mirror of
https://github.com/pybricks/pybricks-api.git
synced 2026-07-27 19:57:02 +00:00
parameters: change Sound enum members to uppercase
This commit is contained in:
@@ -49,7 +49,7 @@ class Speaker():
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Example::
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# Play one of the built-in sounds
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brick.sound.file(Sound.hello)
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brick.sound.file(Sound.HELLO)
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# Play a sound file from your project folder
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brick.sound.file('mysound.wav')
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+211
-211
@@ -223,244 +223,244 @@ class Sound():
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Expressions
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.. data:: shouting
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.. data:: cheering
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.. data:: crying
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.. data:: ouch
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.. data:: laughing_2
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.. data:: sneezing
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.. data:: smack
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.. data:: boing
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.. data:: boo
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.. data:: uh_oh
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.. data:: snoring
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.. data:: kung_fu
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.. data:: fanfare
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.. data:: crunching
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.. data:: magic_wand
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.. data:: laughing_1
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.. data:: SHOUTING
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.. data:: CHEERING
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.. data:: CRYING
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.. data:: OUCH
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.. data:: LAUGHING_2
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.. data:: SNEEZING
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.. data:: SMACK
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.. data:: BOING
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.. data:: BOO
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.. data:: UH_OH
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.. data:: SNORING
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.. data:: KUNG_FU
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.. data:: FANFARE
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.. data:: CRUNCHING
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.. data:: MAGIC_WAND
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.. data:: LAUGHING_1
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Information
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.. data:: left
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.. data:: backwards
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.. data:: right
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.. data:: object
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.. data:: color
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.. data:: flashing
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.. data:: error
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.. data:: error_alarm
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.. data:: down
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.. data:: forward
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.. data:: activate
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.. data:: searching
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.. data:: touch
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.. data:: up
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.. data:: analyze
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.. data:: stop
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.. data:: detected
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.. data:: turn
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.. data:: start
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.. data:: LEFT
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.. data:: BACKWARDS
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.. data:: RIGHT
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.. data:: OBJECT
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.. data:: COLOR
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.. data:: FLASHING
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.. data:: ERROR
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.. data:: ERROR_ALARM
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.. data:: DOWN
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.. data:: FORWARD
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.. data:: ACTIVATE
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.. data:: SEARCHING
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.. data:: TOUCH
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.. data:: UP
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.. data:: ANALYZE
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.. data:: STOP
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.. data:: DETECTED
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.. data:: TURN
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.. data:: START
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Communication
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.. data:: morning
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.. data:: ev3
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.. data:: go
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.. data:: good_job
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.. data:: okey_dokey
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.. data:: good
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.. data:: no
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.. data:: thank_you
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.. data:: yes
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.. data:: game_over
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.. data:: okay
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.. data:: sorry
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.. data:: bravo
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.. data:: goodbye
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.. data:: hi
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.. data:: hello
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.. data:: mindstorms
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.. data:: lego
