mirror of
https://github.com/db48x/emularity.git
synced 2026-07-27 19:56:37 +00:00
clean up indentation, semicolons
This commit is contained in:
@@ -1007,8 +1007,8 @@ var Module = null;
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};
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/**
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* RuffleLoader
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*/
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* RuffleLoader
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*/
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function RuffleLoader () {
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var config = Array.prototype.reduce.call(arguments, extend);
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config.runner = RuffleRunner;
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@@ -1022,13 +1022,13 @@ var Module = null;
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};
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/**
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* NP2Loader
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*
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* TODO(db48x): This is currently doing triple-duty as the loader
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* for the xmil and vmac emulators as well. Investigate to see if it
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* would be better to split them out. Since all three are by the
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* same author, it may simply be better to rename it instead.
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*/
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* NP2Loader
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*
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* TODO(db48x): This is currently doing triple-duty as the loader
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* for the xmil and vmac emulators as well. Investigate to see if it
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* would be better to split them out. Since all three are by the
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* same author, it may simply be better to rename it instead.
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*/
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function NP2Loader() {
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var config = Array.prototype.reduce.call(arguments, extend);
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if (!config.emulatorStart) {
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@@ -1070,59 +1070,59 @@ var Module = null;
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/**
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* V86Loader
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*/
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function V86Loader() {
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var config = Array.prototype.reduce.call(arguments, extend);
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config.memory_size = config.memory_size || 32;
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config.vga_memory_size = config.vga_memory_size || 2;
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config.boot_order = config.boot_order || 0x213;
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config.runner = V86Runner;
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return config;
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}
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V86Loader.__proto__ = BaseLoader;
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V86Loader.bios = function (filename) {
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return {"bios": {"path": filename}}
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};
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function V86Loader() {
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var config = Array.prototype.reduce.call(arguments, extend);
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config.memory_size = config.memory_size || 32;
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config.vga_memory_size = config.vga_memory_size || 2;
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config.boot_order = config.boot_order || 0x213;
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config.runner = V86Runner;
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return config;
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}
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V86Loader.__proto__ = BaseLoader;
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V86Loader.vgaBios = function (filename) {
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return {"vga_bios": {"path": filename}}
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};
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V86Loader.bios = function (filename) {
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return {"bios": {"path": filename}};
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};
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V86Loader.fda = function (filename) {
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return {"fda": {"path": filename}}
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};
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V86Loader.vgaBios = function (filename) {
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return {"vga_bios": {"path": filename}};
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};
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V86Loader.fdb = function (filename) {
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return {"fdb": {"path": filename}}
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};
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V86Loader.fda = function (filename) {
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return {"fda": {"path": filename}};
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};
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V86Loader.hda = function (filename) {
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return {"hda": {"path": filename}}
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};
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V86Loader.fdb = function (filename) {
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return {"fdb": {"path": filename}};
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};
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V86Loader.hdb = function (filename) {
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return {"hda": {"path": filename}}
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};
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V86Loader.hda = function (filename) {
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return {"hda": {"path": filename}};
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};
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V86Loader.cdrom = function (filename) {
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return {"cdrom": {"path": filename}}
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};
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V86Loader.hdb = function (filename) {
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return {"hda": {"path": filename}};
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};
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V86Loader.bootOrder = function (order) {
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return {"boot_order": order}
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};
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V86Loader.cdrom = function (filename) {
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return {"cdrom": {"path": filename}};
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};
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V86Loader.acpi = function (enabled) {
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return {"acpi": !!enabled}
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};
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V86Loader.bootOrder = function (order) {
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return {"boot_order": order};
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};
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V86Loader.memorySize = function (amount) {
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return {"memory_size": amount};
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};
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V86Loader.acpi = function (enabled) {
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return {"acpi": !!enabled};
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};
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V86Loader.vgaMemorySize = function (amount) {
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return {"vga_memory_size": amount};
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};
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V86Loader.memorySize = function (amount) {
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return {"memory_size": amount};
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};
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V86Loader.vgaMemorySize = function (amount) {
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return {"vga_memory_size": amount};
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};
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var build_mame_arguments = function (muted, driver, native_resolution, sample_rate, peripheral, autoboot, extra_args, keepaspect, scale) {
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scale = scale || 1;
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@@ -1494,7 +1494,7 @@ var Module = null;
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["bios", "vga_bios", "fda", "fdb", "cdrom", "hda", "hdb"].forEach(key => {
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if (game_data[key] && game_data[key]["path"]) {
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cfg[key] = {"buffer": game_data.fs.readFileSync('/'+game_data[key]["path"], null, flag_r).buffer};
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cfg[key] = { buffer: game_data.fs.readFileSync('/' + game_data[key]["path"], null, flag_r).buffer, };
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}
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});
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@@ -1506,9 +1506,10 @@ var Module = null;
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emu.screen_set_scale(game_data["scale"], game_data["scale"]);
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}
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screenContainerInnerElt.addEventListener('click', function (e) {
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emu.lock_mouse();
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});
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screenContainerInnerElt.addEventListener('click',
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function (e) {
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emu.lock_mouse();
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});
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}
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V86Runner.prototype.start = function () {
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