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114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/*
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MD_Parola - Library for modular scrolling text and Effects
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See header file for comments
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Copyright (C) 2013 Marco Colli. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <MD_Parola.h>
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#include <MD_Parola_lib.h>
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/**
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* \file
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* \brief Implements wipe effect
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*/
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void MD_PZone::effectWipe(bool bLightBar, bool bIn)
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// Wipe the message over with a new one
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// Print up the whole message and then remove the parts we
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// don't need in order to do the animation.
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{
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if (bIn) // incoming
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{
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switch (_fsmState)
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{
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case INITIALISE:
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PRINT_STATE("I WIPE");
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setInitialEffectConditions();
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_fsmState = PUT_CHAR;
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// fall through to next state
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case GET_FIRST_CHAR:
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case GET_NEXT_CHAR:
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case PUT_CHAR:
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case PAUSE:
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PRINT_STATE("I WIPE");
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if (_fsmState == PAUSE)
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_fsmState = PUT_CHAR;
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commonPrint();
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// blank out the part of the display we don't need
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FSMPRINT(" - Clear ", _nextPos);
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FSMPRINT(" to ", _endPos);
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FSMPRINT(" step ", _posOffset);
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for (int16_t i = _nextPos; i != _endPos + _posOffset; i += _posOffset)
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_MX->setColumn(i, EMPTY_BAR);
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if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR);
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// check if we have finished
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if (_nextPos == _endPos + _posOffset) _fsmState = PAUSE;
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_nextPos += _posOffset; // for the next time around
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break;
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default:
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PRINT_STATE("I WIPE");
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_fsmState = PAUSE;
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}
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}
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else // exiting
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{
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switch (_fsmState)
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{
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case PAUSE:
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case INITIALISE:
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PRINT_STATE("O WIPE");
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setInitialEffectConditions();
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_fsmState = PUT_CHAR;
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// fall through to next state
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case GET_FIRST_CHAR:
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case GET_NEXT_CHAR:
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case PUT_CHAR:
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PRINT_STATE("O WIPE");
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commonPrint();
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// blank out the part of the display we don't need
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FSMPRINT(" - Clear ", _nextPos);
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FSMPRINT(" to ", _endPos);
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FSMPRINT(" step ", _posOffset);
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for (int16_t i = _startPos; i != _nextPos + _posOffset; i += _posOffset)
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_MX->setColumn(i, EMPTY_BAR);
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if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR);
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// check if we have finished
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if (_nextPos == _endPos + _posOffset) _fsmState = END;
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_nextPos += _posOffset; // for the next time around
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break;
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default:
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PRINT_STATE("O WIPE");
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_fsmState = END;
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break;
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}
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}
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}
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