Commit Graph
100 Commits
Author SHA1 Message Date
Leonardo Zide 232fc54dee Remove unused asset request IDs
Part request IDs were assigned and copied to build results but never read. Remove the fields, counter, and assignments; stale completion checks continue to use request identity and generation.
2026-10-13 19:07:09 -07:00
Leonardo Zide 85d857c7b0 Clarify texture manager ownership and caller requirements
Document texture acquisition, reference release, CPU image preparation, and
file-position preservation in the public header. Explain that the asset loader
owns scheduling, OpenGL uploads, and retries. Initialize build-result errors
explicitly to lcTextureLoadError::None.

Validation: texture manager compilation and diff checks passed.
2026-10-13 11:36:30 -07:00
Leonardo Zide aa986287a0 Separate texture image assignment from OpenGL upload
SetImage previously uploaded automatically on the UI thread while the asset
loader needed a separate AdoptDecodedImage path to control context switching
and retries. Make SetImage and the renamed SetImages prepare and store pixels
only, remove AdoptDecodedImage and LoadImages, and upload generated atlases
explicitly. CacheStrings now accepts the caller's current rendering context.

Retain cube-map faces and supplied mipmaps through SetImages. Advance the
image index after each face so a supplied mip chain does not leave the next
face reading the previous face's last mip level.

Validation: full application build and diff checks passed. OpenGL readback
checks covered explicit setters, all six cube faces with generated and supplied
mipmaps, narrow and custom-stride image uploads, alignment restoration, failure
cleanup, and all nine grid levels against the previous generator.
2026-10-13 11:13:29 -07:00
Leonardo Zide b69db29428 Replace custom Image buffers with QImage
Texture decoding and generated atlases previously used a custom packed-pixel
container alongside QImage, duplicating storage and image-processing code.
Use QImage throughout texture preparation and upload, remove Image and its
pixel-format enum, and store font and string masks in Alpha8 atlases.

Preserve power-of-two dimensions with smooth scaling and keep the existing
OpenGL formats, shaders, and CPU mipmap filtering. Handle padded scanlines,
restore the caller's unpack alignment on every upload return, and centralize
binding cleanup so failed uploads do not leave stale texture caches.

Validation: full application build and diff checks passed. OpenGL readback
checks covered RGB/RGBA/alpha data, padded and custom strides, generated and
supplied mipmaps, unpack-state restoration, and failure cleanup. All nine
grid mip levels matched the previous generator. Visual rendering was checked
by the user.
2026-10-12 19:24:44 -07:00
Leonardo Zide 05ba97dd88 Simplify texture sources and remove unused loading paths
The direct texture-loading overloads and synchronous library/manager chain
have no callers. Remove them and the filename image-loading overload so
texture requests use the existing loader path.

Replace the texture's separate source fields with a shared lcFileSource
value in its own header. Keep source identity comparisons unchanged,
including content-based embedded texture checks during project merging.
The loader copies the source directly into its request, eliminating the
library and manager snapshot forwarding methods. Preserve the library
header's regrouping and update the asset-loading documentation.

Validated the debug build, file ownership/cursor/error checks, loader
failure and retry behavior, 800 concurrent archive reads, and matching
embedded/disk texture renders.
2026-10-12 12:15:48 -07:00
Leonardo Zide 1098c2de75 Separate texture management from library source access
Texture lookup, references, decoding, and scheduling were mixed into the pieces library. Introduce lcTextureManager to own texture identities, references, and CPU decoding, while keeping source lookup and file indexes in the library and asynchronous scheduling, uploads, retries, and publication in lcAssetLoader.

Add lcFileSourceSnapshot and OpenFile to return owned disk or memory streams. The library opens files on the existing loading thread and passes lcFile references to the manager. Image decoding uses QFile or existing memory buffers directly, preserving file cursors without an extra adapter.

Hide loader-only texture services, centralize failure state and diagnostics in lcTexture::SetFailed, and use each zip archive internal extraction lock instead of a library-wide mutex. Workers are drained before archive replacement or texture-manager teardown.

