pulled the current version of the code from loaderlab

This commit is contained in:
Daniel Brooks
2015-01-15 20:13:56 -08:00
parent 6ab9c4a4b4
commit 40f9e345ca
4 changed files with 819 additions and 171 deletions
+26 -2
View File
@@ -1,7 +1,11 @@
var ar = new Array(33,34,35,36,37,38,39,40);
function getfullscreenenabler() {
return canvas.webkitRequestFullScreen || canvas.mozRequestFullScreen || canvas.requestFullScreen;
return canvas.webkitRequestFullScreen || canvas.mozRequestFullScreen || canvas.requestFullScreen;
}
function getpointerlockenabler() {
return canvas.requestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
}
function isfullscreensupported() {
@@ -67,6 +71,12 @@ window.onkeydown = keypress;
emulator = new DOSBOX(canvas).setscale(get('scale') ? parseFloat(get('scale')) : 1)
.setmodule(module)
.setgame(getgameurl(loader_game));
disableRightClickContextMenu(canvas);
// Emscripten doesn't use the proper prefixed functions for fullscreen requests,
// so let's map the prefixed versions to the correct function.
canvas.requestPointerLock = getpointerlockenabler();
if (get('autostart')) {
emulator.start();
}
@@ -86,8 +96,22 @@ window.onkeydown = keypress;
}
function getgameurl(game) {
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
return (game === 'NONE') ? undefined
: ('//archive.org/cors/'+ game);
: ('//cors.archive.org/cors/'+ game);
}
/**
* Disables the right click menu for the given element.
*/
function disableRightClickContextMenu(element) {
element.addEventListener('contextmenu', function(e) {
if (e.button == 2) {
// Block right-click menu thru preventing default action.
e.preventDefault();
}
});
}
function switchgame(e) {
+231 -169
View File
@@ -1,6 +1,7 @@
var Module = null;
function DOSBOX(canvas, module, game, precallback, callback, scale) {
var js_url;
var moduledata;
var requests = [];
var drawloadingtimer;
@@ -8,7 +9,9 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
var spinnerrot = 0;
var splashimg = new Image();
var spinnerimg = new Image();
// TODO: Have an enum value that communicates the current state of DOSBOX, e.g. 'initializing', 'loading', 'running'.
var has_started = false;
var loading = false;
var LOADING_TEXT;
var SAMPLE_RATE = (function () {
@@ -20,6 +23,10 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
return sample.sampleRate.toString();
}());
var can_start = function () {
return !!canvas && !!module && !!game && !!scale && !has_started;
};
this.setscale = function(_scale) {
scale = _scale;
try_start();
@@ -48,128 +55,10 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
return this;
};
try_start();
function try_start () {
if (!can_start()) {
return;
}
has_started = true;
var config = fetch_file('ModuleInfo',
'//archive.org/cors/jsmess_engine_v2/' + module + '.json',
'text', true, true);
config.then(function (data) {
moduledata = data;
window.addEventListener('keypress', keyevent);
canvas.addEventListener('click', start);
drawsplash();
});
}
function can_start() {
return !!canvas && !!module && !!game && !!scale && !has_started;
};
var keyevent = function(e) {
if (typeof(loader_game)=='object') return; // game will start with click-to-play instead of [SPACE] char
if (e.which == 32) {
e.preventDefault();
start();
}
};
var start = function() {
window.removeEventListener('keypress', keyevent);
canvas.removeEventListener('click', start);
drawloadingtimer = window.setInterval(draw_loading_status, 1000/60);
if (precallback) {
window.setTimeout(precallback, 0);
}
LOADING_TEXT = 'Parsing config';
var modulecfg = JSON.parse(moduledata);
var nr = modulecfg['native_resolution'];
DOSBOX.width = nr[0] * scale;
DOSBOX.height = nr[1] * scale;
file_countdown = 2;
LOADING_TEXT = 'Downloading game data...';
Promise.all([fetch_file('Metadata',
get_meta_url(game),
'document', true),
fetch_file('Game',
game)])
.then(function(game_data) {
LOADING_TEXT = 'Loading game file into file system';