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.. data:: fantastic
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.. data:: MORNING
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.. data:: EV3
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.. data:: GO
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.. data:: GOOD_JOB
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.. data:: OKEY_DOKEY
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.. data:: GOOD
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.. data:: NO
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.. data:: THANK_YOU
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.. data:: YES
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.. data:: GAME_OVER
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.. data:: OKAY
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.. data:: SORRY
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.. data:: BRAVO
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.. data:: GOODBYE
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.. data:: HI
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.. data:: HELLO
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.. data:: MINDSTORMS
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.. data:: LEGO
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.. data:: FANTASTIC
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Movements
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.. data:: speed_idle
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.. data:: speed_down
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.. data:: speed_up
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.. data:: SPEED_IDLE
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.. data:: SPEED_DOWN
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.. data:: SPEED_UP
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Color
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.. data:: brown
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.. data:: green
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.. data:: black
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.. data:: white
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.. data:: red
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.. data:: blue
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.. data:: yellow
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.. data:: BROWN
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.. data:: GREEN
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.. data:: BLACK
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.. data:: WHITE
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.. data:: RED
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.. data:: BLUE
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.. data:: YELLOW
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Mechanical
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.. data:: tick_tack
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.. data:: horn_1
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.. data:: backing_alert
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.. data:: motor_idle
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.. data:: air_release
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.. data:: airbrake
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.. data:: ratchet
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.. data:: motor_stop
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.. data:: horn_2
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.. data:: laser
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.. data:: sonar
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.. data:: motor_start
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.. data:: TICK_TACK
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.. data:: HORN_1
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.. data:: BACKING_ALERT
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.. data:: MOTOR_IDLE
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.. data:: AIR_RELEASE
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.. data:: AIRBRAKE
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.. data:: RATCHET
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.. data:: MOTOR_STOP
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.. data:: HORN_2
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.. data:: LASER
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.. data:: SONAR
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.. data:: MOTOR_START
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Animals
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.. data:: insect_buzz_2
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.. data:: elephant_call
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.. data:: snake_hiss
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.. data:: dog_bark_2
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.. data:: dog_whine
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.. data:: insect_buzz_1
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.. data:: dog_sniff
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.. data:: t_rex_roar
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.. data:: insect_chirp
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.. data:: dog_growl
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.. data:: snake_rattle
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.. data:: dog_bark_1
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.. data:: cat_purr
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.. data:: INSECT_BUZZ_2
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.. data:: ELEPHANT_CALL
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.. data:: SNAKE_HISS
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.. data:: DOG_BARK_2
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.. data:: DOG_WHINE
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.. data:: INSECT_BUZZ_1
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.. data:: DOG_SNIFF
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.. data:: T_REX_ROAR
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.. data:: INSECT_CHIRP
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.. data:: DOG_GROWL
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.. data:: SNAKE_RATTLE
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.. data:: DOG_BARK_1
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.. data:: CAT_PURR
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Numbers
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.. data:: zero
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.. data:: one
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.. data:: two
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.. data:: three
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.. data:: four