Validation: debug build, file ownership and cursor checks, texture lookup and decoding checks, bounded upload-retry and reference-release checks, 800 concurrent archive reads, and matching native GPU renders for embedded and disk textures.
2026-10-12 11:45:25 -07:00
Leonardo Zide 3019471e71 Make the library responsible for piece identity destruction
PieceInfo::Unload previously called back into the library to delete itself, making model and external-project teardown difficult to follow. Unregister and delete local identities in the library, and limit PieceInfo cleanup to its mesh, borrowed model pointer, and owned project.

Always clean owned projects in the PieceInfo destructor, including meshless containers. Bulk unload destroys outer external projects before remaining local identities and the shared catalog so nested teardown can safely release references.

Validation: debug build and lifetime checks covering final-reference release, retained deleted models, direct container deletion, 30 nested bulk-unload cycles, and 20 owner deletions with pending loads. AddressSanitizer stalled before main; sanitizer coverage remains unverified.
2026-10-11 22:49:47 -07:00
Leonardo Zide e3b0c24ecd Share library texture decoding between loading paths
The worker and synchronous texture paths duplicated embedded data decoding and disk/archive source handling. Centralize CPU decoding in DecodeTextureData while keeping resizing and upload behavior in each caller.

Report synchronous decode failures consistently with the worker path. Validation: debug build and ten CPU decoding checks covering valid, corrupt, missing, and invalid embedded, disk, and archive sources.
2026-10-11 22:26:17 -07:00
Leonardo Zide 476ebc06bf Separate main panel and popup parts display preferences
Changing parts display options in a popup previously overwrote the settings
used by the main Pieces panel. Store icon size, list mode, part names,
decorated pieces, and aliases separately for the main panel and for all
popups, while retaining shared search preferences.

Initialize popup context before loading preferences. Keep color locking
exclusive to the main panel so popups use the color supplied by their
caller, and hide color locking and palette editing in popup menus.

Popup preferences begin with their own defaults.

Validation: the Qt 6.10 debug build passes.
2026-10-11 22:12:32 -07:00
Leonardo Zide a84c3d7b7e Clean up shader initialization and preserve optional rendering fallbacks
The fixed-function renderer was removed, but shader capability guards,
bitmap text paths, and legacy attribute state still implied a working
shaderless fallback. Remove that obsolete state and check shader support
once when initializing rendering resources.

Return detailed context and shader errors through lcResult and show fatal
startup errors in GUI mode. Keep lighting, conditional lines, SDF text,
view sphere, and outlines optional, with program validity checks selecting
Flat shading, skipping unavailable overlays, or retaining selection tint.
Non-rendering exports initialize only the context needed for asset loading.

Apply icon availability to every parts list without overwriting requested
sizes. Disable unavailable lighting and view-sphere preference controls,
make attribute aliases explicit, and prevent signed-byte glyph indexing.

Validation: macOS debug build, GUI and image export under forced optional
shader compile/link failures, Flat fallback image comparisons, export
initialization checks, preference preservation, and glyph byte-range checks.
2026-10-11 21:00:12 -07:00
Leonardo Zide 75dc3883da Store profile enums as stable strings and harden settings reads
Persist enum preferences through named typed accessors using stable PascalCase tokens. Keep explicit legacy integer mappings so existing settings continue to load when enum members are reordered, and fall back to declared defaults for invalid values.

Validate scalar conversions and reject non-finite floats while preserving unsigned color bits returned by signed native settings backends. Read fixed part colors as unsigned values and remove their override when unlocking so the unlocked state survives restart.

Save both view-sphere enabled flags directly, preserving disabled spheres even when their remembered sizes are nonzero.

Validation: macOS application build and temporary enum and persistence regression checks passed. Windows and Linux execution was not performed.
2026-10-10 23:32:40 -07:00
Leonardo Zide 78fe37515c Add selection outlines with obscured geometry fill
Render selected pieces with an outline above scene geometry and a faint selection-colored fill only over obscured portions. Preserve line-only selection colors and insertion preview tint, and suppress bounding box corners in outline mode.

Keep the existing tint and edges mode as a preference and fallback when outline rendering is unavailable. Own outline framebuffers in each view, keep OpenGL operations in lcContext, and capture selection visibility before the grid through a callback scoped to each scene draw.

