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477 lines
13 KiB
C++
477 lines
13 KiB
C++
#include "lc_global.h"
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#include "lc_modelaction.h"
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#include "lc_model.h"
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#include "piece.h"
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#include "camera.h"
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#include "light.h"
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#include "group.h"
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bool lcModelAction::SaveHistoryBuffer(QByteArray& Buffer, const lcModel* Model)
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{
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QDataStream Stream(&Buffer, QIODevice::WriteOnly);
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const std::vector<std::unique_ptr<lcGroup>>& Groups = Model->GetGroups();
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const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
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const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
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const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
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uint64_t ObjectCount[4] = { Groups.size(), Pieces.size(), Cameras.size(), Lights.size() };
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if (Stream.writeRawData(reinterpret_cast<const char*>(ObjectCount), sizeof(ObjectCount)) != sizeof(ObjectCount))
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return false;
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for (size_t GroupIndex : mGroupIndices)
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{
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const lcGroup* Group = Groups[GroupIndex].get();
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uint64_t ParentIndex = UINT64_MAX;
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if (Group->mGroup)
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for (ParentIndex = 0; ParentIndex < Groups.size(); ParentIndex++)
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if (Group->mGroup == Groups[ParentIndex].get())
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break;
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Stream << Group->mName;
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Stream << ParentIndex;
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}
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for (size_t PieceIndex : mPieceIndices)
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if (!Pieces[PieceIndex]->SaveUndoData(Stream, Model))
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return false;
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for (size_t CameraIndex : mCameraIndices)
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if (!Cameras[CameraIndex]->SaveUndoData(Stream, Model))
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return false;
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for (size_t LightIndex : mLightIndices)
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if (!Lights[LightIndex]->SaveUndoData(Stream, Model))
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return false;
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return true;
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}
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bool lcModelAction::LoadHistoryBuffer(const QByteArray& Buffer, lcModel* Model, bool CreateObjects) const
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{
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QDataStream Stream(const_cast<QByteArray*>(&Buffer), QIODevice::ReadOnly);
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const std::vector<std::unique_ptr<lcGroup>>& Groups = Model->GetGroups();
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const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
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const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
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const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
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uint64_t ObjectCount[4];
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if (Stream.readRawData(reinterpret_cast<char*>(ObjectCount), sizeof(ObjectCount)) != sizeof(ObjectCount))
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return false;
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if (CreateObjects)
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{
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ObjectCount[0] -= mGroupIndices.size();
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ObjectCount[1] -= mPieceIndices.size();
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ObjectCount[2] -= mCameraIndices.size();
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ObjectCount[3] -= mLightIndices.size();
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}
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if (ObjectCount[0] != Groups.size() || ObjectCount[1] != Pieces.size() || ObjectCount[2] != Cameras.size() || ObjectCount[3] != Lights.size())
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return false;
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if (CreateObjects)
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{
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for (size_t GroupIndex : mGroupIndices)
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{
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std::unique_ptr<lcGroup> Group(new lcGroup());
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QString Name;
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uint64_t ParentIndex;
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Stream >> Name;
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Stream >> ParentIndex;
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Group->mName = Name;
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Group->mGroup = ParentIndex < Groups.size() ? Groups[ParentIndex].get() : nullptr;
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Model->AddGroup(std::move(Group), GroupIndex);
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}
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for (size_t PieceIndex : mPieceIndices)
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{
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if (PieceIndex > Pieces.size())
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return false;
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std::unique_ptr<lcPiece> Piece(new lcPiece(nullptr));
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if (!Piece->LoadUndoData(Stream, Model))
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return false;
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Model->AddPiece(std::move(Piece), PieceIndex);
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}
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for (size_t CameraIndex : mCameraIndices)
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{
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if (CameraIndex > Cameras.size())
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return false;
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std::unique_ptr<lcCamera> Camera(new lcCamera(false));
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if (!Camera->LoadUndoData(Stream, Model))
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return false;
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Model->AddCamera(std::move(Camera), CameraIndex);
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}
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for (size_t LightIndex : mLightIndices)
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{
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if (LightIndex > Lights.size())
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return false;
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std::unique_ptr<lcLight> Light(new lcLight(lcVector3(0.0f, 0.0f, 0.0f), lcLightType::Point));
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if (!Light->LoadUndoData(Stream, Model))
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return false;
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Model->AddLight(std::move(Light), LightIndex);
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}
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}
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else
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{
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for (size_t GroupIndex : mGroupIndices)
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{
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lcGroup* Group = Groups[GroupIndex].get();
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QString Name;
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uint64_t ParentIndex;
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Stream >> Name;
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Stream >> ParentIndex;
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Group->mName = Name;
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Group->mGroup = ParentIndex < Groups.size() ? Groups[ParentIndex].get() : nullptr;
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}
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for (size_t PieceIndex : mPieceIndices)
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{
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if (PieceIndex >= Pieces.size())
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return false;
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const std::unique_ptr<lcPiece>& Piece = Pieces[PieceIndex];
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if (!Piece->LoadUndoData(Stream, Model))
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return false;
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}
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for (size_t CameraIndex : mCameraIndices)
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{
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if (CameraIndex >= Cameras.size())
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return false;