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.. data:: five
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.. data:: six
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.. data:: seven
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.. data:: eight
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.. data:: nine
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.. data:: ten
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.. data:: ZERO
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.. data:: ONE
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.. data:: TWO
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.. data:: THREE
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.. data:: FOUR
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.. data:: FIVE
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.. data:: SIX
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.. data:: SEVEN
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.. data:: EIGHT
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.. data:: NINE
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.. data:: TEN
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System
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.. data:: ready
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.. data:: confirm
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.. data:: general_alert
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.. data:: click
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.. data:: overpower
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.. data:: READY
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.. data:: CONFIRM
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.. data:: GENERAL_ALERT
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.. data:: CLICK
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.. data:: OVERPOWER
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"""
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_basepath = '/usr/share/sounds/ev3dev/'
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shouting = _basepath + 'expressions/shouting.wav'
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cheering = _basepath + 'expressions/cheering.wav'
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crying = _basepath + 'expressions/crying.wav'
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ouch = _basepath + 'expressions/ouch.wav'
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laughing_2 = _basepath + 'expressions/laughing_2.wav'
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sneezing = _basepath + 'expressions/sneezing.wav'
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smack = _basepath + 'expressions/smack.wav'
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boing = _basepath + 'expressions/boing.wav'
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boo = _basepath + 'expressions/boo.wav'
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uh_oh = _basepath + 'expressions/uh-oh.wav'
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snoring = _basepath + 'expressions/snoring.wav'
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kung_fu = _basepath + 'expressions/kung_fu.wav'
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fanfare = _basepath + 'expressions/fanfare.wav'
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crunching = _basepath + 'expressions/crunching.wav'
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magic_wand = _basepath + 'expressions/magic_wand.wav'
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laughing_1 = _basepath + 'expressions/laughing_1.wav'
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left = _basepath + 'information/left.wav'
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backwards = _basepath + 'information/backwards.wav'
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right = _basepath + 'information/right.wav'
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object = _basepath + 'information/object.wav'
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color = _basepath + 'information/color.wav'
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flashing = _basepath + 'information/flashing.wav'
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error = _basepath + 'information/error.wav'
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error_alarm = _basepath + 'information/error_alarm.wav'
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down = _basepath + 'information/down.wav'
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forward = _basepath + 'information/forward.wav'
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activate = _basepath + 'information/activate.wav'
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searching = _basepath + 'information/searching.wav'
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touch = _basepath + 'information/touch.wav'
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up = _basepath + 'information/up.wav'
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analyze = _basepath + 'information/analyze.wav'
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stop = _basepath + 'information/stop.wav'
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detected = _basepath + 'information/detected.wav'
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turn = _basepath + 'information/turn.wav'
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start = _basepath + 'information/start.wav'
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morning = _basepath + 'communication/morning.wav'
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ev3 = _basepath + 'communication/ev3.wav'
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go = _basepath + 'communication/go.wav'
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good_job = _basepath + 'communication/good_job.wav'
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okey_dokey = _basepath + 'communication/okey-dokey.wav'
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good = _basepath + 'communication/good.wav'
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no = _basepath + 'communication/no.wav'
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thank_you = _basepath + 'communication/thank_you.wav'
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yes = _basepath + 'communication/yes.wav'
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game_over = _basepath + 'communication/game_over.wav'
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okay = _basepath + 'communication/okay.wav'
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sorry = _basepath + 'communication/sorry.wav'
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bravo = _basepath + 'communication/bravo.wav'
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goodbye = _basepath + 'communication/goodbye.wav'
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hi = _basepath + 'communication/hi.wav'
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hello = _basepath + 'communication/hello.wav'