DOSBOX.BFSMountZip(new BrowserFS.BFSRequire('buffer').Buffer(game_file));
Module = init_module(modulecfg, game_data[0], game_data[1]);
if (modulecfg['js_filename']) {
LOADING_TEXT = 'Launching DosBox';
attach_script(modulecfg['js_filename']);
} else {
LOADING_TEXT = 'Invalid System Disk';
}
handle_mute();
});
return this;
};
this.start = start;
//global hook to method (so can be invoked with a "click to play" image being clicked)
window.DOSBOXstart = start;
function init_module(modulecfg, meta_file, game_file) {
return { arguments: build_dosbox_arguments(modulecfg,
meta_file.getElementsByTagName("emulator_start")
.item(0)
.textContent),
screenIsReadOnly: true,
print: function (text) { console.log(text); },
canvas: canvas,
noInitialRun: false,
preInit: function () {
window.clearInterval(drawloadingtimer);
if (callback) {
modulecfg.canvas = canvas;
window.setTimeout(function() {
callback(modulecfg);
},
0);
}
}
};
}
var drawsplash = function() {
var context = canvas.getContext('2d');
splashimg.onload = function() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.drawImage(splashimg,
canvas.width / 2 - (splashimg.width / 2),
canvas.height / 3 - (splashimg.height / 2));
context.font = '18px sans-serif';
context.fillStyle = 'Black';
context.textAlign = 'center';
context.fillText('Press the SPACEBAR to start.',
canvas.width / 2,
(canvas.height / 2) + (splashimg.height / 2));
context.textAlign = 'start';
context.restore();
};
spinnerimg.onload = function() {
splashimg.src = '/images/dosbox.png';;
};
spinnerimg.src = '/images/spinner.png';
};
var draw_loading_status = function() {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(splashimg,
canvas.width / 2 - (splashimg.width / 2),
canvas.height / 3 - (splashimg.height / 2));
context.drawImage(splashimg, canvas.width / 2 - (splashimg.width / 2), canvas.height / 3 - (splashimg.height / 2));
var spinnerpos = (canvas.height / 2 + splashimg.height / 2) + 16;
context.save();
context.translate((canvas.width / 2), spinnerpos);
@@ -180,9 +69,7 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
context.font = '18px sans-serif';
context.fillStyle = 'Black';
context.textAlign = 'center';
context.fillText(LOADING_TEXT,
canvas.width / 2,
(canvas.height / 2) + (splashimg.height / 4));
context.fillText(LOADING_TEXT, canvas.width / 2, (canvas.height / 2) + (splashimg.height / 4));
context.restore();
spinnerrot += .25;
};
@@ -196,36 +83,60 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
}
};
var fetch_file = function(title, url, rt, raw, unmanaged) {
return new Promise(function (resolve, reject) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = rt ? rt : 'arraybuffer';
xhr.onload = function(e) {
if (xhr.status != 200) {
return;
}
if (!unmanaged) {
xhr.progress = 1.0;
}
resolve(raw ? xhr.response
: new Int8Array(xhr.response));
};
xhr.onerror = reject;
if (!unmanaged) {
xhr.onprogress = progress_fetch_file;
xhr.title = title;
xhr.progress = 0;
xhr.total = 0;
xhr.loaded = 0;
xhr.lengthComputable = false;
requests.push(xhr);
}
xhr.send();
});
var fetch_file = function(title, url, cb, rt, raw, unmanaged) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = rt ? rt : 'arraybuffer';
xhr.onload = function(e) {
if (xhr.status != 200) {
return;
}
if (!unmanaged) {
xhr.progress = 1.0;
}
var ints = raw ? xhr.response : new Int8Array(xhr.response);
cb(ints);
};
if (!unmanaged) {
xhr.onprogress = progress_fetch_file;
xhr.title = title;
xhr.progress = 0;
xhr.total = 0;
xhr.loaded = 0;
xhr.lengthComputable = false;
requests.push(xhr);
}
xhr.send();
};
var update_countdown = function() {
file_countdown -= 1;
if (file_countdown <= 0) {
loading = false;
if (js_url) {
var head = document.getElementsByTagName('head')[0];
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.src = get_js_url(js_url);
head.appendChild(newScript);
}
// see archive.js for the mute/unmute button/JS
if (!($.cookie && $.cookie('unmute'))){
setTimeout(function(){
// someone moved it from 1st to 2nd!
