parameters: change Sound enum members to uppercase

This commit is contained in:
David Lechner
2019-02-27 15:23:16 -06:00
parent e44f9d7bc6
commit 07d5c106af
2 changed files with 212 additions and 212 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ class Speaker():
Example::
# Play one of the built-in sounds
brick.sound.file(Sound.hello)
brick.sound.file(Sound.HELLO)
# Play a sound file from your project folder
brick.sound.file('mysound.wav')
+211 -211
View File
@@ -223,244 +223,244 @@ class Sound():
Expressions
.. data:: shouting
.. data:: cheering
.. data:: crying
.. data:: ouch
.. data:: laughing_2
.. data:: sneezing
.. data:: smack
.. data:: boing
.. data:: boo
.. data:: uh_oh
.. data:: snoring
.. data:: kung_fu
.. data:: fanfare
.. data:: crunching
.. data:: magic_wand
.. data:: laughing_1
.. data:: SHOUTING
.. data:: CHEERING
.. data:: CRYING
.. data:: OUCH
.. data:: LAUGHING_2
.. data:: SNEEZING
.. data:: SMACK
.. data:: BOING
.. data:: BOO
.. data:: UH_OH
.. data:: SNORING
.. data:: KUNG_FU
.. data:: FANFARE
.. data:: CRUNCHING
.. data:: MAGIC_WAND
.. data:: LAUGHING_1
Information
.. data:: left
.. data:: backwards
.. data:: right
.. data:: object
.. data:: color
.. data:: flashing
.. data:: error
.. data:: error_alarm
.. data:: down
.. data:: forward
.. data:: activate
.. data:: searching
.. data:: touch
.. data:: up
.. data:: analyze
.. data:: stop
.. data:: detected
.. data:: turn
.. data:: start
.. data:: LEFT
.. data:: BACKWARDS
.. data:: RIGHT
.. data:: OBJECT
.. data:: COLOR
.. data:: FLASHING
.. data:: ERROR
.. data:: ERROR_ALARM
.. data:: DOWN
.. data:: FORWARD
.. data:: ACTIVATE
.. data:: SEARCHING
.. data:: TOUCH
.. data:: UP
.. data:: ANALYZE
.. data:: STOP
.. data:: DETECTED
.. data:: TURN
.. data:: START
Communication
.. data:: morning
.. data:: ev3
.. data:: go
.. data:: good_job
.. data:: okey_dokey
.. data:: good
.. data:: no
.. data:: thank_you
.. data:: yes
.. data:: game_over
.. data:: okay
.. data:: sorry
.. data:: bravo
.. data:: goodbye
.. data:: hi
.. data:: hello
.. data:: mindstorms
.. data:: lego
.. data:: fantastic
.. data:: MORNING
.. data:: EV3
.. data:: GO
.. data:: GOOD_JOB
.. data:: OKEY_DOKEY
.. data:: GOOD
.. data:: NO
.. data:: THANK_YOU
.. data:: YES
.. data:: GAME_OVER
.. data:: OKAY
.. data:: SORRY
.. data:: BRAVO
.. data:: GOODBYE
.. data:: HI
.. data:: HELLO
.. data:: MINDSTORMS
.. data:: LEGO
.. data:: FANTASTIC
Movements
.. data:: speed_idle
.. data:: speed_down
.. data:: speed_up
.. data:: SPEED_IDLE
.. data:: SPEED_DOWN
.. data:: SPEED_UP
Color
.. data:: brown
.. data:: green
.. data:: black
.. data:: white
.. data:: red
.. data:: blue
.. data:: yellow
.. data:: BROWN
.. data:: GREEN
.. data:: BLACK
.. data:: WHITE
.. data:: RED
.. data:: BLUE
.. data:: YELLOW
Mechanical
.. data:: tick_tack
.. data:: horn_1
.. data:: backing_alert
.. data:: motor_idle
