mirror of
https://github.com/javl/image2cpp.git
synced 2026-09-11 09:03:04 +00:00
update layout and descriptions
This commit is contained in:
+30
-12
@@ -11,9 +11,12 @@
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--surface-container-low: #f2f4f6;
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--surface-container: #eceef0;
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--surface-container-high: #e6e8ea;
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--on-surface: #191c1e;
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--on-surface-variant: #3c4a45;
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--on-background: #191c1e;
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/* --on-surface: #191c1e; */
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--on-surface: #000000;
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/* --on-surface-variant: #3c4a45; */
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--on-surface-variant: #000000;
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/* --on-background: #191c1e; */
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--on-background: #000000;
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--text-muted: #64748b;
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--border-subtle: #e2e8f0;
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--outline-variant: #bbcac3;
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@@ -145,7 +148,8 @@ body {
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gap: var(--space-7);
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max-width: 1200px;
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margin: auto;
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padding: var(--space-7) var(--space-6) var(--space-9);
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/* padding: var(--space-7) var(--space-6) var(--space-9); */
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padding: 0 var(--space-6) var(--space-9);
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align-items: flex-start;
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}
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@@ -221,6 +225,13 @@ h1 {
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margin-bottom: var(--space-2);
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}
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.v2 {
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font-size: 18px;
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line-height: 22px;
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font-weight: 500;
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color: var(--secondary);
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}
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h2 {
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font-size: 20px;
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line-height: 28px;
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@@ -244,12 +255,12 @@ p {
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a {
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color: var(--primary);
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text-decoration: none;
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text-decoration: underline;
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font-weight: 500;
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}
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a:hover {
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text-decoration: underline;
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text-decoration: none;
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}
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code {
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@@ -266,18 +277,25 @@ code {
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background: var(--surface-container-lowest);
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border: 1px solid var(--border-subtle);
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border-radius: var(--radius-xl);
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padding: var(--space-4);
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padding: var(--space-2);
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}
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/* First (intro) section: keep it flush/light */
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.section.first-step {
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background: transparent;
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border: none;
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padding: var(--space-2) 0 0;
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/* padding: var(--space-5) 0 0; */
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/* border: 10px solid red; */
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padding: 0;
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}
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.section.first-step p {
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margin-top: 0;
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padding-top: 0;
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}
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.section h2 {
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margin-bottom: var(--space-4);
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margin-bottom: var(--space-1);
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}
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/* Legacy divider no longer needed; cards separate content */
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@@ -346,7 +364,7 @@ code {
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.table {
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display: table;
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margin: var(--space-2) 0 0;
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/* margin: var(--space-2) 0 0; */
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width: 100%;
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border-collapse: collapse;
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}
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@@ -507,7 +525,7 @@ select {
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background: var(--surface-container);
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border: 1px solid transparent;
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border-radius: var(--radius-lg);
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padding: 8px 10px;
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padding: 4px 4px;
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transition: border-color 0.15s ease, box-shadow 0.15s ease;
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}
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@@ -630,7 +648,7 @@ input[type="file"] {
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/* border: 2px dashed var(--outline-variant); */
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border-radius: var(--radius-lg);
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font-size: var(--font-size);
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padding: 16px 20px;
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padding: 4px 4px;
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margin: var(--space-2) 0 0;
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cursor: pointer;
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width: 100%;
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+7
-8
@@ -14,7 +14,7 @@
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<header class="topnav">
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<div class="topnav-inner">
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<div class="topnav-left">
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<span class="brand">image2cpp</span>
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<span class="brand">image2cpp <span class="v2">v2</span></span>
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<nav class="topnav-links">
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<a href="https://github.com/javl/image2cpp" target="_blank">view GitHub Repository</a>
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</nav>
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@@ -34,7 +34,6 @@
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<main class="wrapper">
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<section class="section step first-step" id="step-0">
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<h1>image2cpp</h1>
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<p><strong>image2cpp</strong> is a simple tool to convert images into byte arrays (and vice versa) for use with (monochrome) displays such as OLEDs on your Arduino or Raspberry Pi.<br>
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It was originally made to work with the Adafruit OLED library (for which your can find an example Arduino sketch <a href="https://github.com/javl/image2cpp/blob/master/oled_example/oled_example.ino" target="_blank">here</a>) but
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has been expanded by the community to be useful in all kind of (embedded) projects.</p>
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@@ -95,7 +94,7 @@
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<div class="table-row">
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<div class="table-cell"><label>Canvas size(s): </label>
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<div class="note" id="glyph-name-note">
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Glyph name is used to identify the image in the code.
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Glyph name is used to identify the image in the output code.
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</div>
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</div>
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<div class="table-cell">
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@@ -107,13 +106,13 @@
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<span class="file-info file-name js-file-name"></span>
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<button type="button" class="remove-button js-remove">remove image</button>
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</div>
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<div class="image-size-row">
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<div class="image-size-row"><span class="file-info">Canvas size:</span>
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<input type="number" min="1" class="size-input js-width" name="width" />
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<span>x</span>
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<input type="number" min="1" class="size-input js-height" name="height" />
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</div>
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<div class="image-size-row">
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<span class="file-info">glyph name</span>
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<span class="file-info">glyph name:</span>
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<input type="text" class="glyph-input js-glyph" name="glyph" />
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</div>
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</li>
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@@ -274,7 +273,7 @@
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</div>
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<div data-caption="arduino">
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<i>Adds some extra Arduino code around the output.
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If multiple images are loaded, generates a byte array for each and appends a counter to the identifier.</i>
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If multiple images are loaded, generates a byte array for each and appends its glyph name (from step 2 above) to the identifier.</i>
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</div>
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<div data-caption="arduino_single">
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<i>Adds some extra Arduino code around the output.
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@@ -313,14 +312,14 @@
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<div class="table-cell"><label for="fullExample">Full example code:</label></div>
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<div class="table-cell">
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<input id="fullExample" type="checkbox" onchange="updateBoolean('fullExample')" />
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<span class="note">Include a full example displaying the first image.</span>
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<label for="fullExample" class="note">Include a full example displaying the first image.</label>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell"><label for="esp32Format">ESP32 formatting:</label></div>
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<div class="table-cell">
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<input id="esp32Format" type="checkbox" onchange="updateBoolean('esp32Format')" />
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<span class="note">Use <code>uint8_t</code> instead of <code>unsigned char</code> and <code>PROGMEM</code>.</span>
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<label for="esp32Format" class="note">Use <code>uint8_t</code> instead of <code>unsigned char</code> and <code>PROGMEM</code>.</label>
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</div>
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</div>
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</div>
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+1
-1
@@ -868,7 +868,7 @@ function handleImageSelection(evt) {
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checkImagesAvailable();
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};
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imageEntry.querySelector('.js-file-name').textContent = `${file.name} (file resolution: ${img.width} x ${img.height})`;
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imageEntry.querySelector('.js-file-name').textContent = `${file.name} (image size: ${img.width} x ${img.height} px)`;
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imageEntry.querySelector('.js-remove').onclick = removeButtonOnClick;
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fileInputColumnEntryRemoveButton.onclick = removeButtonOnClick;
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