if (DOSBOX && typeof(DOSBOX.sdl_pauseaudio)!='undefined')
DOSBOX.sdl_pauseaudio(1);
else if (typeof _SDL_PauseAudio !== "undefined")
_SDL_PauseAudio(1);
}, 3000);
}
}
};
var build_dosbox_arguments = function (config, emulator_start) {
LOADING_TEXT = 'Building arguments';
return ['/dosprogram/'+ emulator_start];
};
@@ -235,33 +146,151 @@ function DOSBOX(canvas, module, game, precallback, callback, scale) {
var get_meta_url = function (game_path) {
var path = game_path.split('/');
return "//archive.org/cors/"+ path[4] +"/"+ path[4] +"_meta.xml";
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
return "//cors.archive.org/cors/"+ path[4] +"/"+ path[4] +"_meta.xml";
};
var get_js_url = function (js_filename) {
return "//archive.org/cors/jsmess_engine_v2/"+ js_filename;
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
return "//cors.archive.org/cors/jsmess_engine_v2/"+ js_filename;
};
function attach_script(url) {
var head = document.getElementsByTagName('head')[0];
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.src = get_js_url(url);
head.appendChild(newScript);
var init_module = function() {
LOADING_TEXT = 'Loading Program';
var modulecfg = JSON.parse(moduledata);
js_url = modulecfg['js_filename'];
var game_file = null,
meta_file = null;
var nr = modulecfg['native_resolution'];
DOSBOX.width = nr[0] * scale;
DOSBOX.height = nr[1] * scale;
// Makes the keyboard 'focusable' to let the canvas accept keyboard input.
// http://gamedev.stackexchange.com/questions/50223/receiving-keyboard-events-on-a-canvas-in-javascript
canvas.setAttribute('tabindex', '0');
// Emscripten blocks the 'default action' of all mouse events, which
// prevents users from selecting the canvas for keyboard input!
// Prevent Emscripten from blocking users from selecting the canvas by
// manually 'focusing' the canvas when it is clicked.
canvas.addEventListener('mousedown', function() {
canvas.focus();
});
// Start the canvas focused.
canvas.focus();
Module = {
arguments: undefined,
screenIsReadOnly: true,
print: (function() {
return function(text) {
console.log(text);
};
})(),
canvas: canvas,
// Prevent Emscripten from listening / blocking key events to the rest of the page by
// isolating keyboard input to the canvas.
keyboardListeningElement: canvas,
noInitialRun: false,
preInit: function() {
Module.arguments = build_dosbox_arguments(modulecfg,
meta_file.getElementsByTagName("emulator_start")
.item(0)
.textContent);;
LOADING_TEXT = 'Loading game file into file system';
DOSBOX.BFSMountZip(game_file);
DOSBOX.moveConfigToRoot();
window.clearInterval(drawloadingtimer);
if (callback) {
modulecfg.canvas = canvas;
window.setTimeout(function() { callback(modulecfg); }, 0);
}
}
};
file_countdown = 2;
fetch_file('Metadata',
get_meta_url(game),
function(data) {
meta_file = data;
update_countdown();
},
'document', true);
fetch_file('Game',
game,
function(data) {
game_file = new BrowserFS.BFSRequire('buffer').Buffer(data);
update_countdown();
});
};
var keyevent = function(e) {
if (typeof(loader_game)=='object') return; // game will start with click-to-play instead of [SPACE] char
if (e.which == 32) {
e.preventDefault();
start();
}
};
var start = function() {
// Prevent loading the game multiple times.
