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200 lines
5.5 KiB
ReStructuredText
Signals and Units
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=================
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Units
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~~~~~~
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Many commands allow you to specify arguments in terms of well-known physical
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quantities. This page gives an overview of each quantity and its unit.
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.. _time:
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time: ms
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---------
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All time and duration values are measured in milliseconds (ms).
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For example, the duration of motion with :meth:`run_time
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<.ev3devices.Motor.run_time>`, the duration of :func:`wait <.tools.wait>`, or
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the time values returned by the :class:`StopWatch <.tools.StopWatch>` are
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specified in milliseconds.
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.. _angle:
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angle: deg
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-----------
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All angles are measured in degrees (deg). One full rotation corresponds to 360
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degrees.
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For example, the angle values of a :meth:`Motor <.ev3devices.Motor.angle>` or
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the :meth:`GyroSensor <.ev3devices.GyroSensor.angle>` are expressed in degrees.
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.. _speed:
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rotational speed: deg/s
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-----------------------
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Rotational speed, or *angular velocity* describes how fast something rotates,
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expressed as the number of degrees per second (deg/s).
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For example, the rotational speed values of a :meth:`Motor
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<.ev3devices.Motor.speed>` or the :meth:`GyroSensor
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<.ev3devices.GyroSensor.speed>` are expressed in degrees per second.
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While we recommend working with degrees per second in your programs, you can
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use the following table to convert between commonly used units.
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+-----------+-------+-----------+
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| | deg/s | rpm |
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+-----------+-------+-----------+
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| 1 deg/s = | 1 | 1/6=0.167 |
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+-----------+-------+-----------+
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| 1 rpm = | 6 | 1 |
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+-----------+-------+-----------+
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.. _distance:
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distance: mm
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-------------
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Distances are expressed in millimeters (mm) whenever possible.
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For example, the distance value of the :meth:`UltrasonicSensor
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<.ev3devices.UltrasonicSensor.distance>` is measured in millimeters.
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While we recommend working with millimeters in your programs, you can use the
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following table to convert between commonly used units.
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+---------+------+-----+--------+
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| | mm | cm | inch |
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+---------+------+-----+--------+
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| 1 mm = | 1 | 0.1 | 0.0394 |
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+---------+------+-----+--------+
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| 1 cm = | 10 | 1 | 0.394 |
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+---------+------+-----+--------+
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| 1 inch =| 25.4 | 2.54| 1 |
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+---------+------+-----+--------+
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.. _dimension:
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dimension: mm
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-------------
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Dimensions are expressed in millimeters (mm) whenever possible, just like
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distances.
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For example, the diameter of a wheel is measured in millimeters.
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.. _relativedistance:
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relative distance: %
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---------------------
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Some distance measurements do not provide an accurate value with a specific
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unit, but they range from very close (0%) to very far (100%). These are
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referred to as relative distances.
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For example, the distance value of the :meth:`InfraredSensor
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<.ev3devices.InfraredSensor.distance>` is a relative distance.
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.. _linspeed:
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speed: mm/s
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------------
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Linear speeds are expressed as millimeters per second (mm/s).
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For example, the speed of a robotic vehicle is expressed in mm/s.
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.. _linacceleration:
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linear acceleration: mm/s/s
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--------------------------------
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TODO
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.. _acceleration:
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rotational acceleration: deg/s/s
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--------------------------------
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Rotational acceleration, or *angular acceleration* describes how fast the
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rotational speed changes. This is expressed as the change of the number of
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degrees per second, during one second (deg/s/s). This is also commonly written
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as :math:`deg/s^2`.
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For example, you can adjust the rotational acceleration setting of a
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:meth:`Motor <.ev3devices.Motor.set_run_settings>` to change how smoothly or
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how quickly it reaches the constant speed set point.
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.. _force:
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force: N
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------------
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Force values are expressed in newtons (N).
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While we recommend working with newtons in your programs, you can use the
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following table to convert to and from other units.
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+---------+------+-------+-----------------------------+
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| | mN | N | lbf |
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+---------+------+-------+-----------------------------+
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| 1 mN = | 1 | 0.001 | :math:`2.248 \cdot 10^{-4}` |
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+---------+------+-------+-----------------------------+
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| 1 N = | 1000 | 1 | 0.2248 |
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+---------+------+-------+-----------------------------+
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| 1 lbf = | 4448 | 4.448 | 1 |
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+---------+------+-------+-----------------------------+
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.. _percentage:
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percentage: %
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--------------
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Some signals do not have specific units. They range from a minimum (0%) to a
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maximum (100%). Specifics type of percentages are :ref:`relative distances
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<relativedistance>` or :ref:`brightnesses <brightness>`.
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Another example is the sound :meth:`volume <.ev3brick.sound.beep>`, which
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ranges from 0% (silent) to 100% (loudest).
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.. _brightness:
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brightness: %
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--------------
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The perceived brightness of a light is expressed as a percentage. It is 0% when
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the light is off and 100% when the light is fully on. When you choose 50%, this
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means that the light is perceived as approximately half as bright to the human
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eye.
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.. _frequency:
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frequency: Hz
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--------------
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Sound frequencies are expressed in Hertz (Hz).
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For example, you can choose the frequency of a :meth:`beep
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<.ev3brick.sound.beep>` to change the pitch.
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.. _voltage:
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voltage: mV
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--------------
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Voltages are expressed in millivolt (mV).
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For example, you can check the voltage of the :meth:`battery
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<.ev3brick.battery.voltage>`.
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.. _current:
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current: mA
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--------------
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Electrical currents are expressed in milliampere (mA).
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For example, you can check the current supplied by the :meth:`battery
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<.ev3brick.battery.current>`.
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