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134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
#include "lc_global.h"
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#include "lc_modelaction.h"
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#include "lc_model.h"
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#include "piece.h"
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#include "camera.h"
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#include "light.h"
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#include "pieceinf.h"
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#include "lc_colors.h"
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lcModelActionSelection::lcModelActionSelection(lcModelActionSelectionMode Mode)
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: mMode(Mode)
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{
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}
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void lcModelActionSelection::SetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights)
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{
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mSelectedPieces.clear();
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mSelectedCameras.clear();
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mSelectedLights.clear();
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for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
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{
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lcPiece* Piece = Pieces[PieceIndex].get();
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if (!Piece->IsSelected())
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continue;
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mSelectedPieces.push_back(PieceIndex);
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if (Piece->IsFocused())
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{
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mFocusIndex = PieceIndex;
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mFocusSection = Piece->GetFocusSection();
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mFocusType = lcObjectType::Piece;
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}
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}
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for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
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{
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lcCamera* Camera = Cameras[CameraIndex].get();
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if (!Camera->IsSelected())
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continue;
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mSelectedCameras.push_back(CameraIndex);
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if (Camera->IsFocused())
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{
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mFocusIndex = CameraIndex;
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mFocusSection = Camera->GetFocusSection();
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mFocusType = lcObjectType::Camera;
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}
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}
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for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
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{
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lcLight* Light = Lights[LightIndex].get();
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if (!Light->IsSelected())
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continue;
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if (Light->IsFocused())
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{
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mFocusIndex = LightIndex;
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mFocusSection = Light->GetFocusSection();
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mFocusType = lcObjectType::Light;
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}
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}
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}
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std::tuple<std::vector<lcObject*>, lcObject*, uint32_t> lcModelActionSelection::GetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights) const
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{
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std::vector<lcObject*> SelectedObjects;
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lcObject* FocusObject = nullptr;
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for (size_t PieceIndex : mSelectedPieces)
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if (PieceIndex < Pieces.size())
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SelectedObjects.push_back(Pieces[PieceIndex].get());
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for (size_t CameraIndex : mSelectedCameras)
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if (CameraIndex < Cameras.size())
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SelectedObjects.push_back(Cameras[CameraIndex].get());
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for (size_t LightIndex : mSelectedLights)
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if (LightIndex < Lights.size())
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SelectedObjects.push_back(Lights[LightIndex].get());
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if (mFocusIndex != SIZE_MAX)
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{
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switch (mFocusType)
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{
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case lcObjectType::Piece:
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if (mFocusIndex < Pieces.size())
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FocusObject = Pieces[mFocusIndex].get();
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break;
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case lcObjectType::Camera:
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if (mFocusIndex < Cameras.size())
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FocusObject = Cameras[mFocusIndex].get();
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break;
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case lcObjectType::Light:
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if (mFocusIndex < Lights.size())
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FocusObject = Lights[mFocusIndex].get();
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break;
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}
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}
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return { SelectedObjects, FocusObject, mFocusSection };
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}
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lcModelActionAddPieces::lcModelActionAddPieces(lcStep Step, lcModelActionAddPieceSelectionMode SelectionMode)
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: mStep(Step), mSelectionMode(SelectionMode)
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{
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}
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void lcModelActionAddPieces::SetPieceData(const std::vector<lcInsertPieceInfo>& PieceInfoTransforms)
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{
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mPieceData.clear();
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mPieceData.reserve(PieceInfoTransforms.size());
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for (const lcInsertPieceInfo& PieceInfoTransform : PieceInfoTransforms)
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{
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lcModelActionAddPieces::PieceData& PieceData = mPieceData.emplace_back();
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PieceData.PieceId = PieceInfoTransform.Info->mFileName;
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PieceData.Transform = PieceInfoTransform.Transform;
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PieceData.ColorCode = lcGetColorCode(PieceInfoTransform.ColorIndex);
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}
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}
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lcModelActionGroupPieces::lcModelActionGroupPieces(lcModelActionGroupPiecesMode Mode, const QString& GroupName)
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: mMode(Mode), mGroupName(GroupName)
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{
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}
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