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https://github.com/db48x/emularity.git
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Remove some logging.
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@@ -181,7 +181,6 @@ var Module = null;
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if ('keepAspect' in cfgr) {
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cfgr.keepAspect(modulecfg.keepAspect);
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}
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console.log("modulecfg", modulecfg);
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if (/archive\.org$/.test(document.location.hostname)) {
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cfgr.muted(!(typeof $ !== 'undefined' && $.cookie && $.cookie('unmute')));
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@@ -226,7 +225,6 @@ var Module = null;
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resolve(cfgr.apply(null, extend(config_args, game_files)));
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},
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function (e) {
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console.log(e);
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if (splash.failed_loading) {
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return;
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}
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@@ -609,7 +607,6 @@ var Module = null;
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*/
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function VICELoader() {
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var config = Array.prototype.reduce.call(arguments, extend);
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console.log("VICELoader config", config);
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config.emulator_arguments = build_vice_arguments(config.emulatorStart, config.files, config.extra_vice_args);
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config.runner = EmscriptenRunner;
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return config;
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@@ -736,7 +733,6 @@ var Module = null;
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if(extra_args) {
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args = args.concat(extra_args);
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}
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console.log("build_vice_arguments result", args);
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return args;
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}
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@@ -749,7 +745,6 @@ var Module = null;
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// This is somewhat wrong, because our Emscripten-based emulators
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// are currently compiled to start immediately when their js file
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// is loaded.
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console.log("arguments:", game_data.emulator_arguments);
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Module = { arguments: game_data.emulator_arguments,
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screenIsReadOnly: true,
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print: function (text) { console.log(text); },
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