if (loading) {
return false;
}
window.removeEventListener('keypress', keyevent);
canvas.removeEventListener('click', start);
loading = true;
drawloadingtimer = window.setInterval(draw_loading_status, 1000/60);
if (precallback) {
window.setTimeout(precallback, 0);
}
init_module();
return this;
};
this.start = start;
window.DOSBOXstart = start;//global hook to method (so can be invoked with a "click to play" image being clicked)
var drawsplash = function() {
var context = canvas.getContext('2d');
splashimg.onload = function(){
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.drawImage(splashimg, canvas.width / 2 - (splashimg.width / 2), canvas.height / 3 - (splashimg.height / 2));
context.font = '18px sans-serif';
context.fillStyle = 'Black';
context.textAlign = 'center';
context.fillText('Click here to start', canvas.width / 2, (canvas.height / 2) + (splashimg.height / 2));
context.textAlign = 'start';
context.restore();
};
spinnerimg.onload = function() {
splashimg.src = '/images/dosbox.png';;
};
spinnerimg.src = '/images/spinner.png';
};
var configLoaded = function (data) {
moduledata = data;
window.addEventListener('keypress', keyevent);
canvas.addEventListener('click', start);
drawsplash();
};
function try_start () {
if (!can_start()) {
return;
}
has_started = true;
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/jsmess_engine_v2/...json
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
fetch_file('ModuleInfo', '//cors.archive.org/cors/jsmess_engine_v2/' + module + '.json', configLoaded, 'text', true, true);
}
function handle_mute() {
// see archive.js for the mute/unmute button/JS
if (!($.cookie && $.cookie('unmute'))){
setTimeout(function(){
// someone moved it from 1st to 2nd!
if (DOSBOX && typeof(DOSBOX.sdl_pauseaudio)!='undefined')
DOSBOX.sdl_pauseaudio(1);
else if (typeof _SDL_PauseAudio !== "undefined")
_SDL_PauseAudio(1);
}, 3000);
}
}
try_start();
}
DOSBOX._readySet = false;
@@ -347,3 +376,36 @@ DOSBOX.recursiveCopy = function recursiveCopy(oldDir, newDir) {
fs.writeFileSync(newFile, fs.readFileSync(oldFile));
}
};
/**
* Searches for dosbox.conf, and moves it to '/dosbox.conf' so dosbox uses it.
*/
DOSBOX.moveConfigToRoot = function moveConfigToRoot() {
if (typeof FS !== 'undefined') {
var dosboxConfPath = null;
// Recursively search for dosbox.conf.
function searchDirectory(dirPath) {
FS.readdir(dirPath).forEach(function(item) {
// Avoid infinite recursion by ignoring these entries, which exist at
// the root.
if (item === '.' || item === '..') {
return;
}
// Append '/' between dirPath and the item's name... unless dirPath
// already ends in it (which always occurs if dirPath is the root, '/').
var itemPath = dirPath + (dirPath[dirPath.length - 1] !== '/' ? "/" : "") + item,
itemStat = FS.stat(itemPath);
if (FS.isDir(itemStat.mode)) {
searchDirectory(itemPath);
} else if (item === 'dosbox.conf') {
dosboxConfPath = itemPath;
}
});
}
searchDirectory('/');
if (dosboxConfPath !== null) {
FS.writeFile('/dosbox.conf', FS.readFile(dosboxConfPath), { encoding: 'binary' });
}
}
};
+168
View File
@@ -0,0 +1,168 @@
var ar = new Array(33,34,35,36,37,38,39,40);
function getfullscreenenabler() {
return canvas.webkitRequestFullScreen || canvas.mozRequestFullScreen || canvas.requestFullScreen;
}
function isfullscreensupported() {
return !!(getfullscreenenabler());
}
function gofullscreen() {
Module.requestFullScreen(1,0);
}
function keypress(e) {
if (typeof(loader_game)=='object' && !loader_game.started)
return true; // Don't ignore certain keys yet (until game started by "click to play")
var key = e.which;
if($.inArray(key,ar) > -1) {
e.preventDefault(); //Don't let arrow, pg up/down, home, end affect page position
return false;
}
return true;
}
window.onkeydown = keypress;
(function() {
function get(name) {
if(typeof(loader_game)=='object')
return loader_game[name]; //alternate case where dont have CGI args to parse...
