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Merge branch 'master' into gh-pages
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@@ -15,4 +15,4 @@ You can find a simple Arduino example sketch [over here](https://github.com/javl
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I wrote the code with my 128x64 pixel monochrome OLED display in mind, but it should work with most similar displays. You might need to change some export settings; those are explained in the tool.
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### Credit ###
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Initial code by [javl](https://github.com/javl), with aditional code by [wiredolphin](https://github.com/wiredolphin). The example sketch was made by Adafruit.
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Initial code by [javl](https://github.com/javl), with aditional code by [wiredolphin](https://github.com/wiredolphin) and [davidalim](https://github.com/davidalim). The example sketch was made by [Adafruit](https://github.com/adafruit).
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+7
-5
@@ -150,8 +150,8 @@
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<h2 class="sub-section-title">1. Paste byte array</h2>
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<textarea id="byte-input" class="byte-input"></textarea><br />
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<div class="text-input-size">
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<input type="text" id="text-input-width" class="size-input" value="128" /> x
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<input type="text" id="text-input-height" class="size-input" value="64" /> px
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<input type="number" min="0" id="text-input-width" class="size-input" value="128" /> x
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<input type="number" min="0" id="text-input-height" class="size-input" value="64" /> px
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</div>
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<button onclick="handleTextInput('horizontal')">Read as horizontal</button>
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<button onclick="handleTextInput('vertical')">Read as vertical</button>
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@@ -189,7 +189,7 @@
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<div class="table-row">
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<div class="table-cell"><label>Brightness threshold: </label></div>
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<div class="table-cell">
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<input id="threshold" class="size-input" type="text" name="threshold" onchange="updateInteger('threshold')" value="128"/>
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<input id="threshold" class="size-input" type="number" min="0" max="255" name="threshold" oninput="updateInteger('threshold')" value="128"/>
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<div class="note"><i>0 - 255; pixels with brightness above become white, below become black.</i></div>
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</div>
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</div>
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@@ -615,15 +615,17 @@
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imageEntry.setAttribute('data-img', file.name);
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var w = document.createElement('input');
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w.type = "text";
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w.type = "number";
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w.name = "width";
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w.min = 0;
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w.className = "size-input";
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w.value = img.width;
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w.oninput = function() { canvas.width = this.value; update(); };
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var h = document.createElement('input');
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h.type = "text";
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h.type = "number";
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h.name = "height";
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h.min = 0;
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h.className = "size-input";
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h.value = img.height;
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h.oninput = function() { canvas.height = this.value; update(); };
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