.. data:: air_release
.. data:: airbrake
.. data:: ratchet
.. data:: motor_stop
.. data:: horn_2
.. data:: laser
.. data:: sonar
.. data:: motor_start
.. data:: TICK_TACK
.. data:: HORN_1
.. data:: BACKING_ALERT
.. data:: MOTOR_IDLE
.. data:: AIR_RELEASE
.. data:: AIRBRAKE
.. data:: RATCHET
.. data:: MOTOR_STOP
.. data:: HORN_2
.. data:: LASER
.. data:: SONAR
.. data:: MOTOR_START
Animals
.. data:: insect_buzz_2
.. data:: elephant_call
.. data:: snake_hiss
.. data:: dog_bark_2
.. data:: dog_whine
.. data:: insect_buzz_1
.. data:: dog_sniff
.. data:: t_rex_roar
.. data:: insect_chirp
.. data:: dog_growl
.. data:: snake_rattle
.. data:: dog_bark_1
.. data:: cat_purr
.. data:: INSECT_BUZZ_2
.. data:: ELEPHANT_CALL
.. data:: SNAKE_HISS
.. data:: DOG_BARK_2
.. data:: DOG_WHINE
.. data:: INSECT_BUZZ_1
.. data:: DOG_SNIFF
.. data:: T_REX_ROAR
.. data:: INSECT_CHIRP
.. data:: DOG_GROWL
.. data:: SNAKE_RATTLE
.. data:: DOG_BARK_1
.. data:: CAT_PURR
Numbers
.. data:: zero
.. data:: one
.. data:: two
.. data:: three
.. data:: four
.. data:: five
.. data:: six
.. data:: seven
.. data:: eight
.. data:: nine
.. data:: ten
.. data:: ZERO
.. data:: ONE
.. data:: TWO
.. data:: THREE
.. data:: FOUR
.. data:: FIVE
.. data:: SIX
.. data:: SEVEN
.. data:: EIGHT
.. data:: NINE
.. data:: TEN
System
.. data:: ready
.. data:: confirm
.. data:: general_alert
.. data:: click
.. data:: overpower
.. data:: READY
.. data:: CONFIRM
.. data:: GENERAL_ALERT
.. data:: CLICK
.. data:: OVERPOWER
"""
_basepath = '/usr/share/sounds/ev3dev/'
shouting = _basepath + 'expressions/shouting.wav'
cheering = _basepath + 'expressions/cheering.wav'
crying = _basepath + 'expressions/crying.wav'
ouch = _basepath + 'expressions/ouch.wav'
laughing_2 = _basepath + 'expressions/laughing_2.wav'
sneezing = _basepath + 'expressions/sneezing.wav'
smack = _basepath + 'expressions/smack.wav'
boing = _basepath + 'expressions/boing.wav'
boo = _basepath + 'expressions/boo.wav'
uh_oh = _basepath + 'expressions/uh-oh.wav'
snoring = _basepath + 'expressions/snoring.wav'
kung_fu = _basepath + 'expressions/kung_fu.wav'
fanfare = _basepath + 'expressions/fanfare.wav'
crunching = _basepath + 'expressions/crunching.wav'
magic_wand = _basepath + 'expressions/magic_wand.wav'
laughing_1 = _basepath + 'expressions/laughing_1.wav'
left = _basepath + 'information/left.wav'
backwards = _basepath + 'information/backwards.wav'
right = _basepath + 'information/right.wav'
object = _basepath + 'information/object.wav'
color = _basepath + 'information/color.wav'
flashing = _basepath + 'information/flashing.wav'
error = _basepath + 'information/error.wav'
error_alarm = _basepath + 'information/error_alarm.wav'
down = _basepath + 'information/down.wav'
forward = _basepath + 'information/forward.wav'
activate = _basepath + 'information/activate.wav'
searching = _basepath + 'information/searching.wav'
