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Merge branch 'master' into gh-pages
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@@ -15,4 +15,4 @@ You can find a simple Arduino example sketch [over here](https://github.com/javl
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I wrote the code with my 128x64 pixel monochrome OLED display in mind, but it should work with most similar displays. You might need to change some export settings; those are explained in the tool.
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### Credit ###
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Initial code by [javl](https://github.com/javl), with aditional code by [wiredolphin](https://github.com/wiredolphin) and [davidalim](https://github.com/davidalim). The example sketch was made by [Adafruit](https://github.com/adafruit).
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Initial code by [javl](https://github.com/javl), with aditional code by [wiredolphin](https://github.com/wiredolphin), [davidalim](https://github.com/davidalim) and [whoisnian](https://github.com/whoisnian). The example sketch was made by [Adafruit](https://github.com/adafruit).
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+10
-5
@@ -576,6 +576,8 @@
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var canvas = document.createElement("canvas");
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canvas.width = parseInt(document.getElementById("text-input-width").value);
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canvas.height = parseInt(document.getElementById("text-input-height").value);
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settings["screenWidth"] = canvas.width;
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settings["screenHeight"] = canvas.height;
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if(canvasContainer.children.length) {
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canvasContainer.removeChild(canvasContainer.firstChild);
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@@ -668,18 +670,22 @@
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var w = document.createElement("input");
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w.type = "number";
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w.name = "width";
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w.id = "screenWidth";
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w.min = 0;
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w.className = "size-input";
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w.value = img.width;
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w.oninput = function() { canvas.width = this.value; update(); };
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settings["screenWidth"] = img.width;
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w.oninput = function() { canvas.width = this.value; update(); updateInteger('screenWidth'); };
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var h = document.createElement("input");
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h.type = "number";
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h.name = "height";
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h.id = "screenHeight";
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h.min = 0;
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h.className = "size-input";
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h.value = img.height;
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h.oninput = function() { canvas.height = this.value; update(); };
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settings["screenHeight"] = img.height;
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h.oninput = function() { canvas.height = this.value; update(); updateInteger('screenHeight'); };
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var gil = document.createElement("span");
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gil.innerHTML = "glyph";
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@@ -796,7 +802,6 @@
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// Output the image as a string for vertically drawing displays
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function imageToStringVertical(image){
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var page = 0;
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var ctx = image.ctx;
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var canvas = image.canvas;
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@@ -807,12 +812,12 @@
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var output_index = 0;
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for(var p=0; p < Math.ceil(settings["screenHeight"] / 8); p++){
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for(var x = 0; x <= settings["screenWidth"]; x++){
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for(var x = 0; x < settings["screenWidth"]; x++){
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var byteIndex = 7;
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var number = 0;
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for (var y = 7; y >= 0; y--){
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var index = ((p*8)+y)*(settings["screenWidth"]*4)+x;
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var index = ((p*8)+y)*(settings["screenWidth"]*4)+x*4;
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var avg = (data[index] + data[index +1] + data[index +2]) / 3;
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if (avg > settings["threshold"]){
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number += Math.pow(2, byteIndex);
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