Update testcases.md

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Jason Scott
2015-04-14 03:30:19 -04:00
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[19:14] <db48x> if you've got a list then I'll be happy to run through it
[19:15] <SketchCow> Yeah, I think that's smart going forward.
<SketchCow> https://archive.org/details/arcade_astrob
[19:16] <SketchCow> Tests: Works with arcade machine, presentation
[19:17] <SketchCow> https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US
<SketchCow> Tests: Game Console (Sega Genesis), Very intense processing needs
[19:18] <SketchCow> https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr
<SketchCow> Tests: Apple II performance (computer), sound
[19:19] <SketchCow> https://archive.org/details/msdos_Wolfenstein_3D_1992
<SketchCow> Tests: EM-DOSBOX Side, sound, etc.
<db48x> also parrallel file loads in Smurfenstein
<SketchCow> So, at the VERY LEAST
<SketchCow> These all shouldwork
<SketchCow> If something blows up, there's something wrong.
[19:20] <SketchCow> That's a solid test set.
<SketchCow> Obviously, Dragon's Lair is our go-to for "holy fuck, large ROM"
[20:31] <db48x> I'm going to add snack attack to that list, since it's easy to tell when it's running too fast
[01:51] <SketchCow> Yes!
# Test Cases #
https://archive.org/details/msdos_Snack_Attack_II_1982&external_js=1
As we improve the Emularity, we have multiple running examples on the Internet Archive that allow easy testing of new loader functionality. They are included here for completeness/demonstration.
* https://archive.org/details/arcade_astrob Tests: Works with arcade machine, presentation
* https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US Tests: Game Console (Sega Genesis), Very intense processing needs
* https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr Tests: Apple II performance (computer), sound
* https://archive.org/details/msdos_Wolfenstein_3D_1992 Tests: EM-DOSBOX, sound, etc.
* https://archive.org/details/msdos_Snack_Attack_II_1982 Tests: DOSBOX performance, Artifical Slowdown Parameter