touch = _basepath + 'information/touch.wav'
up = _basepath + 'information/up.wav'
analyze = _basepath + 'information/analyze.wav'
stop = _basepath + 'information/stop.wav'
detected = _basepath + 'information/detected.wav'
turn = _basepath + 'information/turn.wav'
start = _basepath + 'information/start.wav'
morning = _basepath + 'communication/morning.wav'
ev3 = _basepath + 'communication/ev3.wav'
go = _basepath + 'communication/go.wav'
good_job = _basepath + 'communication/good_job.wav'
okey_dokey = _basepath + 'communication/okey-dokey.wav'
good = _basepath + 'communication/good.wav'
no = _basepath + 'communication/no.wav'
thank_you = _basepath + 'communication/thank_you.wav'
yes = _basepath + 'communication/yes.wav'
game_over = _basepath + 'communication/game_over.wav'
okay = _basepath + 'communication/okay.wav'
sorry = _basepath + 'communication/sorry.wav'
bravo = _basepath + 'communication/bravo.wav'
goodbye = _basepath + 'communication/goodbye.wav'
hi = _basepath + 'communication/hi.wav'
hello = _basepath + 'communication/hello.wav'
mindstorms = _basepath + 'communication/mindstorms.wav'
lego = _basepath + 'communication/lego.wav'
fantastic = _basepath + 'communication/fantastic.wav'
speed_idle = _basepath + 'movements/speed_idle.wav'
speed_down = _basepath + 'movements/speed_down.wav'
speed_up = _basepath + 'movements/speed_up.wav'
brown = _basepath + 'colors/brown.wav'
green = _basepath + 'colors/green.wav'
black = _basepath + 'colors/black.wav'
white = _basepath + 'colors/white.wav'
red = _basepath + 'colors/red.wav'
blue = _basepath + 'colors/blue.wav'
yellow = _basepath + 'colors/yellow.wav'
tick_tack = _basepath + 'mechanical/tick_tack.wav'
horn_1 = _basepath + 'mechanical/horn_1.wav'
backing_alert = _basepath + 'mechanical/backing_alert.wav'
motor_idle = _basepath + 'mechanical/motor_idle.wav'
air_release = _basepath + 'mechanical/air_release.wav'
airbrake = _basepath + 'mechanical/airbrake.wav'
ratchet = _basepath + 'mechanical/ratchet.wav'
motor_stop = _basepath + 'mechanical/motor_stop.wav'
horn_2 = _basepath + 'mechanical/horn_2.wav'
laser = _basepath + 'mechanical/laser.wav'
sonar = _basepath + 'mechanical/sonar.wav'
motor_start = _basepath + 'mechanical/motor_start.wav'
insect_buzz_2 = _basepath + 'animals/insect_buzz_2.wav'
elephant_call = _basepath + 'animals/elephant_call.wav'
snake_hiss = _basepath + 'animals/snake_hiss.wav'
dog_bark_2 = _basepath + 'animals/dog_bark_2.wav'
dog_whine = _basepath + 'animals/dog_whine.wav'
insect_buzz_1 = _basepath + 'animals/insect_buzz_1.wav'
dog_sniff = _basepath + 'animals/dog_sniff.wav'
t_rex_roar = _basepath + 'animals/t-rex_roar.wav'
insect_chirp = _basepath + 'animals/insect_chirp.wav'
dog_growl = _basepath + 'animals/dog_growl.wav'
snake_rattle = _basepath + 'animals/snake_rattle.wav'
dog_bark_1 = _basepath + 'animals/dog_bark_1.wav'