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const std::unique_ptr<lcCamera>& Camera = Cameras[CameraIndex];
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if (!Camera->LoadUndoData(Stream, Model))
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return false;
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}
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for (size_t LightIndex : mLightIndices)
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{
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if (LightIndex >= Lights.size())
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return false;
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const std::unique_ptr<lcLight>& Light = Lights[LightIndex];
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if (!Light->LoadUndoData(Stream, Model))
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return false;
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}
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}
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return true;
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}
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void lcModelActionSelection::SaveStartState(const lcModel* Model)
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{
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SaveState(mStartState, Model);
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}
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void lcModelActionSelection::SaveEndState(const lcModel* Model)
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{
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SaveState(mEndState, Model);
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}
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void lcModelActionSelection::LoadStartState(lcModel* Model) const
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{
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LoadState(mStartState, Model);
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}
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void lcModelActionSelection::LoadEndState(lcModel* Model) const
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{
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LoadState(mEndState, Model);
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}
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bool lcModelActionSelection::StateChanged() const
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{
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return mStartState != mEndState;
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}
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void lcModelActionSelection::SaveState(lcModelActionSelectionState& State, const lcModel* Model)
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{
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State = lcModelActionSelectionState();
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const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
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State.PieceSelection.resize(Pieces.size(), false);
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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{
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lcPiece* Piece = Pieces[PieceIndex].get();
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if (!Piece->IsSelected())
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continue;
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State.PieceSelection[PieceIndex] = true;
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if (Piece->IsFocused())
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{
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State.FocusIndex = PieceIndex;
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State.FocusSection = Piece->GetFocusSection();
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State.FocusObjectType = lcObjectType::Piece;
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}
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}
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const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
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State.CameraSelection.resize(Cameras.size(), false);
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for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
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{
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lcCamera* Camera = Cameras[CameraIndex].get();
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if (!Camera->IsSelected())
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continue;
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State.CameraSelection[CameraIndex] = true;
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if (Camera->IsFocused())
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{
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State.FocusIndex = CameraIndex;
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State.FocusSection = Camera->GetFocusSection();
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State.FocusObjectType = lcObjectType::Camera;
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}
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}
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const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
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State.LightSelection.resize(Lights.size(), false);
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for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
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{
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lcLight* Light = Lights[LightIndex].get();
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if (!Light->IsSelected())
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continue;
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State.LightSelection[LightIndex] = true;
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if (Light->IsFocused())
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{
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State.FocusIndex = LightIndex;
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State.FocusSection = Light->GetFocusSection();
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State.FocusObjectType = lcObjectType::Light;
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}
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}
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}
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void lcModelActionSelection::LoadState(const lcModelActionSelectionState& State, lcModel* Model)
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{
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const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
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const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
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const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
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if (Pieces.size() != State.PieceSelection.size() || Cameras.size() != State.CameraSelection.size() || Lights.size() != State.LightSelection.size())
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return;
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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{
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lcPiece* Piece = Pieces[PieceIndex].get();
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Piece->SetSelected(State.PieceSelection[PieceIndex]);
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if (State.FocusObjectType == lcObjectType::Piece && State.FocusIndex == PieceIndex)
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Piece->SetFocused(State.FocusSection, true);
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else
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Piece->SetFocused(State.FocusSection, false);
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}
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for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
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{
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lcCamera* Camera = Cameras[CameraIndex].get();
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Camera->SetSelected(State.CameraSelection[CameraIndex]);
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if (State.FocusObjectType == lcObjectType::Camera && State.FocusIndex == CameraIndex)
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Camera->SetFocused(State.FocusSection, true);
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else
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Camera->SetFocused(State.FocusSection, false);
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}
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for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
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{
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lcLight* Light = Lights[LightIndex].get();
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Light->SetSelected(State.LightSelection[LightIndex]);
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if (State.FocusObjectType == lcObjectType::Light && State.FocusIndex == LightIndex)
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Light->SetFocused(State.FocusSection, true);
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else
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Light->SetFocused(State.FocusSection, false);
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}
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}
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lcModelActionObjectEdit::lcModelActionObjectEdit(lcModelActionObjectEditMode Mode)
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: mMode(Mode)
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{
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}
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bool lcModelActionObjectEdit::SaveStartState(const lcModel* Model, const lcCamera* Camera)
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{
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const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
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const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