if(name=(new RegExp('[?&]'+encodeURIComponent(name)+'=([^&]*)')).exec(location.search)) {
return decodeURIComponent(name[1]);
}
}
var games;
var mess;
var module;
function getmodule() {
module = get('module');
module = module ? module : 'test';
}
function init() {
getmodule();
ready();
}
function ready() {
var fullscreenbutton = document.getElementById('gofullscreen')
if (isfullscreensupported()) {
fullscreenbutton.addEventListener('click', gofullscreen);
if ('onfullscreenchange' in document) {
document.addEventListener('fullscreenchange', JSMESS.fullScreenChangeHandler);
} else if ('onmozfullscreenchange' in document) {
document.addEventListener('mozfullscreenchange', JSMESS.fullScreenChangeHandler);
} else if ('onwebkitfullscreenchange' in document) {
document.addEventListener('webkitfullscreenchange', JSMESS.fullScreenChangeHandler);
}
} else {
fullscreenbutton.disabled = true;
}
var canvas = document.getElementById('canvas');
mess = new JSMESS(canvas)
.setscale(get('scale') ? parseFloat(get('scale')) : 1)
.setmodule(module)
setgame(loader_game);
if (get('autostart')) {
mess.start();
}
// Gamepad text
if (detectgamepadsupport()) {
var gamepadDiv = document.getElementById('gamepadtext');
gamepadDiv.innerHTML = "No gamepads detected. Press a button on a gamepad to use it.";
listenforgamepads(function(gamepads, newgamepad) {
var s = (gamepads.length === 1 ? '' : 's');
gamepadDiv.innerHTML = gamepads.length + ' gamepad'+s+' detected. If the game does not ' +
'respond to your gamepad'+s+', refresh the browser and try again.';
if (mess.hasStarted) {
gamepadDiv.innerHTML += "<br />Restart MESS to use new gamepads.";
}
});
}
}
function setgame(game) {
game = (game == 'NONE') ? undefined : game;
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
mess.setgame(game ? '//cors.archive.org/cors/'+ game : undefined);
}
function switchgame(e) {
setgame(e.target.value);
}
// Firefox will not give us Joystick data unless we register this NOP
// callback.
// https://bugzilla.mozilla.org/show_bug.cgi?id=936104
addEventListener("gamepadconnected", function() {});
var getgamepads = navigator.getGamepads || navigator.webkitGamepads ||
navigator.mozGamepads || navigator.gamepads || navigator.webkitGetGamepads;
/**
* Does the current browser support the Gamepad API?
* Returns a boolean.
*/
function detectgamepadsupport() {
return typeof getgamepads === 'function';
}
// The timer that listens for gamepads, in case we ever want to stop it.
var gamepadlistener;
/**
* Listens for new gamepads, and triggers the callback when it detects a
* change.
* The callback is passed an array of active gamepads.
*/
function listenforgamepads(cb, freq) {
// NOP if the browser doesn't support gamepads.
if (!detectgamepadsupport()) return;
// Map from gamepad id to gamepad information.
var prevgamepads = {};
// DEFAULT: Check gamepads every second.
if (typeof freq === 'undefined') freq = 1000;
gamepadlistener = setInterval(function() {
// Browsers get cranky when you don't apply this on the navigator object.
var gamepads = getgamepads.apply(navigator);
var currentgamepads = {};
var i;
var hasChanged = false;
for (i = 0; i < gamepads.length; i++) {
var gamepad = gamepads[i];
if (gamepad != null) {
currentgamepads[gamepad.id] = gamepad;
if (!prevgamepads.hasOwnProperty(gamepad.id)) {
// Gamepad has been added.