cat_purr = _basepath + 'animals/cat_purr.wav'
eight = _basepath + 'numbers/eight.wav'
seven = _basepath + 'numbers/seven.wav'
six = _basepath + 'numbers/six.wav'
four = _basepath + 'numbers/four.wav'
ten = _basepath + 'numbers/ten.wav'
one = _basepath + 'numbers/one.wav'
two = _basepath + 'numbers/two.wav'
three = _basepath + 'numbers/three.wav'
zero = _basepath + 'numbers/zero.wav'
five = _basepath + 'numbers/five.wav'
nine = _basepath + 'numbers/nine.wav'
ready = _basepath + 'system/ready.wav'
confirm = _basepath + 'system/confirm.wav'
general_alert = _basepath + 'system/general_alert.wav'
click = _basepath + 'system/click.wav'
overpower = _basepath + 'system/overpower.wav'
_BASE_PATH = '/usr/share/sounds/ev3dev/'
SHOUTING = _BASE_PATH + 'expressions/shouting.wav'
CHEERING = _BASE_PATH + 'expressions/cheering.wav'
CRYING = _BASE_PATH + 'expressions/crying.wav'
OUCH = _BASE_PATH + 'expressions/ouch.wav'
LAUGHING_2 = _BASE_PATH + 'expressions/laughing_2.wav'
SNEEZING = _BASE_PATH + 'expressions/sneezing.wav'
SMACK = _BASE_PATH + 'expressions/smack.wav'
BOING = _BASE_PATH + 'expressions/boing.wav'
BOO = _BASE_PATH + 'expressions/boo.wav'
UH_OH = _BASE_PATH + 'expressions/uh-oh.wav'
SNORING = _BASE_PATH + 'expressions/snoring.wav'
KUNG_FU = _BASE_PATH + 'expressions/kung_fu.wav'
FANFARE = _BASE_PATH + 'expressions/fanfare.wav'
CRUNCHING = _BASE_PATH + 'expressions/crunching.wav'
MAGIC_WAND = _BASE_PATH + 'expressions/magic_wand.wav'
LAUGHING_1 = _BASE_PATH + 'expressions/laughing_1.wav'
LEFT = _BASE_PATH + 'information/left.wav'
BACKWARDS = _BASE_PATH + 'information/backwards.wav'
RIGHT = _BASE_PATH + 'information/right.wav'
OBJECT = _BASE_PATH + 'information/object.wav'
COLOR = _BASE_PATH + 'information/color.wav'
FLASHING = _BASE_PATH + 'information/flashing.wav'
ERROR = _BASE_PATH + 'information/error.wav'
ERROR_ALARM = _BASE_PATH + 'information/error_alarm.wav'
DOWN = _BASE_PATH + 'information/down.wav'
FORWARD = _BASE_PATH + 'information/forward.wav'
ACTIVATE = _BASE_PATH + 'information/activate.wav'
SEARCHING = _BASE_PATH + 'information/searching.wav'
TOUCH = _BASE_PATH + 'information/touch.wav'
UP = _BASE_PATH + 'information/up.wav'
ANALYZE = _BASE_PATH + 'information/analyze.wav'
STOP = _BASE_PATH + 'information/stop.wav'
DETECTED = _BASE_PATH + 'information/detected.wav'
TURN = _BASE_PATH + 'information/turn.wav'
START = _BASE_PATH + 'information/start.wav'
MORNING = _BASE_PATH + 'communication/morning.wav'
EV3 = _BASE_PATH + 'communication/ev3.wav'
GO = _BASE_PATH + 'communication/go.wav'
GOOD_JOB = _BASE_PATH + 'communication/good_job.wav'
OKEY_DOKEY = _BASE_PATH + 'communication/okey-dokey.wav'
GOOD = _BASE_PATH + 'communication/good.wav'
NO = _BASE_PATH + 'communication/no.wav'
THANK_YOU = _BASE_PATH + 'communication/thank_you.wav'
YES = _BASE_PATH + 'communication/yes.wav'