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mindstorms = _basepath + 'communication/mindstorms.wav'
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lego = _basepath + 'communication/lego.wav'
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fantastic = _basepath + 'communication/fantastic.wav'
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speed_idle = _basepath + 'movements/speed_idle.wav'
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speed_down = _basepath + 'movements/speed_down.wav'
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speed_up = _basepath + 'movements/speed_up.wav'
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brown = _basepath + 'colors/brown.wav'
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green = _basepath + 'colors/green.wav'
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black = _basepath + 'colors/black.wav'
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white = _basepath + 'colors/white.wav'
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red = _basepath + 'colors/red.wav'
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blue = _basepath + 'colors/blue.wav'
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yellow = _basepath + 'colors/yellow.wav'
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tick_tack = _basepath + 'mechanical/tick_tack.wav'
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horn_1 = _basepath + 'mechanical/horn_1.wav'
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backing_alert = _basepath + 'mechanical/backing_alert.wav'
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motor_idle = _basepath + 'mechanical/motor_idle.wav'
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air_release = _basepath + 'mechanical/air_release.wav'
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airbrake = _basepath + 'mechanical/airbrake.wav'
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ratchet = _basepath + 'mechanical/ratchet.wav'
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motor_stop = _basepath + 'mechanical/motor_stop.wav'
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horn_2 = _basepath + 'mechanical/horn_2.wav'
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laser = _basepath + 'mechanical/laser.wav'
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sonar = _basepath + 'mechanical/sonar.wav'
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motor_start = _basepath + 'mechanical/motor_start.wav'
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insect_buzz_2 = _basepath + 'animals/insect_buzz_2.wav'
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elephant_call = _basepath + 'animals/elephant_call.wav'
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snake_hiss = _basepath + 'animals/snake_hiss.wav'
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dog_bark_2 = _basepath + 'animals/dog_bark_2.wav'
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dog_whine = _basepath + 'animals/dog_whine.wav'
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insect_buzz_1 = _basepath + 'animals/insect_buzz_1.wav'
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dog_sniff = _basepath + 'animals/dog_sniff.wav'
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t_rex_roar = _basepath + 'animals/t-rex_roar.wav'
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insect_chirp = _basepath + 'animals/insect_chirp.wav'
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dog_growl = _basepath + 'animals/dog_growl.wav'
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snake_rattle = _basepath + 'animals/snake_rattle.wav'
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dog_bark_1 = _basepath + 'animals/dog_bark_1.wav'
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cat_purr = _basepath + 'animals/cat_purr.wav'
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eight = _basepath + 'numbers/eight.wav'
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seven = _basepath + 'numbers/seven.wav'
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six = _basepath + 'numbers/six.wav'
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four = _basepath + 'numbers/four.wav'
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ten = _basepath + 'numbers/ten.wav'
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one = _basepath + 'numbers/one.wav'
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two = _basepath + 'numbers/two.wav'
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three = _basepath + 'numbers/three.wav'
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zero = _basepath + 'numbers/zero.wav'
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five = _basepath + 'numbers/five.wav'
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nine = _basepath + 'numbers/nine.wav'
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ready = _basepath + 'system/ready.wav'
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confirm = _basepath + 'system/confirm.wav'
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general_alert = _basepath + 'system/general_alert.wav'
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click = _basepath + 'system/click.wav'
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overpower = _basepath + 'system/overpower.wav'
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_BASE_PATH = '/usr/share/sounds/ev3dev/'
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SHOUTING = _BASE_PATH + 'expressions/shouting.wav'
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CHEERING = _BASE_PATH + 'expressions/cheering.wav'
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CRYING = _BASE_PATH + 'expressions/crying.wav'
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OUCH = _BASE_PATH + 'expressions/ouch.wav'
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LAUGHING_2 = _BASE_PATH + 'expressions/laughing_2.wav'
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SNEEZING = _BASE_PATH + 'expressions/sneezing.wav'
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SMACK = _BASE_PATH + 'expressions/smack.wav'
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BOING = _BASE_PATH + 'expressions/boing.wav'
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BOO = _BASE_PATH + 'expressions/boo.wav'
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UH_OH = _BASE_PATH + 'expressions/uh-oh.wav'
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SNORING = _BASE_PATH + 'expressions/snoring.wav'
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KUNG_FU = _BASE_PATH + 'expressions/kung_fu.wav'
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FANFARE = _BASE_PATH + 'expressions/fanfare.wav'
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CRUNCHING = _BASE_PATH + 'expressions/crunching.wav'
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MAGIC_WAND = _BASE_PATH + 'expressions/magic_wand.wav'
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LAUGHING_1 = _BASE_PATH + 'expressions/laughing_1.wav'
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LEFT = _BASE_PATH + 'information/left.wav'