Validation: debug build and desktop OpenGL checks passed for occlusion, transparency, MSAA, HiDPI, line-only selection, framebuffer fallback, grid exclusion, and widget resource cleanup.
2026-10-10 15:54:13 -07:00
Leonardo Zide 6438bf2682 Expand far clipping distance when fitting large models
Large models can extend beyond the default far plane after fitting,
leaving the view blank or clipped. Pass an explicit adjustment flag
through view, model, and camera fitting, and reuse the fitted bounds
to expand clipping with a margin, rounded up to multiples of 10,000.

Adjust restored ordinary cameras after applying their saved state.
Preserve named cameras and explicit command-line clipping planes,
and avoid recalculating clipping during redraws or navigation.

Route output fitting through the view and move the bounds policy
definition out of the precompiled header.
2026-10-09 15:00:18 -07:00
Leonardo Zide ce26574116 Fix part selection highlighting and picker sizing
Highlight the full selected item and preserve thumbnail colors when part names are hidden. Keep cell dimensions stable while thumbnails load and update every entry sharing a completed thumbnail.

Use four columns for the default parts grid and fixed popup layouts for each icon size. Resize open popups when icons, names, or list mode change, account for capped widths and menu margins, and keep complete rows visible with room for at least two when needed. Enable part names by default for fresh preferences.

Validated with a Qt build, 240 sizing cases, and actual popup checks for constrained widths, name toggling, and menu frames across three Qt styles.

Closes #670
2026-10-09 10:09:03 -07:00
Leonardo Zide 50aa42f195 Keep part names visible and highlight selected rows
Freeze the Part column with a width cap and full-name tooltips. Synchronize row selection across views, forward wheel scrolling, and avoid the initial cell highlight.

Closes #565
2026-10-08 23:33:09 -07:00
Leonardo Zide 6d8f778e3d Show malformed model warnings in the status tooltip
Duplicate MPD definitions and circular model references were skipped silently, leaving files such as the examples in issue #533 empty without an explanation.

Record load warnings and display them alongside asset failures in the existing status icon tooltip. Collect warnings from nested external projects, deduplicate repeated references, and preserve source filenames across successful merges. Reset diagnostics when loading another document.

Validated both issue examples, nested and repeated references, merge warning preservation and deduplication, failed merges, and clean reloads. The macOS debug build and diff checks pass.

Fixes #533
2026-10-08 23:01:52 -07:00
Leonardo Zide f39e1ae70a Support embedded LDraw texture data
Parse !DATA blocks as project-scoped assets and resolve TEXMAP textures
from immutable asset snapshots without sharing same-named embedded images
between external projects. Preserve original document blocks when saving,
including blank lines, payload formatting, and unchanged model text.

Carry required submodels and embedded assets through copy, paste, and
exports, validating conflicts before import. Return clipboard errors to
the main window and preserve selected objects when Cut cannot copy them.

Fixes #937
2026-10-08 21:49:14 -07:00
Leonardo Zide 202035d4ea Follow TEXMAP texture search order
Search all texture locations with the textures/ prefix before trying bare filenames, so model-folder images cannot override prefixed library textures. Resolve nested textures across LDraw library roots and retain the selected disk path or archive entry for decoding and reuse.

Index disk-library PNG paths when loading the library to avoid repeated directory scans on the UI thread. Parse quoted filenames and escaped quotes and backslashes in all TEXMAP projection methods, and reject names that exceed texture storage.

Validated with the macOS debug build and focused checks for disk and archive precedence, nested and mixed-case paths, exact archive decoding, source reuse, reloads, symlinks, and filename parsing.
2026-10-08 10:54:38 -07:00
Leonardo Zide 7e9283fec0 Monitor only the active project file
Watching referenced and inactive projects can produce reload prompts outside the current document. Register watches only when a project becomes active, and retain content baselines so unchanged writes and application saves stay quiet.

Debounce file and directory events, retry transient read failures, and restore monitoring after replacement or deletion and recreation. Validate reload ownership around the dialog and scope candidate projects so failed reloads release their resources. Check read errors before clearing existing model data.
2026-10-08 10:12:14 -07:00
Leonardo Zide b3c325dbc3 Suppress file change prompts for unchanged contents
Filesystem watcher events can be triggered by metadata updates or identical rewrites, so forwarding every event directly to the reload dialog produces false notifications.

Track a content hash after loading, saving, and observing external edits. Only prompt for different readable contents, ignore stale and duplicate events, and restore the file watch after atomic replacement even when the contents are unchanged.