GAME_OVER = _BASE_PATH + 'communication/game_over.wav'
OKAY = _BASE_PATH + 'communication/okay.wav'
SORRY = _BASE_PATH + 'communication/sorry.wav'
BRAVO = _BASE_PATH + 'communication/bravo.wav'
GOODBYE = _BASE_PATH + 'communication/goodbye.wav'
HI = _BASE_PATH + 'communication/hi.wav'
HELLO = _BASE_PATH + 'communication/hello.wav'
MINDSTORMS = _BASE_PATH + 'communication/mindstorms.wav'
LEGO = _BASE_PATH + 'communication/lego.wav'
FANTASTIC = _BASE_PATH + 'communication/fantastic.wav'
SPEED_IDLE = _BASE_PATH + 'movements/speed_idle.wav'
SPEED_DOWN = _BASE_PATH + 'movements/speed_down.wav'
SPEED_UP = _BASE_PATH + 'movements/speed_up.wav'
BROWN = _BASE_PATH + 'colors/brown.wav'
GREEN = _BASE_PATH + 'colors/green.wav'
BLACK = _BASE_PATH + 'colors/black.wav'
WHITE = _BASE_PATH + 'colors/white.wav'
RED = _BASE_PATH + 'colors/red.wav'
BLUE = _BASE_PATH + 'colors/blue.wav'
YELLOW = _BASE_PATH + 'colors/yellow.wav'
TICK_TACK = _BASE_PATH + 'mechanical/tick_tack.wav'
HORN_1 = _BASE_PATH + 'mechanical/horn_1.wav'
BACKING_ALERT = _BASE_PATH + 'mechanical/backing_alert.wav'
MOTOR_IDLE = _BASE_PATH + 'mechanical/motor_idle.wav'
AIR_RELEASE = _BASE_PATH + 'mechanical/air_release.wav'
AIRBRAKE = _BASE_PATH + 'mechanical/airbrake.wav'
RATCHET = _BASE_PATH + 'mechanical/ratchet.wav'
MOTOR_STOP = _BASE_PATH + 'mechanical/motor_stop.wav'
HORN_2 = _BASE_PATH + 'mechanical/horn_2.wav'
LASER = _BASE_PATH + 'mechanical/laser.wav'
SONAR = _BASE_PATH + 'mechanical/sonar.wav'
MOTOR_START = _BASE_PATH + 'mechanical/motor_start.wav'
INSECT_BUZZ_2 = _BASE_PATH + 'animals/insect_buzz_2.wav'
ELEPHANT_CALL = _BASE_PATH + 'animals/elephant_call.wav'
SNAKE_HISS = _BASE_PATH + 'animals/snake_hiss.wav'
DOG_BARK_2 = _BASE_PATH + 'animals/dog_bark_2.wav'
DOG_WHINE = _BASE_PATH + 'animals/dog_whine.wav'
INSECT_BUZZ_1 = _BASE_PATH + 'animals/insect_buzz_1.wav'
DOG_SNIFF = _BASE_PATH + 'animals/dog_sniff.wav'
T_REX_ROAR = _BASE_PATH + 'animals/t-rex_roar.wav'
INSECT_CHIRP = _BASE_PATH + 'animals/insect_chirp.wav'
DOG_GROWL = _BASE_PATH + 'animals/dog_growl.wav'
SNAKE_RATTLE = _BASE_PATH + 'animals/snake_rattle.wav'
DOG_BARK_1 = _BASE_PATH + 'animals/dog_bark_1.wav'
CAT_PURR = _BASE_PATH + 'animals/cat_purr.wav'
EIGHT = _BASE_PATH + 'numbers/eight.wav'
SEVEN = _BASE_PATH + 'numbers/seven.wav'
SIX = _BASE_PATH + 'numbers/six.wav'
FOUR = _BASE_PATH + 'numbers/four.wav'
TEN = _BASE_PATH + 'numbers/ten.wav'
ONE = _BASE_PATH + 'numbers/one.wav'
TWO = _BASE_PATH + 'numbers/two.wav'
THREE = _BASE_PATH + 'numbers/three.wav'
ZERO = _BASE_PATH + 'numbers/zero.wav'
FIVE = _BASE_PATH + 'numbers/five.wav'
NINE = _BASE_PATH + 'numbers/nine.wav'
READY = _BASE_PATH + 'system/ready.wav'
CONFIRM = _BASE_PATH + 'system/confirm.wav'
GENERAL_ALERT = _BASE_PATH + 'system/general_alert.wav'
CLICK = _BASE_PATH + 'system/click.wav'
OVERPOWER = _BASE_PATH + 'system/overpower.wav'
class Image():