Daniel Brooks 812f14cf86 git rid of 'raw' param to fetch_file
It didn't really do what it sounded like it did; it just converted the
response to an Int8Array. This would only work if the result type was
either null or 'arraybuffer', and we then have to immediately convert
that into a BrowserFS Buffer. Since we can do that directly from an
ArrayBuffer, this is just extra work. Additionally, for rediculuous
reasons a 0-length Int8Array can't be converted into a Buffer, so we
would have a spurious failure if we got a 0-byte response. This then is
the very definition of an anti-feature.
2015-03-17 04:28:30 -07:00
2015-01-25 06:40:00 -08:00
2015-03-03 23:51:17 -08:00
2015-03-17 04:28:30 -07:00
2015-03-13 15:43:19 -07:00

Name

js-emulators

Synopsis

The goal of this little project is to make it easy to embed a javascript-based emulator in your own webpage. It downloads the files you specify (with aprogress ui to show what is happening), arranges them to form a filesystem, constructs the necessary arguments for the emulator, handles transitions to and from full-screen mode, and detects and enables game pads.

To use this project you'll need to provide it with a canvas element, styled as necessary so that it has the correct size on screen (the program will be scaled up automatically to fit, controlling for aspect ratio). You will also likely want to provide a simple UI for entering full-screen mode or muting the audio; these can simply call methods on the emulator when activated.

Emulator API

The Emulator constructor takes three arguments: a canvas element, an optional callback (which will be called after fully initializing the emulator but just before it starts running the emulated program), and a config (as detailed below) or a function which returns a Promise of a config.

Configuration

Examples

Arcade game

Loads the emulator for the arcade game 1943, and gives it a compressed copy of the rom (which it loads from examples/1943.zip).

var emulator = new Emulator(document.querySelector("#canvas"),
                            null,
                            new JSMAMELoader(JSMAMELoader.driver("1943"),
                                             JSMAMELoader.emulatorJS("emulators/mess1943.js"),
                                             JSMAMELoader.mountFile("1943.zip",
                                                                    JSMAMELoader.fetchFile("Game File",
                                                                                           "examples/1943.zip"))))

Console game for Atari 2600

Loads the emulator for the Atari 2600 console, and an image of a catridge for Pitfall. Notice how we download the image, storing it in a file, then set up a "cart" peripheral so that the emulator can find it. We also load a configuration file that preconfigures some keybindings needed to use the 2600.

var emulator = new Emulator(document.querySelector("#canvas"),
                            null,
                            new JSMESSLoader(JSMESSLoader.driver("a2600"),
                                             JSMESSLoader.emulatorJS("emulators/messa2600.js"),
                                             JSMESSLoader.mountFile("Pitfall_Activision_1982.bin",
                                                                    JSMESSLoader.fetchFile("Game File",
                                                                                           "examples/Pitfall_Activision_1982.bin")),
                                             JSMESSLoader.mountFile("a2600.cfg",
                                                                    JSMESSLoader.fetchFile("Config File",
                                                                                           "emulators/a2600.cfg")),
                                             JSMESSLoader.peripheral("cart", "Pitfall_Activision_1982.bin")))

DOS game

Here we load the dosbox emulator, and a zip file containing the game ZZT which we decompress and then mount as the C drive. We also tell DosBox to immediately start running zzt.exe, which is inside the zip.

var emulator = new Emulator(document.querySelector("#canvas"),
                            null,
                            new DosBoxLoader(DosBoxLoader.emulatorJS("emulators/dosbox.js"),
                                             DosBoxLoader.mountZip("c",
                                                                   DosBoxLoader.fetchFile("Game File",
                                                                                          "examples/Zzt_1991_Epic_Megagames_Inc.zip")),
                                             DosBoxLoader.startExe("zzt.exe")))

Configuration API

Currently there are two supported emulators, JSMESS and EM-DosBox. JSMESS provides emulation for arcade games, consoles, and early personal computers. As this emulator supports such a wide variety of hardware it has been broken up into several dozen emulators each supporting one machine lest the resulting javascript be intractably large (60+ megabytes). EM-DosBox provides emulation for software that runs on x86 PCs using the DOS operating systems common to the era.

Each of these is configured by calling a constructor function and providing it with arguments formed by calling static methods on that same constructor.

Common

  • emulatorJS(url)
  • mountZip(drive, file)
  • mountFile(filename, file)
  • fetchFile(url)
  • fetchOptionalFile(url)
  • localFile(data)

JSMESS

  • driver(driverName)
  • extraArgs(args)
  • peripheral(name, filename)

JSMAME

  • driver(driverName)
  • extraArgs(args)

EM-DosBox

  • startExe(filename)

Internet Archive

There's also a helper for loading software from the Internet Archive, IALoader. IALoader looks at the metadata associated with an Internet Archive item and uses that to build the configuration for the emulator.

Examples

var emulator = new IALoader(document.querySelector("#canvas"),
                            "Pitfall_Activision_1982/Pitfall_Activision_1982.bin");

Runtime API

Once you have an emulator object, there are several methods you can call.

  • start()
  • requestFullScreen()
  • mute()
  • setSplashColors()
  • others…

Known Bugs

  • splash screen doesn't always fit inside the canvas
  • need to improve the download progress indicators
  • browser feature detection for volume/mute/full-screen
  • handling of aspect ratios, and their interaction with full-screen mode
  • finish API for volume/mute/full-screen requests
S
Description
easily embed emulators
Readme GPL-3.0
3.3 MiB
Languages
JavaScript 77.4%
HTML 22.6%