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resize the canvas just before starting SAE
this duplication won't survive the refactoring that I have in mind
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@@ -920,6 +920,7 @@ var Module = null;
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.then(function () {
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if ("runner" in game_data) {
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var runner = new game_data.runner(canvas, game_data);
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resizeCanvas(canvas, 1, game_data.nativeResolution, game_data.aspectRatio);
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runner.start();
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splash.finished_loading = true;
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splash.hide();
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