hasChanged = true;
}
}
}
// Has a gamepad been removed?
if (!hasChanged) {
for (var gamepadid in prevgamepads) {
if (!currentgamepads.hasOwnProperty(gamepadid)) {
hasChanged = true;
}
}
}
prevgamepads = currentgamepads;
if (hasChanged) {
// Actual gamepads, filtered from gamepads. Chrome puts empty items into
// its gamepadlist.
var actualgamepads = [];
for (i = 0; i < gamepads.length; i++) {
if (gamepads[i] != null) actualgamepads.push(gamepads[i]);
}
cb(actualgamepads);
}
}, freq);
}
window.addEventListener('load', init);
})();
+394
View File
@@ -0,0 +1,394 @@
var Module = null;
function JSMESS(canvas, module, game, precallback, callback, scale) {
var js_data;
var moduledata;
var requests = [];
var drawloadingtimer;
var file_countdown;
var spinnerrot = 0;
var splashimg = new Image();
var spinnerimg = new Image();
var has_started = false;
var loading = false;
var LOADING_TEXT;
var SAMPLE_RATE = (function () {
var audio_ctx = window.AudioContext || window.webkitAudioContext || false;
if (!audio_ctx) {
return false;
}
var sample = new audio_ctx;
return sample.sampleRate.toString();
}());
var can_start = function () {
return !!canvas && !!module && !!game && !!scale && !has_started
};
this.setscale = function(_scale) {
scale = _scale;
try_start();
return this;
}
this.setprecallback = function(_precallback) {
precallback = _precallback;
return this;
}
this.setcallback = function(_callback) {
callback = _callback;
return this;
}
this.setmodule = function(_module) {
module = _module;
try_start();
return this;
}
this.setgame = function(_game) {
game = _game;
try_start();
return this;
}
var draw_loading_status = function() {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(splashimg, canvas.width / 2 - (splashimg.width / 2), canvas.height / 3 - (splashimg.height / 2));
var spinnerpos = (canvas.height / 2 + splashimg.height / 2) + 16;
context.save();
context.translate((canvas.width / 2), spinnerpos);
context.rotate(spinnerrot);
context.drawImage(spinnerimg, -(64/2), -(64/2), 64, 64);
context.restore();
context.save();
context.font = '18px sans-serif';
context.fillStyle = 'Black';
context.textAlign = 'center';
context.fillText(LOADING_TEXT, canvas.width / 2, (canvas.height / 2) + (splashimg.height / 4));
context.restore();
spinnerrot += .25;
};
var progress_fetch_file = function(e) {
if (e.lengthComputable) {
e.target.progress = e.loaded / e.total;
e.target.loaded = e.loaded;
e.target.total = e.total;
e.target.lengthComputable = e.lengthComputable;
}
};
var fetch_file = function(title, url, cb, rt, raw, unmanaged) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = rt ? rt : 'arraybuffer';
xhr.onload = function(e) {
if (xhr.status != 200) {
return;
}
if (!unmanaged) {
xhr.progress = 1.0;
}
var ints = raw ? xhr.response : new Int8Array(xhr.response);
cb(ints);
};
if (!unmanaged) {
xhr.onprogress = progress_fetch_file;
xhr.title = title;
xhr.progress = 0;
xhr.total = 0;
xhr.loaded = 0;
xhr.lengthComputable = false;
requests.push(xhr);
}
xhr.send();
};
var update_countdown = function() {
file_countdown -= 1
if (file_countdown <= 0) {
loading = false;
var headID = document.getElementsByTagName('head')[0];
var newScript = document.createElement('script');
newScript.type = 'text/javascript';
newScript.text = js_data;
headID.appendChild(newScript);
// see archive.js for the mute/unmute button/JS
if (!($.cookie && $.cookie('unmute'))){
setTimeout(function(){
// someone moved it from 1st to 2nd!