Validation: macOS debug build and native Qt watcher checks covering timestamp updates, identical replacements, same-size edits, repeated changes, own-save baselines, stale events, and empty files.
2026-10-07 09:49:25 -07:00
Leonardo Zide 8197a28517 Carry explicit meshes for direct export geometry
Direct geometry in root and nested models was collected with a null mesh override, despite the documented export contract. Exporters recovered the mesh through PieceInfo, which also selected the shared-part path in POV-Ray.

Supply the direct model mesh explicitly and document the borrowed mesh override semantics. This aligns collection with the contract while preserving catalog fallback and generated instance meshes.

Validation: Debug build, 33 targeted collection/export checks covering OBJ, COLLADA, 3DS and POV-Ray/LGEO, and git diff --check passed.
2026-10-05 14:24:34 -07:00
Leonardo Zide cd6cf53c7b Propagate parts-list rendering failures with lcResult
A null framebuffer readback was treated as empty geometry, so a parts
list could retain a blank entry or silently omit it after rendering failed.
The QImage return type also conflated an empty inventory with an error.

Return lcResult<QImage> and abort on failed thumbnail readback after
framebuffer and renderer cleanup. Report framebuffer creation and image
allocation failures explicitly while preserving successful empty inventory
and unavailable-geometry behavior. HTML export propagates the error text;
the instructions UI clears its stale image and displays a warning parented
to the scene's view.

Validation: full debug build and whitespace checks passed. A temporary
OpenGL fault-injection harness covered first and later readback failures
with both missing-parts policies, framebuffer creation failure, successful
empty results, and restoration of caller context, surface, and framebuffer
bindings. The warning dialog was not exercised interactively.
2026-10-05 14:18:57 -07:00
Leonardo Zide a152d3442c Restore caller GL state after output rendering
Step-image and parts-list helpers switched to the shared offscreen context
and left it current after rendering. Framebuffer release and destruction
also replaced a caller's existing binding with the default framebuffer.
This violated the output helpers' state-restoration contract on both
success and failure.

Capture the caller's context, surface, and framebuffer bindings in a scope
guard before asset waits and rendering. Restore them after the temporary
view is destroyed, preserving separate draw/read bindings where supported
and leaving no context current when the caller started without one.

Validation: full debug build and whitespace checks passed. A temporary
OpenGL regression harness verified step-image and parts-list success and
framebuffer creation failure with an alternate caller context, an alternate
surface on the shared context, nondefault framebuffer bindings, and no
initially current context.
2026-10-05 14:01:41 -07:00
Leonardo Zide 62a84dff86 Update AGENTS.md 2026-10-05 13:55:22 -07:00
Leonardo Zide 265b543f64 Detect include cycles and cancel blocked primitive loads
External projects were loaded before their identities were registered,
allowing mutually referencing files to recurse until stack exhaustion.
Track canonical paths during nested loads and reject repeated paths
with a failed-piece error.

Primitive dependencies could wait indefinitely on themselves or form
cycles across workers. Track active dependency edges, reject cycles,
and replace polling with cancellation-aware condition waits. Signal
cancellation during queue drains and restore its previous state afterward.

Validation: full debug build and whitespace checks passed. A temporary
regression harness covered external and primitive cycles, 100 concurrent
cyclic-load attempts, cancellation, completion, cache hits, and queue
shutdown.
2026-10-05 13:54:50 -07:00
Leonardo Zide 45de08aaae Propagate framebuffer tile readback failures before copying pixels 2026-10-05 13:33:16 -07:00
Leonardo Zide 1e9b0df568 Fix reference counting for shared thumbnail cache hits 2026-10-05 13:31:21 -07:00
Leonardo Zide e780f4a30a Settle assets before insertion and dragging 2026-10-05 12:47:30 -07:00
Leonardo Zide 145b3238db Document asset loading contracts and clarify queue helper naming 2026-10-04 19:29:33 -07:00
Leonardo Zide 622774f254 Simplify streaming asset priorities to promotion only
Keep each pending mesh and texture request at its highest requested priority
until it completes or is cancelled. Use one promotion helper for visible
requests and synchronous waits, propagating promotions to pending textures
without lowering priorities required by shared work.

Remove outgoing-project demotion and restoration during file opening and
LDD import. Existing reference counts continue to cancel unused queued work
and preserve assets shared with the incoming project or other views.

