Remove some logging.

This commit is contained in:
Sgeo
2018-08-30 08:07:50 -04:00
parent 6d6e6c1164
commit 654604ddbd
-5
View File
@@ -181,7 +181,6 @@ var Module = null;
if ('keepAspect' in cfgr) {
cfgr.keepAspect(modulecfg.keepAspect);
}
console.log("modulecfg", modulecfg);
if (/archive\.org$/.test(document.location.hostname)) {
cfgr.muted(!(typeof $ !== 'undefined' && $.cookie && $.cookie('unmute')));
@@ -226,7 +225,6 @@ var Module = null;
resolve(cfgr.apply(null, extend(config_args, game_files)));
},
function (e) {
console.log(e);
if (splash.failed_loading) {
return;
}
@@ -609,7 +607,6 @@ var Module = null;
*/
function VICELoader() {
var config = Array.prototype.reduce.call(arguments, extend);
console.log("VICELoader config", config);
config.emulator_arguments = build_vice_arguments(config.emulatorStart, config.files, config.extra_vice_args);
config.runner = EmscriptenRunner;
return config;
@@ -736,7 +733,6 @@ var Module = null;
if(extra_args) {
args = args.concat(extra_args);
}
console.log("build_vice_arguments result", args);
return args;
}
@@ -749,7 +745,6 @@ var Module = null;
// This is somewhat wrong, because our Emscripten-based emulators
// are currently compiled to start immediately when their js file
// is loaded.
console.log("arguments:", game_data.emulator_arguments);
Module = { arguments: game_data.emulator_arguments,
screenIsReadOnly: true,
print: function (text) { console.log(text); },