if (JSMESS && typeof(JSMESS.sdl_pauseaudio)!='undefined')
JSMESS.sdl_pauseaudio(1);
else if (_SDL_PauseAudio)
_SDL_PauseAudio(1);
}, 3000);
}
}
};
var build_mess_arguments = function (config) {
LOADING_TEXT = 'Building arguments';
var nr = config['native_resolution'];
// see archive.js for the mute/unmute button/JS
var muted = (!(typeof($.cookie)!='undefined' && $.cookie('unmute')));
var args = [
config['driver'],
'-verbose',
'-rompath','.',
'-window',
'-resolution', nr[0]+'x' + nr[1],
'-nokeepaspect'
];
if (config.autoboot) {
args.push('-autoboot_command');
}
if (muted){
args.push('-sound', 'none');
} else if (SAMPLE_RATE) {
args.push('-samplerate', SAMPLE_RATE);
}
if (game) {
args.push('-' + config['peripherals'][0], game.replace(/\//g,'_'))
}
if (config['extra_args']) {
args = args.concat(config['extra_args'])
}
return args
};
var build_mame_arguments = function (config) {
LOADING_TEXT = 'Building arguments';
var nr = config['native_resolution'];
// see archive.js for the mute/unmute button/JS
var muted = (!(typeof($.cookie)!='undefined' && $.cookie('unmute')));
var args = [
config['driver'],
'-verbose',
'-rompath','.',
'-window',
'-resolution', nr[0]+'x' + nr[1],
'-nokeepaspect'
];
if (muted){
args.push('-sound', 'none');
} else if (SAMPLE_RATE) {
args.push('-samplerate', SAMPLE_RATE);
}
if (config['extra_args']) {
args = args.concat(config['extra_args'])
}
return args
};
get_game_name = function (game_path) {
return game_path.split('/').pop();
};
var init_module = function() {
LOADING_TEXT = 'Parsing config';
var modulecfg = JSON.parse(moduledata);
var game_file = null;
var keymap = null;
var bios_filenames = modulecfg['bios_filenames'];
var bios_files = {};
var nr = modulecfg['native_resolution'];
JSMESS.width = nr[0] * scale;
JSMESS.height = nr[1] * scale;
var use_mame = parseInt(modulecfg['arcade'], 10);
var arguments;
if (use_mame) {
arguments = build_mame_arguments(modulecfg);
} else {
arguments = build_mess_arguments(modulecfg);
}
Module = {
arguments: arguments,
screenIsReadOnly: true,
print: (function() {
return function(text) {
console.log(text);
};
})(),
canvas: canvas,
noInitialRun: false,
preInit: function() {
LOADING_TEXT = 'Loading binary files into file system';
// Load the downloaded binary files into the filesystem.
for (var bios_fname in bios_files) {
if (bios_files.hasOwnProperty(bios_fname)) {
Module['FS_createDataFile']('/', bios_fname, bios_files[bios_fname], true, true);
}
}
if (game && !use_mame) {
LOADING_TEXT = 'Loading game file into file system';
Module['FS_createDataFile']('/', game.replace(/\//g,'_'), game_file, true, true);
}
Module['FS_createFolder']('/', 'cfg', true, true);
Module['FS_createDataFile']('/cfg', modulecfg['driver'] + '.cfg', keymap, true, true);
window.clearInterval(drawloadingtimer);
if (callback) {
modulecfg.canvas = canvas;
window.setTimeout(function() {callback(modulecfg)}, 0);
}
}
};
bios_filenames = bios_filenames.filter(String);
file_countdown = bios_filenames.length + (game ? 1 : 0) + 2
// Fetch the BIOS and the game we want to run.
LOADING_TEXT = 'Fetching BIOS and Game';
if (!use_mame) {
for (var i=0; i < bios_filenames.length; i++) {
var fname = bios_filenames[i];
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
fetch_file('Bios', '//cors.archive.org/cors/jsmess_bios_v2/' + fname, function(data) { bios_files[fname] = data; update_countdown(); });
}
} else {
fetch_file('Bios', game, function (data) { bios_files[get_game_name(game)] = data; update_countdown(); });
}
if (game && !use_mame) {
fetch_file('Game', game, function(data) { game_file = data; update_countdown(); });
}
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/...