Validation: macOS Debug build, git diff --check, 16 priority/cancellation
checks, and 199 bounds, external-project undo, and output regression checks.
2026-10-04 17:19:28 -07:00
Leonardo Zide 669467d305 Restore external project references when undoing deletion 2026-10-04 14:05:54 -07:00
Leonardo Zide 8ceceb95ba Allow outputs with missing geometry and fit available meshes 2026-10-04 13:57:35 -07:00
Leonardo Zide dcd2ef5a3b Defer synth notifications and reject missing mesh includes 2026-10-04 12:37:17 -07:00
Leonardo Zide 586bba300f Include root direct geometry in camera fitting 2026-10-04 12:21:14 -07:00
Leonardo Zide 1753a185c8 Fix OBJ face syntax and COLLADA source counts 2026-10-04 11:37:19 -07:00
Leonardo Zide a861557c38 Replace placeholder piece type with failed asset state 2026-10-04 11:32:47 -07:00
Leonardo Zide 1f012285f1 Fix textured mesh collada export. 2026-10-01 19:19:27 -07:00
Leonardo Zide f772eeaa92 Fix exporting meshes with textures to obj. 2026-10-01 19:09:28 -07:00
Leonardo Zide 7b746acccf Increase arrow hover visibility. 2026-10-01 14:19:30 -07:00
Leonardo Zide 4d82380a41 Fix warning. 2026-10-01 12:15:04 -07:00
Leonardo Zide 941dd38724 Update loading tooltip. 2026-10-01 10:25:59 -07:00
Leonardo Zide 129e56f704 Fix mip generation OOB on odd sized textures. 2026-10-01 10:04:44 -07:00
Leonardo Zide c791447cdb Merge pull request #1037 from schodet/fix-appdata
Fix AppStream metadata
2026-09-30 15:28:27 -07:00
Leonardo Zide a719139d47 Replace asset loading progress bar with animated spinner 2026-09-30 10:15:44 -07:00
Leonardo Zide 6c8184b03c Merge pull request #1038 from schodet/fix-typo
Fix spelling typo
2026-09-30 08:55:37 -07:00
Leonardo Zide f4d00bf41d Fix Fade Previous Step affecting thumbnails. Fixes #1035. 2026-09-29 23:27:10 -07:00
Leonardo Zide 11bbd2a103 Guard asset readiness and buffer cleanup without renderer state
Skip container bounds publication for temporary models without a PieceInfo. Avoid accessing the GL context when releasing an empty shared buffer set while preserving dirty-state tracking.
2026-09-29 23:17:55 -07:00
Leonardo Zide 7e9384ed41 Sanitize export names and fix LGEO slope output
Keep COLLADA and POV-Ray identifiers close to source names while resolving collisions and maintaining consistent references.

Encode HTML filenames safely, escape display text, and use stable model ordinals. Preserve LGEO slope mappings and apply slope materials and bump normals correctly.
2026-09-29 19:00:09 -07:00
Leonardo Zide f87ee484eb Include direct model geometry in 3D exports 2026-09-29 09:22:56 -07:00
Leonardo Zide b242cf9ad5 Generate synth meshes asynchronously
Queue per-piece synth builds alongside mesh and texture work, with cooperative cancellation for obsolete requests. Keep the previous mesh visible during edits and account for generated meshes in blocking output and loading progress. Defer preview and thumbnail rendering until their required synth meshes settle.
2026-09-28 22:49:16 -07:00
Leonardo Zide bd6bd50ecc Require complete geometry for image and 3D exports
Report missing generated meshes and failed image writes, keep thumbnails and interactive geometry using their fallback behavior, and frame command-line images at the requested step or full range. Use explicit mesh loader flags and reject incomplete synthesized meshes. Keep selection and ray tests aligned with the rendered mesh.
2026-09-28 11:39:49 -07:00
Leonardo Zide 50d4e15c53 Add missing include. 2026-09-28 10:54:24 -07:00
Leonardo Zide 1d02dde890 Scope project pieces and preserve assets across model changes
Keep project-local piece mappings separate from library pieces and preserve references across rename, merge, delete, and Save As.