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BACKWARDS = _BASE_PATH + 'information/backwards.wav'
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RIGHT = _BASE_PATH + 'information/right.wav'
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OBJECT = _BASE_PATH + 'information/object.wav'
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COLOR = _BASE_PATH + 'information/color.wav'
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FLASHING = _BASE_PATH + 'information/flashing.wav'
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ERROR = _BASE_PATH + 'information/error.wav'
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ERROR_ALARM = _BASE_PATH + 'information/error_alarm.wav'
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DOWN = _BASE_PATH + 'information/down.wav'
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FORWARD = _BASE_PATH + 'information/forward.wav'
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ACTIVATE = _BASE_PATH + 'information/activate.wav'
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SEARCHING = _BASE_PATH + 'information/searching.wav'
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TOUCH = _BASE_PATH + 'information/touch.wav'
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UP = _BASE_PATH + 'information/up.wav'
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ANALYZE = _BASE_PATH + 'information/analyze.wav'
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STOP = _BASE_PATH + 'information/stop.wav'
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DETECTED = _BASE_PATH + 'information/detected.wav'
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TURN = _BASE_PATH + 'information/turn.wav'
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START = _BASE_PATH + 'information/start.wav'
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MORNING = _BASE_PATH + 'communication/morning.wav'
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EV3 = _BASE_PATH + 'communication/ev3.wav'
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GO = _BASE_PATH + 'communication/go.wav'
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GOOD_JOB = _BASE_PATH + 'communication/good_job.wav'
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OKEY_DOKEY = _BASE_PATH + 'communication/okey-dokey.wav'
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GOOD = _BASE_PATH + 'communication/good.wav'
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NO = _BASE_PATH + 'communication/no.wav'
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THANK_YOU = _BASE_PATH + 'communication/thank_you.wav'
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YES = _BASE_PATH + 'communication/yes.wav'
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GAME_OVER = _BASE_PATH + 'communication/game_over.wav'
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OKAY = _BASE_PATH + 'communication/okay.wav'
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SORRY = _BASE_PATH + 'communication/sorry.wav'
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BRAVO = _BASE_PATH + 'communication/bravo.wav'
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GOODBYE = _BASE_PATH + 'communication/goodbye.wav'
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HI = _BASE_PATH + 'communication/hi.wav'
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HELLO = _BASE_PATH + 'communication/hello.wav'
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MINDSTORMS = _BASE_PATH + 'communication/mindstorms.wav'
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LEGO = _BASE_PATH + 'communication/lego.wav'
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FANTASTIC = _BASE_PATH + 'communication/fantastic.wav'
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SPEED_IDLE = _BASE_PATH + 'movements/speed_idle.wav'
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SPEED_DOWN = _BASE_PATH + 'movements/speed_down.wav'
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SPEED_UP = _BASE_PATH + 'movements/speed_up.wav'
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BROWN = _BASE_PATH + 'colors/brown.wav'
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GREEN = _BASE_PATH + 'colors/green.wav'
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BLACK = _BASE_PATH + 'colors/black.wav'
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WHITE = _BASE_PATH + 'colors/white.wav'
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RED = _BASE_PATH + 'colors/red.wav'
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BLUE = _BASE_PATH + 'colors/blue.wav'
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YELLOW = _BASE_PATH + 'colors/yellow.wav'
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TICK_TACK = _BASE_PATH + 'mechanical/tick_tack.wav'
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HORN_1 = _BASE_PATH + 'mechanical/horn_1.wav'
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BACKING_ALERT = _BASE_PATH + 'mechanical/backing_alert.wav'
|
||||
MOTOR_IDLE = _BASE_PATH + 'mechanical/motor_idle.wav'
|
||||
AIR_RELEASE = _BASE_PATH + 'mechanical/air_release.wav'
|
||||
AIRBRAKE = _BASE_PATH + 'mechanical/airbrake.wav'
|
||||
RATCHET = _BASE_PATH + 'mechanical/ratchet.wav'
|
||||
MOTOR_STOP = _BASE_PATH + 'mechanical/motor_stop.wav'
|
||||
HORN_2 = _BASE_PATH + 'mechanical/horn_2.wav'
|
||||
LASER = _BASE_PATH + 'mechanical/laser.wav'
|
||||
SONAR = _BASE_PATH + 'mechanical/sonar.wav'
|
||||
MOTOR_START = _BASE_PATH + 'mechanical/motor_start.wav'
|
||||
INSECT_BUZZ_2 = _BASE_PATH + 'animals/insect_buzz_2.wav'
|
||||
ELEPHANT_CALL = _BASE_PATH + 'animals/elephant_call.wav'
|
||||
SNAKE_HISS = _BASE_PATH + 'animals/snake_hiss.wav'
|
||||
DOG_BARK_2 = _BASE_PATH + 'animals/dog_bark_2.wav'
|
||||
DOG_WHINE = _BASE_PATH + 'animals/dog_whine.wav'
|
||||
INSECT_BUZZ_1 = _BASE_PATH + 'animals/insect_buzz_1.wav'
|
||||
DOG_SNIFF = _BASE_PATH + 'animals/dog_sniff.wav'
|
||||
T_REX_ROAR = _BASE_PATH + 'animals/t-rex_roar.wav'
|
||||
INSECT_CHIRP = _BASE_PATH + 'animals/insect_chirp.wav'
|
||||
DOG_GROWL = _BASE_PATH + 'animals/dog_growl.wav'
|
||||
SNAKE_RATTLE = _BASE_PATH + 'animals/snake_rattle.wav'
|
||||
DOG_BARK_1 = _BASE_PATH + 'animals/dog_bark_1.wav'
|
||||
CAT_PURR = _BASE_PATH + 'animals/cat_purr.wav'
|
||||
EIGHT = _BASE_PATH + 'numbers/eight.wav'
|
||||
SEVEN = _BASE_PATH + 'numbers/seven.wav'
|
||||
SIX = _BASE_PATH + 'numbers/six.wav'
|
||||
FOUR = _BASE_PATH + 'numbers/four.wav'
|
||||
TEN = _BASE_PATH + 'numbers/ten.wav'
|
||||
ONE = _BASE_PATH + 'numbers/one.wav'
|
||||
TWO = _BASE_PATH + 'numbers/two.wav'
|
||||
THREE = _BASE_PATH + 'numbers/three.wav'
|
||||
ZERO = _BASE_PATH + 'numbers/zero.wav'
|
||||
FIVE = _BASE_PATH + 'numbers/five.wav'
|
||||
NINE = _BASE_PATH + 'numbers/nine.wav'
|
||||
READY = _BASE_PATH + 'system/ready.wav'
|
||||
CONFIRM = _BASE_PATH + 'system/confirm.wav'
|
||||
GENERAL_ALERT = _BASE_PATH + 'system/general_alert.wav'
|
||||
CLICK = _BASE_PATH + 'system/click.wav'
|
||||
OVERPOWER = _BASE_PATH + 'system/overpower.wav'
|
||||
|
||||
|
||||
class Image():
|
||||
|
||||
Reference in New Issue
Block a user