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Hide conditional lines behind the points.
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@@ -28,5 +28,5 @@ void main()
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if (Cross1 * Cross2 >= 0.0)
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gl_Position = Position;
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else
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gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
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gl_Position = vec4(p1.x, p1.y, 2.0, 1.0);
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}
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