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
fetch_file('Keymap', '//cors.archive.org/cors/jsmess_config_v2/' + modulecfg['driver'] + '.cfg', function(data) { keymap = data; update_countdown(); }, 'text', true, true);
fetch_file('Javascript', '//cors.archive.org/cors/jsmess_engine_v2/' + modulecfg['js_filename'], function(data) { js_data = data; update_countdown(); }, 'text', true);
};
var keyevent = function(e) {
if (typeof(loader_game)=='object') return; // game will start with click-to-play instead of [SPACE] char
if (e.which == 32) {
e.preventDefault();
start();
}
}
var start = function() {
window.removeEventListener('keypress', keyevent);
canvas.removeEventListener('click', start);
loading = true;
drawloadingtimer = window.setInterval(draw_loading_status, 1000/60);
if (precallback) {
window.setTimeout(function() {precallback()}, 0);
}
init_module();
return this;
}
this.start = start;
window.JSMESSstart = start;//global hook to method (so can be invoked with a "click to play" image being clicked)
var drawsplash = function() {
var context = canvas.getContext('2d');
splashimg.onload = function(){
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.drawImage(splashimg, canvas.width / 2 - (splashimg.width / 2), canvas.height / 3 - (splashimg.height / 2));
context.font = '18px sans-serif';
context.fillStyle = 'Black';
context.textAlign = 'center';
context.fillText('Click here to start', canvas.width / 2, (canvas.height / 2) + (splashimg.height / 2));
context.textAlign = 'start';
context.restore();
};
spinnerimg.onload = function() {
var use_mame = parseInt(JSON.parse(moduledata).arcade, 10);
var src;
if (use_mame) {
src = '/images/mame.png';
} else {
src = '/images/mess.png';
}
splashimg.src = src;
}
spinnerimg.src = '/images/spinner.png';
}
var configLoaded = function (data) {
moduledata = data;
window.addEventListener('keypress', keyevent);
canvas.addEventListener('click', start);
drawsplash();
};
function try_start () {
if (!can_start()) {
return;
}
has_started = true;
// NOTE: deliberately use cors.archive.org since this will 302 rewrite to iaXXXXX.us.archive.org/XX/items/jsmess_engine_v2/...json
// and need to keep that "artificial" extra domain-ish name to avoid CORS issues with IE/Safari
fetch_file('ModuleInfo', '//cors.archive.org/cors/jsmess_engine_v2/' + module + '.json', configLoaded, 'text', true, true);
}
try_start();
}
JSMESS._readySet = false;
JSMESS._readyList = [];
JSMESS._runReadies = function() {
if (JSMESS._readyList) {
for (var r=0; r < JSMESS._readyList.length; r++) {
JSMESS._readyList[r].call(window, []);
};
JSMESS._readyList = [];
};
};
JSMESS._readyCheck = function() {
if (JSMESS.running) {
JSMESS._runReadies();
} else {
JSMESS._readySet = setTimeout(JSMESS._readyCheck, 10);
};
};
JSMESS.ready = function(r) {
if (JSMESS.running) {
r.call(window, []);
} else {
JSMESS._readyList.push(function() { canvas.style.width = JSMESS.width + 'px'; canvas.style.height = JSMESS.height + 'px'; } );
if (!(JSMESS._readySet)) {
JSMESS._readyCheck();
}
};
}
JSMESS.setScale = function() {
Module.canvas.style.width = JSMESS.width + 'px';
Module.canvas.style.height = JSMESS.height + 'px';
};
JSMESS.fullScreenChangeHandler = function() {
if (!(document.mozFullScreenElement || document.fullScreenElement)) {
setTimeout(JSMESS.setScale, 0);
}
}