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ESPEasy/lib/MD_Parola/src/MD_Parola_Wipe.cpp
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/*
MD_Parola - Library for modular scrolling text and Effects
See header file for comments
Copyright (C) 2013 Marco Colli. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <MD_Parola.h>
#include <MD_Parola_lib.h>
/**
* \file
* \brief Implements wipe effect
*/
void MD_PZone::effectWipe(bool bLightBar, bool bIn)
// Wipe the message over with a new one
// Print up the whole message and then remove the parts we
// don't need in order to do the animation.
{
if (bIn) // incoming
{
switch (_fsmState)
{
case INITIALISE:
PRINT_STATE("I WIPE");
setInitialEffectConditions();
_fsmState = PUT_CHAR;
// fall through to next state
case GET_FIRST_CHAR:
case GET_NEXT_CHAR:
case PUT_CHAR:
case PAUSE:
PRINT_STATE("I WIPE");
if (_fsmState == PAUSE)
_fsmState = PUT_CHAR;
commonPrint();
// blank out the part of the display we don't need
FSMPRINT(" - Clear ", _nextPos);
FSMPRINT(" to ", _endPos);
FSMPRINT(" step ", _posOffset);
for (int16_t i = _nextPos; i != _endPos + _posOffset; i += _posOffset)
_MX->setColumn(i, EMPTY_BAR);
if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR);
// check if we have finished
if (_nextPos == _endPos + _posOffset) _fsmState = PAUSE;
_nextPos += _posOffset; // for the next time around
break;
default:
PRINT_STATE("I WIPE");
_fsmState = PAUSE;
}
}
else // exiting
{
switch (_fsmState)
{
case PAUSE:
case INITIALISE:
PRINT_STATE("O WIPE");
setInitialEffectConditions();
_fsmState = PUT_CHAR;
// fall through to next state
case GET_FIRST_CHAR:
case GET_NEXT_CHAR:
case PUT_CHAR:
PRINT_STATE("O WIPE");
commonPrint();
// blank out the part of the display we don't need
FSMPRINT(" - Clear ", _nextPos);
FSMPRINT(" to ", _endPos);
FSMPRINT(" step ", _posOffset);
for (int16_t i = _startPos; i != _nextPos + _posOffset; i += _posOffset)
_MX->setColumn(i, EMPTY_BAR);
if (bLightBar && (_nextPos != _endPos + _posOffset)) _MX->setColumn(_nextPos, LIGHT_BAR);
// check if we have finished
if (_nextPos == _endPos + _posOffset) _fsmState = END;
_nextPos += _posOffset; // for the next time around
break;
default:
PRINT_STATE("O WIPE");
_fsmState = END;
break;
}
}
}