This should finally fix the problem with small images getting distorted.
Problem appears to have been that with some sizes (basically
everything that wasn't divisible by 8) the last part of a row would be
merged with the first part of the last row, creating an offset that
increased with every next row.
This update pads every last byte of a row with zeros to fill out to 8
bits.
Closing #21
Some images didn't get converted properly. This was easy to
spot in smaller image where the last part seemed to be missing.
Each of the hex values generated stands for a byte = 8 bits =
8 pixels. But sometimes the size of the image caused the last
hex value to contain less than 8 bits (because there weren't
enough pixels left). As the hex values represent 8 pixels being drawn
right to left, the missing bits would cause the pixels to move out
of the canvas.
The solution is to always pad the last hex to a length of 8.
.
1. Re-arranged html structure, used html5 features.
2. Added multiple images capability, images can be added one-by-one or
selecting them with ctrl/cmd from the file dialog.
4. Output for multiple images can be represented by a single byte array
or with a byte array for each images, its identifier will be increased
with a trailing counter.
3. Added ‘GFXfontBitmap’ support.
4. Other smaller improvement.
NOTE: still under testing.
Adds the option to change the byte array variable name, useful if a lot
of copy/paste of the generated code is required. The option becomes
visible when “Adda Arduino code” is checked.