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const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
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switch (mMode)
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{
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case lcModelActionObjectEditMode::EditAllObjects:
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mPieceIndices.resize(Pieces.size());
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std::iota(mPieceIndices.begin(), mPieceIndices.end(), 0);
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mCameraIndices.resize(Cameras.size());
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std::iota(mCameraIndices.begin(), mCameraIndices.end(), 0);
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mLightIndices.resize(Lights.size());
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std::iota(mLightIndices.begin(), mLightIndices.end(), 0);
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break;
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case lcModelActionObjectEditMode::EditAllPieces:
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mPieceIndices.resize(Pieces.size());
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std::iota(mPieceIndices.begin(), mPieceIndices.end(), 0);
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break;
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case lcModelActionObjectEditMode::EditSelectedObjects:
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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if (Pieces[PieceIndex]->IsSelected())
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mPieceIndices.push_back(PieceIndex);
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for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
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if (Cameras[CameraIndex]->IsSelected())
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mCameraIndices.push_back(CameraIndex);
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for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
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if (Lights[LightIndex]->IsSelected())
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mLightIndices.push_back(LightIndex);
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break;
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case lcModelActionObjectEditMode::EditSelectedPieces:
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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if (Pieces[PieceIndex]->IsSelected())
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mPieceIndices.push_back(PieceIndex);
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break;
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case lcModelActionObjectEditMode::EditUnselectedPieces:
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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if (!Pieces[PieceIndex]->IsSelected())
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mPieceIndices.push_back(PieceIndex);
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break;
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case lcModelActionObjectEditMode::EditCamera:
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for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
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{
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if (Cameras[CameraIndex].get() == Camera)
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{
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mCameraIndices.push_back(CameraIndex);
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break;
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}
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}
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break;
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case lcModelActionObjectEditMode::CreatePieces:
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case lcModelActionObjectEditMode::CreateCamera:
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case lcModelActionObjectEditMode::CreateLight:
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break;
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};
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return SaveHistoryBuffer(mStartBuffer, Model);
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}
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bool lcModelActionObjectEdit::SaveEndState(const lcModel* Model, std::vector<size_t>&& ObjectIndices, std::vector<size_t>&& GroupIndices)
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{
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switch (mMode)
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{
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case lcModelActionObjectEditMode::EditAllObjects:
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case lcModelActionObjectEditMode::EditAllPieces:
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case lcModelActionObjectEditMode::EditSelectedObjects:
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case lcModelActionObjectEditMode::EditSelectedPieces:
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case lcModelActionObjectEditMode::EditUnselectedPieces:
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case lcModelActionObjectEditMode::EditCamera:
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break;
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case lcModelActionObjectEditMode::CreatePieces:
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mPieceIndices = std::move(ObjectIndices);
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mGroupIndices = std::move(GroupIndices);
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break;
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case lcModelActionObjectEditMode::CreateCamera:
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mCameraIndices = std::move(ObjectIndices);
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break;
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case lcModelActionObjectEditMode::CreateLight:
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mLightIndices = std::move(ObjectIndices);
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break;
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};
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return SaveHistoryBuffer(mEndBuffer, Model);
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}
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void lcModelActionObjectEdit::LoadStartState(lcModel* Model) const
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{
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switch (mMode)
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{
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case lcModelActionObjectEditMode::EditAllObjects:
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case lcModelActionObjectEditMode::EditAllPieces:
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case lcModelActionObjectEditMode::EditSelectedObjects:
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case lcModelActionObjectEditMode::EditSelectedPieces:
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case lcModelActionObjectEditMode::EditUnselectedPieces:
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case lcModelActionObjectEditMode::EditCamera:
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LoadHistoryBuffer(mStartBuffer, Model, false);
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break;
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case lcModelActionObjectEditMode::CreatePieces:
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Model->RemovePieces(mPieceIndices);
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break;
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case lcModelActionObjectEditMode::CreateCamera:
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Model->RemoveCameras(mCameraIndices);
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break;
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case lcModelActionObjectEditMode::CreateLight:
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Model->RemoveLights(mLightIndices);
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break;
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};
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}
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void lcModelActionObjectEdit::LoadEndState(lcModel* Model) const
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{
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switch (mMode)
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{
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case lcModelActionObjectEditMode::EditAllObjects:
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case lcModelActionObjectEditMode::EditAllPieces:
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case lcModelActionObjectEditMode::EditSelectedObjects:
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case lcModelActionObjectEditMode::EditSelectedPieces:
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case lcModelActionObjectEditMode::EditUnselectedPieces:
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case lcModelActionObjectEditMode::EditCamera:
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LoadHistoryBuffer(mEndBuffer, Model, false);
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break;
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case lcModelActionObjectEditMode::CreatePieces:
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case lcModelActionObjectEditMode::CreateCamera:
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case lcModelActionObjectEditMode::CreateLight:
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LoadHistoryBuffer(mEndBuffer, Model, true);
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break;
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};
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}
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lcModelActionGroupPieces::lcModelActionGroupPieces(lcModelActionGroupPiecesMode Mode, const QString& GroupName)
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: mMode(Mode), mGroupName(GroupName)
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{
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}
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