Remap local external pieces after Save As, retain texture source order, invalidate stale loads, and refresh previews and thumbnails after asset changes. Save projects atomically and preserve active model selection in the model list.
2026-09-28 09:22:09 -07:00
Leonardo Zide 8e2490c4ba Open LDraw and LDD projects without waiting for meshes
Queue model geometry builds and mesh conversion on workers so project opening can return after parsing. Keep complete-asset waits for previews and output, and show project loading progress in the status bar.

Preserve live pieces when project names overlap, restore mappings after failed loads, and include detached pieces in buffer and stud-style updates.
2026-09-27 10:59:34 -07:00
Leonardo Zide d6359a063a Show loading placeholders and require complete assets for output
- Draw a shared cube for parts whose meshes or textures are still loading.
- Update model bounds, picking, views, and loading status as assets complete.
- Wait for required assets before thumbnails, screenshots, instructions,
  and geometry exports; report failures instead of rendering placeholders.
- Render and pick direct geometry in external projects.
- Defer shared buffer repacking until pending loads finish.
2026-09-26 16:06:20 -07:00
Leonardo Zide 9fd8d50179 Harden asset cache and mesh loading paths
Validate cache I/O and zlib results, reject incomplete mesh allocations, and keep shared buffer offsets safe when rebuilding. Document loader priorities and repository editing conventions.
2026-09-26 11:10:02 -07:00
Leonardo Zide a79d4953e3 Implement staged mesh and texture loading
Build meshes and decode textures in workers, then publish meshes and upload textures on the UI thread. Mark a part loaded only after its textures are ready.

Add request cancellation, priorities, and waits scoped to required assets. Keep previews and thumbnails from rendering incomplete parts, preserve failure diagnostics, and handle corrupt caches and project changes.
2026-09-25 16:58:29 -07:00
Leonardo Zide 29c9c98402 Introduce asset loader boundary for streaming groundwork
Move part scheduling and futures into a library-owned lcAssetLoader while preserving current loading behavior. Hold queued parts alive through completion, deliver completion notifications on the UI thread, and drain work before library teardown.

Pause queued work during stud-style changes, rebuild affected meshes, and use an unambiguous mesh-cache settings key. Guard mesh-buffer rebuilding against allocation failure.

Add the loader to the qmake build and document common build conventions.
2026-09-24 18:56:48 -07:00
Leonardo Zide 2c3a5a5a4e Fix TEXMAP NEXT and included-file state
Consume NEXT after the next geometry line, keep each included file’s TEXMAP entries scoped to that file, and propagate nested load failures. Reset failed primitive state and partial mesh data before retries.
2026-09-23 22:19:31 -07:00
Leonardo Zide 3b11dcc6a2 Resolve project texture filenames without case sensitivity 2026-09-23 12:28:02 -07:00
Leonardo Zide 3e437bcb7d Manage temporary project texture references 2026-09-23 11:57:17 -07:00
Leonardo Zide 3e376ddb84 Release mesh texture references on destruction 2026-09-23 11:09:15 -07:00
Leonardo Zide 197a3d18e6 Validate mesh geometry records before use
Skip incomplete type 1-5 records instead of processing uninitialized coordinates or filenames. Bound type-1 filename parsing to its destination buffer.
2026-09-22 22:58:36 -07:00
Leonardo Zide cec7e8a79f Remove conditional-line index data
Pack conditional vertices by color and material in high/shared/low order so each LOD draws with one non-indexed call per section. Calculate bounds from direct vertex ranges, support meshes without index data, and rename the section draw fields.

Fix conditional vertex remapping in included primitives and bump the mesh cache version to rebuild stale data.

