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quasi-document our testcases
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[19:14] <db48x> if you've got a list then I'll be happy to run through it
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[19:15] <SketchCow> Yeah, I think that's smart going forward.
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<SketchCow> https://archive.org/details/arcade_astrob
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[19:16] <SketchCow> Tests: Works with arcade machine, presentation
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[19:17] <SketchCow> https://archive.org/details/sg_Wiz_n_Liz_1993_Psygnosis_US
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<SketchCow> Tests: Game Console (Sega Genesis), Very intense processing needs
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[19:18] <SketchCow> https://archive.org/details/a2_Castle_Smurfenstein_1981_Dead_Smurf_cr
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<SketchCow> Tests: Apple II performance (computer), sound
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[19:19] <SketchCow> https://archive.org/details/msdos_Wolfenstein_3D_1992
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<SketchCow> Tests: EM-DOSBOX Side, sound, etc.
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<db48x> also parrallel file loads in Smurfenstein
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<SketchCow> So, at the VERY LEAST
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<SketchCow> These all shouldwork
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<SketchCow> If something blows up, there's something wrong.
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[19:20] <SketchCow> That's a solid test set.
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<SketchCow> Obviously, Dragon's Lair is our go-to for "holy fuck, large ROM"
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[20:31] <db48x> I'm going to add snack attack to that list, since it's easy to tell when it's running too fast
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[01:51] <SketchCow> Yes!
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https://archive.org/details/msdos_Snack_Attack_II_1982&external_js=1
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