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https://github.com/javl/image2cpp.git
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Text input feature: corrected a critic error
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+16
-4
@@ -318,6 +318,7 @@
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this.length = function() { return collection.length; };
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this.first = function() { return collection[0]; };
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this.last = function() { return collection[collection.length - 1]; };
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this.getByIndex = function(index) { return collection[index]; };
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this.get = function(img) {
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if(img) {
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for(var i = 0; i < collection.length; i++) {
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@@ -515,6 +516,13 @@
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// Handle inserting an image by pasting code
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function handleTextInput(drawMode){
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images = new Images();
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var canvas = document.createElement('canvas');
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canvas.width = 128;
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canvas.height = 64;
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canvasContainer.appendChild(canvas);
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var input = document.getElementById('byte-input').value;
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// Remove Arduino code
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@@ -531,9 +539,9 @@
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var list = input.split(",");
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if(drawMode == 'horizontal'){
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listToImageHorizontal(list);
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listToImageHorizontal(list, canvas);
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}else{
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listToImageVertical(list);
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listToImageVertical(list, canvas);
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}
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}
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@@ -887,8 +895,9 @@
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}
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// Use the horizontally oriented list to draw the image
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function listToImageHorizontal(list){
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function listToImageHorizontal(list, canvas){
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var ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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var imgData = ctx.createImageData(canvas.width, canvas.height);
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@@ -925,13 +934,16 @@
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// inside the img object. This way we can reuse the img object when
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// we want to scale / invert, etc.
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ctx.putImageData(imgData, 0, 0);
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var img = new Image();
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img.src = canvas.toDataURL('image/png');
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images.push(img);
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}
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// Use the vertically oriented list to draw the image
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function listToImageVertical(list){
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function listToImageVertical(list, canvas){
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var ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Create a new imageData object, but 90 degrees rotates (height x width)
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