Fixes #644
2026-09-22 22:46:01 -07:00
Leonardo Zide 57332f834e Improve move gizmo feedback 2026-09-21 22:34:18 -07:00
Leonardo Zide 499984b9aa Persist view menu display settings 2026-09-19 20:57:07 -07:00
Leonardo Zide 6228ae4313 Add release checklist 2026-09-19 17:44:46 -07:00
Leonardo Zide 61b30d0a42 Finalize release library links 2026-09-19 17:28:49 -07:00
Leonardo Zide 5196355d4a Build release packages from tags 2026-09-19 16:44:29 -07:00
Leonardo Zide 94f32bd0ed Update appveyor.yml 2026-09-19 11:16:39 -07:00
Leonardo Zide c6c27d62a0 Fix possible int overflow. 2026-09-19 10:01:40 -07:00
Leonardo Zide b7a90f3ea9 Merge branch 'master' of https://github.com/leozide/leocad 2026-09-19 09:59:02 -07:00
Leonardo Zide ae7a89aed5 Fix warnings. 2026-09-18 18:23:32 -07:00
Leonardo Zide 4059c474de Update release version to 26.09 2026-09-18 16:43:20 -07:00
Leonardo Zide d56a1f2d62 Update release library references 2026-09-18 16:36:24 -07:00
Leonardo Zide c460568b7a Cap part selection popup size 2026-09-18 16:21:24 -07:00
Leonardo Zide 462fea9d4c Update minifig wizard settings 2026-09-18 15:44:13 -07:00
Leonardo Zide 687733d79a Fix tiled part thumbnails with MSAA
Fixes #842
2026-09-17 11:38:43 -07:00
Leonardo Zide 404c8981f8 Use Qt context for texture deletion 2026-09-17 10:31:36 -07:00
Leonardo Zide 21bdbc9ec0 Improve viewport text and view sphere rendering
Generate SDF glyphs for viewport overlays with configurable text and halo colors. Render view-sphere labels directly on the sphere surface from a compact vertical atlas, fitting translated labels to the printable area. Preserve the bitmap paths when shader objects are unavailable.
2026-09-16 23:03:16 -07:00
Leonardo Zide 87397c3aaa Refresh preview label after undo 2026-09-15 22:41:27 -07:00
Leonardo Zide ea0d5ccc6f Track saved history by revision
Replace the saved history entry pointer with monotonic revision IDs so branching after undo cannot leave a dangling marker or accidentally reuse an address. Preserve selection-only history behavior and prevent merges from modifying the saved revision.
2026-09-14 16:17:12 -07:00
Leonardo Zide 7c35fc608f Preserve history across submodel renames
Remap renamed submodel IDs in pending, undo, and redo snapshots so restoring an older edit continues to resolve the live submodel. Update the renamed model's property snapshots as well while preserving saved-history entry identity.
2026-09-14 16:01:13 -07:00
Leonardo Zide f7e76e2744 Scope history merging to edit context
Include the current step, Add Keys mode, and property edit ID in the history merge key so repeated edits do not coalesce across timeline contexts. Replace the packed property ID representation with an explicit typed field and separate mergeable history creation from ordinary edits.
2026-09-14 15:19:22 -07:00
Leonardo Zide 91e244ca7a Enable single-entry undo after model switch 2026-09-14 09:30:45 -07:00
Leonardo Zide 9cc000a56c Keep project modified state after undo 2026-09-14 09:27:51 -07:00
Leonardo Zide 9961910a8f Refresh parts in use after undo 2026-09-14 09:17:20 -07:00
Leonardo Zide 209875489d Optimize history state restoration 2026-09-14 09:04:35 -07:00
Leonardo Zide 0d8c8d344a Fix piece references during history restore 2026-09-13 21:49:43 -07:00
Leonardo Zide b8e3f16f3a Prevent merging edits across save boundary 2026-09-13 21:46:44 -07:00
Leonardo Zide d61b8aca64 Fix insert preview across model views 2026-09-13 21:42:16 -07:00
Leonardo Zide b67d3d1293 Fix rotation axes for mirrored transforms 2026-09-13 21:36:54 -07:00
Leonardo Zide 6e30e75c8d Fix rotation ring rendering at silhouette 2026-09-13 21:36:46 -07:00
Leonardo Zide 704dfce07c Compile fix. 2026-09-13 17:50:05 -07:00
Leonardo Zide 5b1716350f Fix undo for setting piece show step 2026-09-13 16:43:33 -07:00
Leonardo Zide 276e96141a Disable command line image export on iOS 2026-09-13 16:38:58 -07:00
Leonardo Zide b74bebc1db Stop Blender render when step export fails 2026-09-13 16:34:59 -07:00
Leonardo Zide 83d129997a Fix OpenGL widget event forwarding 2026-09-13 16:31:31 -07:00
Leonardo Zide dbee3fcb14 Fix undo for removing piece from group 2026-09-13 16:21:28 -07:00
Leonardo Zide 26801763a9 Fix canceling float property edits 2026-09-13 16:15:37 -07:00