRINT_STATE("I MESH");
|
|
|
|
zoneClear();
|
|
commonPrint();
|
|
|
|
for (uint8_t c = ZONE_START_COL(_zoneStart); c <= ZONE_END_COL(_zoneEnd); c++)
|
|
{
|
|
// scroll the whole display so that the message appears to be animated
|
|
// Note: Directions are reversed because we start with the message in the
|
|
// middle position thru commonPrint() and to see it animated move DOWN we
|
|
// need to scroll it UP, and vice versa.
|
|
uint8_t col = _MX->getColumn(c);
|
|
|
|
col = (bUp ? col >> (COL_SIZE - 1 - _nextPos) : col << (COL_SIZE - 1 - _nextPos));
|
|
_MX->setColumn(c, col);
|
|
bUp = !bUp;
|
|
}
|
|
|
|
// check if we have finished
|
|
_nextPos++;
|
|
if (_nextPos == COL_SIZE) _fsmState = PAUSE;
|
|
break;
|
|
|
|
default:
|
|
PRINT_STATE("I MESH");
|
|
_fsmState = PAUSE;
|
|
}
|
|
}
|
|
else // exiting
|
|
{
|
|
switch (_fsmState)
|
|
{
|
|
case PAUSE:
|
|
case INITIALISE:
|
|
PRINT_STATE("O MESH");
|
|
_nextPos = 1;
|
|
_fsmState = PUT_CHAR;
|
|
// fall through to next state
|
|
|
|
case GET_FIRST_CHAR:
|
|
case GET_NEXT_CHAR:
|
|
case PUT_CHAR:
|
|
PRINT_STATE("O MESH");
|
|
|
|
for (uint8_t c = ZONE_START_COL(_zoneStart); c <= ZONE_END_COL(_zoneEnd); c++)
|
|
{
|
|
uint8_t col = _MX->getColumn(c);
|
|
|
|
col = (bUp ? col << _nextPos : col >> _nextPos);
|
|
_MX->setColumn(c, col);
|
|
bUp = !bUp;
|
|
}
|
|
|
|
// check if we have finished
|
|
_nextPos++;
|
|
if (_nextPos == COL_SIZE) _fsmState = END;
|
|
break;
|
|
|
|
default:
|
|
PRINT_STATE("O MESH");
|
|
_fsmState = END;
|
|
break;
|
|
}
|
|
}
|
|
}
|